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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. field battle you're going to be shot by rockets of course we've got god mode in this instance so when you get by the rockets you kind of like fly sideways so what i'm going to do next

    Watch at 00:07:16
  2. quite um it's quite interesting because a lot of um a lot of the assets in star citizen for instance

    Watch at 00:08:51
  3. yeah it's um it's quite uh yeah the scalability is really important especially for um say props for instance where you have

    Watch at 00:24:51
  4. wait to see so right if if it's resolved before we go live for instance it's like maybe it doesn't need to yeah yeah um 310 has new electron damage for fps weapons

    Watch at 00:53:46
  5. style is and forms but then the reference board here will inspire me to make different shapes like for instance like this shape right here i was looking at this pauldron right i was like oh that's actually a really cool

    Watch at 00:42:36
  6. responsible concept artist will try to draw notes from their clients or who their boss right so like for instance if chance was like hey jeremiah i don't like that

    Watch at 00:52:18
  7. that at some point we will start notching the bullets towards the target but it won't be like an instance swap but it will be a a fluent yeah it would be a flew the ratio towards the target

    Watch at 00:06:37
  8. disturb." I'm not answering this question now. For instance, I've already got stuff on, so leave me be. Uh I'd say we just keep creating problems for him. It's stuff, you know. Feel

    Watch at 00:53:52
  9. often is the case the associated gameplays is done by teams that are outside the ship team for instance and and different schedules and different workloads and and different priorities so sometimes those two don't always align in a ship

    Watch at 00:08:10
  10. mentioned it's one of those it's one of our original stretch goals several ships like the retaliate for instance have modules that were made available for pledge anything you can tell us so the one of the big pieces that

    Watch at 00:58:19
  11. abstract forms as well. Um and it's it does like change from location to location. Um so like for instance the the jump gate that we saw had that

    Watch at 00:06:27
  12. instance which is which is a gas giant. Those are those are different initiatives. Yeah, and it's really important to understand that they're all really different challenges as well because like the thing with the gas clouds is that they

    Watch at 00:08:05
  13. Squadron 42, where all dialogue lines will played in real time, as it adds that next level of immersion. For instance, maybe your wingman is calling you that needs to get pirates off his back and he's getting shot at left

    Watch at 00:08:07
  14. game there is no good way made statistics on how one item is better than the other. For instance, a quantum drive of the same tier could be more or less efficient, but it could be quicker on spool or jump

    Watch at 00:22:28
  15. know sometimes it sort of goes up and down a little bit because you know for instance server OCS right that actually was a massive fundamental change in the backend because like parts of the universe just would not exist

    Watch at 00:10:29
  16. feel like when you go to Microtech it is different than you're going to Hearst and for instance when you go to the moons and so I and as we build tools to allow us to sort of create that stuff

    Watch at 00:20:14
  17. radar is that tactical officer or science officer if you're not yes it's not a battle for instance yeah I think those are the main roles and then I think there might be specific roles for certain ships depending

    Watch at 00:20:18
  18. check that out the kerrick's currently available for all four if you're in a Parador subscriber for instance you've got you've got access to the to the character the next seven days and no additional

    Watch at 01:01:08
  19. with. The determination of whether something goes live or not is basically dependent on the quality of that experience. For instance, when we have um a typical feature or a game loop, we want to make sure that a lot of what

    Watch at 00:05:39
  20. providing feedback you know so it's a critical part of our process in developing features we're actually two instances where there's really helped as was with the edge working in to look ahead work where we write pretty early

    Watch at 00:16:10
  21. know they they it's hard it's hard to get past it like like Elwin for instance Elwin doesn't like the asymmetry and he's going to kill me for admitting that but but but you know it's different

    Watch at 00:05:47
  22. just it's acting dichotomy the way that the way the process changes between ships and planets or moons for instance yeah cuz I really like his well on a ship there's so much in one small space even when

    Watch at 00:38:10
  23. human faces and stuff like that hard surface stuff I generally find that you like Undertaker's face for instance I can make a very slight adjustment immediately it feels completely different to you because you kind of improvise with

    Watch at 00:19:29
  24. sleep yeah there you go okay so I have the cylinder I want to make changes to this is an instance of the cylinder you see here so when I make changes to it those changes will proliferate to the other cylinder

    Watch at 00:39:26
  25. that owning a ballista and the PU right now is not that fun there is a instances where it can become very useful but theaters it's a powerhouse it's incredibly important so the ballista for those that don't know

    Watch at 00:06:28

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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