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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. that comes into play sometimes you know we live with our own ships it's like when we like for instance when we did the silhouette of we revealed the silhouette of the origin 100 there were there were there were people

    Watch at 00:50:00
  2. design could suggest an object with smaller objects on top of it which in turn specifies smaller volumes for instance a designer could spawn a table which has a volume allowing for something to spawn on top of it the volume could

    Watch at 00:04:16
  3. shoot and we do have on the user stories couple of speeding you know a couple different speeds so for instance the sprint speed so that if you hold down the sprint button and and are executing that I think that gets

    Watch at 00:46:53
  4. well while people are running I think you could yeah yeah you know we've been looking at for instance signals and things like that right things where you know emotes emotes is one of those things within within an MMO that

    Watch at 00:53:30
  5. been working on that recently this year I know you guys have done a lot of work on optimization for instance of audio code and and and when I first heard that I was a little I was a little surprised that

    Watch at 00:05:52
  6. some you know proper real information system there's obviously B's you always can be broken and bent by instance depending on the situation but yeah but that's my general rule is that there should be some other information stream

    Watch at 00:35:43
  7. pretty obvious thing but everything everything that interacts together is going to have tack-on effects and so for instance we when you made the the scene of the of where you're seeing your character standing

    Watch at 00:11:32
  8. there's nothing that's gonna stop you there shooting out the door nothing to stop you there in the instance of say a scanning ship that is docked inside capital ship that's probably not going to work as well

    Watch at 00:01:48
  9. have some kind of persistent saving that happens at key points turn game plays so that'll be for instance whenever you land somewhere or sell cargo or claim insurance things like that but if you're just flying

    Watch at 00:08:17
  10. design piece that's going up later it's exclusive to the hundred series but it's not the only instance of that technology in the universe other ships have their own version of it like staff errors naturally have the ability

    Watch at 00:39:17
  11. because not every ship is meant to be the starting point for your star citizen adventures let's say for instance something like the Idris by Aegis dynamics its enormous and tremendous and something for citizens and their friends to aspire

    Watch at 00:01:02
  12. things like material effects lighting and so on dynamic on our props so say for instance you can we can create a lamp entity and when you shoot that lamp entity it will spawn a particle effect the light will

    Watch at 00:13:48
  13. sort of features you will expect to come online in the future for instance if before we had all the destruction stuff or the entity stuff we still have to kind of think ahead for that functionality and it's also just

    Watch at 00:41:34
  14. very responsibly like adding a lot of polygons and areas where it doesn't need that much like for instance like you would need a lot of Geo right here because a lot of movement right here but then putting

    Watch at 00:38:53
  15. item attachment types do change the things we can do with them so if it's a dot skin for instance we can attach the mannequin and have like animations playing similar to how weapons work but of course it depends

    Watch at 00:53:41
  16. with a fun one first question is does bigger mean better when it comes to equipment slots for instance

    Watch at 00:00:10
  17. refactor them to be a new thing so but all those things will make you know like so for instance you play and some AI spawning right now there'll be a hitch because they have to load

    Watch at 00:07:52
  18. effect of say for instance I'm running my engines my thrusters hot right I'm over I'm overpowering I'm putting more power to him so I can boost him so I can turn a bit yeah

    Watch at 00:43:21
  19. everything we work on for the games makes it onto the roadmap one aspect that you don't see for instance is audio yes audio is one of those things where if it's done right you almost don't notice

    Watch at 00:06:40
  20. migration so for two systems they're always going to work all the planners for them to work like separate instances so the servers for one system and the servers run over the system will be completely disjoint and won't communicate

    Watch at 00:18:11
  21. warned you'll be able to raid the other person where contract completion is not easily determined for instance when does combat systems end we are close to finishing our second sprint on this feature we're still trying

    Watch at 00:11:46
  22. these various different scenarios locally taking a look at a data and by analyzing it we to look out for instances like that where we could get some clear gains by not updating things that didn't need

    Watch at 00:47:51
  23. game play systems in the persistent universe that come online. I know a lot of This This goes to, for instance, the Carrack. A lot of people, you know, "Where's the Carrack? Where's the Carrack? Where's the Carrack

    Watch at 00:53:56
  24. course the anvil Terrapin for the ship animation team each vehicle presents its own variety of unique challenges for instance the aegis reclaimer has a very sophisticated landing and VTOL system requiring unique rigging and technical setup some of which

    Watch at 00:13:54
  25. really go to as a player it wouldn't be where you'd choose to build your station for instance so we we had to change it and we had to make it look more in line with the lore

    Watch at 00:24:47

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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