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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. present now like that's because we tend to build the objective first when we get a new feature for instance we build an objective around that and then that can be tied together into like a whole mission you string your

    Watch at 00:42:05
  2. that it's this guy here we need so I'm just gonna actually copy this is one of those instances where I haven't set up all the the the values to be altered

    Watch at 00:38:31
  3. about making things much more I'm smart about when they display and contextual about when they display so for instance you know you have this big no target you know this is the example that I think Chris gave previously

    Watch at 00:09:50
  4. tech in the UI rendering tech to like like things like like the health widget for instance like maybe maybe maybe it's not just the stuff in your visor having like a backdrop that's that's not just a black

    Watch at 00:40:55
  5. move to server OCS it won't because that server may only have a portion of the star system for instance in its memory and that means that different variables have to be classified differently to persist because you can't always

    Watch at 00:17:03
  6. team since they have that opening they keep them going yet so it works the opposite way as well for instance on the 890 jump there's you know certain artists that needed ramp up time to get used to that

    Watch at 00:21:20
  7. around so it speeds up our production it's more efficient in memory you're just loading one asset and instancing it you're not having to load duplicate geo but for for gameplay reasons we tend to stick to big wholesale

    Watch at 00:50:51
  8. question from the subscriber chat right now. Any updates on roads making it into the PU? For instance, we recently revealed the Tumbril Ranger bikes and people are asking about roads. We've heard Chris talk in the past about the roads

    Watch at 00:10:29
  9. finished client server the next one server decline improving the communication down the way and so at the moment for instance we've got an artificial core of a second rewind time injected into the system and to try and smooth over

    Watch at 00:04:05
  10. ways that you guys work is through a shared documentation like Google like like Google Docs for instance I can already see if JD if we can bring that up on the screen for just a minute I can already see that

    Watch at 00:07:15
  11. area down and go okay here's a cool mission to do so again we've got the really early instances of that with like pachucos missions and some drop-off areas but going forward you know we want

    Watch at 00:46:07
  12. same idea behind haps you know when we play around HAP's and we're getting the very early first instance of persistent HAP's now so you can take an object and put in your app and it will stay

    Watch at 00:52:43
  13. extended travel right so extended quantum travel and and and and that's unlike this would be a reason for instance like okay I've got a Idris and I've got some Gladius now I want to get from one side

    Watch at 00:10:32
  14. something like that so perforce is a revision control system that it's a document repository in it in instance where if you think of it like a library you check out a file to edit and then you check that back

    Watch at 00:43:40
  15. first have to see that the project has actually don't need all the flexibility that entities provide and for instance the projectile it's a very simple logic they have very simple physics and a very simple rendering so to optimize

    Watch at 00:06:39
  16. system so for instance I can see on larger capital ships where we have a large gun and that we probably need a more complex projector at least put some geometry on it so all in all the projector monitor shouldn

    Watch at 00:08:18
  17. they power up and try and try to take off out of all things being equal probably not but for instance if this came and tractor beamed a dragon fire and x1 or an ox that's going to be significantly harder

    Watch at 00:34:16
  18. Josh we talk about this all the time with zing yeah that it will handle pretty much every kind of instance where a ship or even the player will come into contact with like any kind of particles or whether that kind

    Watch at 00:08:12
  19. development I mean famously we started when the PU development first started we were pursuing the terrace system for instance and then we we realized that the stanton system would actually give us the vertical slice for everything we need in star

    Watch at 00:04:57
  20. team pull it out from all the detritus of other conversation going on and send them on to me for instance let's just start with one from the live chat right now right off the bat it says Todd what

    Watch at 00:02:33
  21. massively multiplayer online games and I know many of our players who are less combat oriented for instance are anxiously awaiting more economy for lack of a better term to be added to the game more economy gameplay or game systems that

    Watch at 00:46:53
  22. share things that will give away the story so for instance other chapters we don't have chapter descriptions because it would definitely give the story away so sorry if they're a bit generic I mean we've we've actually

    Watch at 00:09:51
  23. something I feel really strongly about but of course is it ongoing business we have some other needs like for instance marketing yeah well squadron 42 we're now sort of on the downhill ramp we're now 18 months away looking

    Watch at 00:15:36
  24. that keep Austin weird vibe going lights are low those those kind of change depending on people's moods for instance the QA team may have it on yellow if they're testing a build sometimes some of the engineers

    Watch at 00:00:05
  25. guess yeah he's the party leader he's the one junior ownness okay my junior partner so but for instance if a decision is to let someone live or die and that's you know on a trigger then

    Watch at 00:19:38

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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