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Roberts Space Industries · transcript archive

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16 moments across 13 videos

  1. folks who are looking for pvp opportunities there will be uh holistic solutions places like pyro places like jump point places like korea places that encourage and draw that activity to it for people who want to avoid it there will

    Watch at 00:05:51
  2. jump point kinda thing you'll come out in another solar system we just reset the coordinates to that so either way we do it if we decide we do it like with earth being zero zero you basically just take

    Watch at 00:03:31
  3. asked this quite a lot once the stanton system is done what's next what's what's our first jump point do we do what have we decided that yet it's still too early do we have thoughts

    Watch at 00:13:05
  4. then eventually you're going between planets into the far reaches of a system looking for hidden things like like jump points and stuff

    Watch at 00:10:47
  5. okay well yeah go go explore the Sun or go and explore you know let's say a jump point between pyro and Stan if you die in there then you're losing the equipment that you took on that journey

    Watch at 00:07:28
  6. third one down here is on the absolute opposite side of the orbit and then you get the stronger point here about sixty degrees either side of where the planet is and what you can see from this is actually it gives…would be absolutely stuck because you can't jump through the Sun and there's nothing to jump around it but these Lagrange points give us that ability to always be able to jump kind

    Watch at 00:19:12
  7. ever since three point ever since 3.0 came out backers have lost the ability to blind quantum jump they will do that in two point six we've had this question come up on our TV a few times that Todd addressed…points marked on the map yeah well so eventually we want to have the concept I like shipping lanes being like a more sure bet between places so as you like we want to have a blind jump that allows

    Watch at 00:01:00
  8. start with this one they're right I should have planned this out ahead time regarding Quantum Jumping and the release of three point three will radar give us an intelligent travel distance feedback for example if we select the planet Hurston

    Watch at 00:07:26
  9. trouble as it were and you'll still constantly have to go okay at this point in the orbit like where is the best place to jump because you know it used to be this one but you know times past them

    Watch at 00:17:33
  10. like exactly. So, it's it you'll and then at that point in time, you'll have to wait for a little while and then you can jump again. Uh after you which it will be introducing bunny hop cardio routines

    Watch at 00:01:44
  11. doing the manual repair work, but it's that groundwork for when we get to that point. So, it's really cool to see and he's got like all the the core components. So, over here uh these sort…your life support, your jump drive, uh radar, and the exceptionally glowy power plant. The exceptionally glowy power plant. Okay. One of the One of the things uh folks pointed out in the ship-shape

    Watch at 00:07:24
  12. been absolutely necessary at up into this point while Hurston we do intend her said to have a breathable atmosphere you know I was asking around in this so forgive me for jumping on with this but you know our first

    Watch at 00:10:48
  13. component cupboards for lack of a better word popping up in their ships. So, we build them in production point now or concept phase. So, we know where they all go. And then we're going at the same time…first ones we we went back to was the Retaliator to to carve out the spaces for them in the jump seat

    Watch at 00:08:05
  14. there any short or medium-term plans to put orbital markers above major landing zones so that you can jump straight to the beginning of some standard approach rather than having to fly hundreds of kilometres yeah so I've actually…what we got at the moment where we've got our our six you know car no direction exactly now points around a planet right so you have to go to one of these points and then conventional

    Watch at 00:16:40
  15. exact opposite using quantum jump to go where you don't know where you want to go this question says will we be able to place a waypoint on the map even if there's nothing there and just quantum travel…that you can get to areas to drop that waypoint that are you know don't have a quantum travel point associated with it to get there in the first place right so it also means that you'd have

    Watch at 00:13:53

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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