Roberts Space Industries · transcript archive
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that were discovered through the the playtesting of our players the the the wings being the landing gear for instance if you've got a wing blown off during during combat I it was very difficult to bring your Wounded Bird
Watch at 00:12:19 ↗- 00:34:02Star Citizen: Reverse the Verse LIVE - The Trolling of JeremiahReverse the VerseAug 20188y old
things that this comes up quite frequently any time we introduce a new ship to star citizen for instance subscribers always have access to what we call the subscriber vault where they can see a selection of the concepts that weren
Watch at 00:34:02 ↗ - 00:09:09Star Citizen: Calling All Devs - Aspects of Flight and LandingCalling All DevsAug 20188y old
very different it's just that it's not different enough we've got like we have drag for instance is the obvious one that is affecting
Watch at 00:09:09 ↗ - 00:26:19Star Citizen: Reverse the Verse LIVE - It's Chris Roberts, Y'all!Reverse the VerseAug 20188y old
content we just like they show it to you guys but I do that further what happens like for instance when we really he's three like three two or three one you know at that point the team went into full
Watch at 00:26:19 ↗ - 00:50:28Star Citizen: Reverse the Verse LIVE - It's Chris Roberts, Y'all!Reverse the VerseAug 20188y old
means that certain things we won't be able to deliver all that cuz you know for instance the professions there was a bunch for three three and based on getting object containers streaming which which is taking a lot more engineering
Watch at 00:50:28 ↗ these utilitarian environments we see further details that really add to the story of the location these dents for instance that designers are putting into the huge hangar bay doors betray the tell-tale signs of a history of precarious takeoffs that
Watch at 00:05:56 ↗- 00:11:33Star Citizen: Calling All Devs - Hammerhead Missions & AC Game ModesCalling All DevsJul 20188y old
also the maps aren't very big and there without pickups that everyone goes in like take pub G for instance the the reason that last can last for 20 minutes even people who died quickly yet might get five minutes
Watch at 00:11:33 ↗ that's that's one of those neat instances of a direct correlation between our TV and actually affecting the development process yeah I keep I keep teasing QA a little bit about me finding bugs on reddit before I see them
Watch at 00:37:51 ↗interesting one it says will life-support systems have limits as to how many people they can support for instance can we cram dozens of players on board and keep them all breathing I saw a twitch stream just yesterday with
Watch at 00:00:57 ↗- 00:15:45Star Citizen: Reverse the Verse LIVE - Chris Roberts on DevelopmentReverse the VerseJun 20188y old
three two and when we first went to PT you it was in a lot better shape than for instance when three zero first went to PT you and that was partly because you know we're not taking as long between
Watch at 00:15:45 ↗ - 00:19:44Star Citizen: Reverse the Verse LIVE - Chris Roberts on DevelopmentReverse the VerseJun 20188y old
instance you know there you know quality of life improvements you know like some of the things I've just mentioned like making the UI or the hood better or whatever you know that takes time to do but then it also
Watch at 00:19:44 ↗ instance I to be able to travel you know in sync to places when when with our in 2018 we kind of restructure things into feature teams you know and then this team works on this and then these teams are together
Watch at 00:08:33 ↗friends like from the main menu is handled by our back-end guys in Austin are writing it the general instance managers like this big piece of code which gets people into servers the Jim yes if this has been talked about
Watch at 00:26:29 ↗lobby service which will replace the current chap implementation currently the game only has a server chat which is per instance and so this lobby service which is attached to group system will be able to provide chat in different settings
Watch at 00:07:48 ↗drake ship now during that broadcast we had designers and artists ponder multiple explorations of several different ship concepts for instance
Watch at 00:19:47 ↗follow the timeline of these features in much the same way that our producers and directors do for instance when awesome new features like service beacons which were originally thought to be implemented in alpha 3.2 remember when they get moved
Watch at 00:49:40 ↗they can put out you know false signatures if you wanted to say you know just use caramel slag for instance yeah Chris has talked about that gamesmanship for for a long time yeah yeah
Watch at 00:22:36 ↗where you do the scan and everybody in the turrets and he automatically gets the information sure it sucks instance appearing on their helmet visor the the next question from that from the chat the live chat says will we be able
Watch at 00:38:59 ↗rivets they're currently still in your hangar three answer max the freelancer miss to the freelancer der for instance the freelancer max has a resource footprint equal to the idris so a backstory on those I might said this before
Watch at 00:28:32 ↗consideration of for instance the basic knowledge of zones and also just basic movement in animation I try to think of it but there has been times when I just was like you know what I just want to put this thing
Watch at 00:44:04 ↗really want to let's say you're in a hurry you you don't or for instance you don't like to roleplay you don't like to go into the item you can go to the item kiosk
Watch at 00:18:22 ↗personal hangars and it sits there physically or can we have it delivered to our ship hold for instance you know maybe we don't want to equip it right now but we can deliver it to to the ship hold
Watch at 00:23:17 ↗- 00:08:30Star Citizen: Around the Verse - Vanduul Blade & Shops 'n TradeAround the VerseMay 20188y old
same however there's some key differences that we need to take into account for the shop so in for instance displaying price as factoring stats
Watch at 00:08:30 ↗ elements so for instance a mission objective that comes on would flash on the screen for maybe a second and then that would tuck away in the direction of where you have a persistent note a objective list on your on your
Watch at 00:12:33 ↗with players that will be in the future across several server instances and this is a requirement as we look towards a feature where the game is actually running in a server mesh so not the entire universe or solar system even
Watch at 00:14:58 ↗

