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151 moments across 21 videos

  1. celx gaming and Asus Republic of Gamers you guys literally helped make this show happen you helped make the Pyro playground happen if you look behind me you see all these amazing Gamers who are experiencing pyro for the very first time…features of Cen con this year and we're so excited to bring pyro into the hands of everyone who's here hopefully you guys get a chance to check out the Pyro playground later today I want to talk a little

    Watch at 03:22:56
  2. good job recreating pyro now that you've gotten a chance to be in it oh absolutely um I mean from the game into the booth to the community events to the way that you guys have put everything together I mean…does feel like we are in pyro right now it's it's amazing good we did it guys everyone wrap it up we're and we're we're calling it a day uh that's not true we're still

    Watch at 03:27:44
  3. should not be the death elevators not even in pyro no guarantees on that I want you to go on record look at that camera and say the elevator's in pyro won't kill you going to say no guarantees that…elevator on pyro won't kill you all right so we take the elevator and where do we go next you're going to go to the entrance all right push the button so one of the other players will

    Watch at 02:59:32
  4. Adam Sanders lead environment artist for E1 we're excited today to show you our efforts for the Pyro restop stations so what are pyro restop stations well these are stations reinvented these have new themes archetypes and gamepl to support…good right yeah was a sneak peek of our current progress let's kick off with an overview of the Pyro system for the Pyro system release

    Watch at 03:31:55
  5. Adam Sanders lead environment artist for E1 we're excited today to show you our efforts for the Pyro restop stations so what are pyro restop stations well these are stations reinvented these have new themes archetypes and gameplay to support…right yeah it was a sneak peek of our current progress let's kick off with an overview of the Pyro system for the Pyro system release

    Watch at 00:30:51
  6. just jump to a couple different areas on pyro 1 before we move to pyro 2 so now we're on pyro 2 um in comparison to pyro 1 you can immediately see the planet is like way more colorful there

    Watch at 00:15:21
  7. just yeah it looks it looks really good so this is the sky box for the entire pyro system so you will see it um on every single pyro Planet it's just that pyro 6 has like a very thin atmosphere…work that we did in the last two years uh I'm super excited to see you guys explore the Pyro system for the first time to hear your feedback um there's still work that we have

    Watch at 00:36:46
  8. Music] so now we're on pyro 2 in comparison to pyro one you can immediately see the planet is like way more colorful there's more variation in the use and values of the colors we have like Browns and like…bone white spots some red and it's all contrasted by like a blue clear ocean so pyro 2 doesn't have volumetric clouds yet but they will be there at release so now I jump to one of the biomes

    Watch at 00:04:09
  9. Skybox is just yeah it looks it looks really good so this is the sky box for the entire pyro system so you will see it on every single pyro planet it's just that pyro 6 has like a very thin…work that we did in the last two years I'm super excited to see you guys explore the Pyro system for the first time to hear your feedback um there's still work that we have to do but I hope

    Watch at 00:25:27
  10. should be obvious that we're going to get these out for the first pyro release uh we still have some final optimization and polish passes to do across the whole library and then we're also going to be expanding…amount of these locations throughout pyro and Beyond and our tools allow us to do that very quickly now and we've got the library as well to do it and the new outposts are not limited to the Pyro system they

    Watch at 00:22:17
  11. into Pyro, as there's multiple factions that are that are kind of at war with each other out there. We we want the players to be able to get in good with one or one or the other…need to make, and I think it's really going to take shape and form as we go into Pyro cuz UE in Stanton is a pretty, you know, binary thing. There's little pockets of pirates

    Watch at 00:44:17
  12. mysterious it's not hostile but it's more like i said wondrous so when we started looking at pyro and we had to start looking at how the jump points work when we're traveling from santa to pyro or pyro

    Watch at 00:02:50
  13. enjoy the rest of the show we wanted to thank you for your time we wanted to introduce pyro and show all the hard work that all the teams been working on and working towards the team…hard work in building the pyro system building the ai building uh the planets the worlds and that you'll go and explore so pyro will be ready and when server meshing is and it will be coming out with star citizen

    Watch at 01:57:48
  14. will scan you on arrival okay so with that out the way let's look at the unlawful system in pyro unlawful systems have no laws at all and with that comes opportunity pyro as an example has an abundance of high

    Watch at 00:36:54
  15. need to rush this a little bit because I messed up stuff before and you're going to look at pyro 3 okay Brent switch to na mode and bring us down to that landing spot so pyro 3 is also called

    Watch at 00:41:07
  16. Okay. So, the Rough and Ready can be found in some of the space stations around Pyro. Now, the tattoos, like I said, the tattoos form a progressive design. This illustrates the hierarchy within the gang. As a player…cool. The next gang we're going to talk about is Head Hunters. So, this gang is also located in Pyro, but offers a completely different More of a wasteland vibe with lots of personality, and this will translate into the behavior

    Watch at 00:10:45
  17. know, the Or taking over the station. Like there's so many things you can do with that. So. Yeah, Pyro is going to be a a good test bed for a lot Pyro is going to be amazing test

    Watch at 01:15:24
  18. Pyro system. Now, you don't necessarily need infrastructure for jump points, but the more traveled ones are the ones that used to be traveled, which Pyro used to be, but not not particularly anymore, have uh what we call jump rings

    Watch at 00:51:47
  19. point, but we're going to take it, cuz that's where we have to go to uh head to Pyro Station. So, as you can see, the uh jump ring, which is delineating where the point is off in the distance…going to line itself up um for us to jump to Pyro system. And this is it this is essentially sort of the infrastructure you occasionally would you know, you can have around. Some places would have bigger stations

    Watch at 00:53:22
  20. thing that we marked earlier with the routing options on individual planets if you've been attacked 18 times in pyro and you don't ever want to go to pyro again you can mark that system so you your your routes

    Watch at 00:57:16
  21. homes and truly make the universe yours join me on a journey on building our own habitable home on pyro keep in mind that the following

    Watch at 00:24:24
  22. bear in mind a successful shop also depends on location do you want your customers on edge in pyro which tends to have the higher quality materials or do you want to spend time hauling them all the way over to Safe

    Watch at 00:47:49
  23. want to have trading partners or you might want to group up for protection if you're playing somewhere like pyro and at the same time there are probably going to be many reasons why you won't get along maybe

    Watch at 00:51:23
  24. then we have ol all right and now we have our minor and our advocacy agent and last our pyro Bounty Hunter all right

    Watch at 00:17:24
  25. find out what they're going to face now they're heading to the planet Monarch which is in the Pyro system so without further Ado let's find out what they

    Watch at 00:19:13

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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