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CitizenCon

CitizenCon 2954: Dressed to Kill

23 October 202400:34:11658 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    [Music] hello hello so my name is Nick Pier like Jared mentioned it's my second citizen con but it's my first time presenting so I'm very excited to be here and just on behalf of myself and the team thank you so much for coming to this presentation thank you with that said I'm here to talk to you about initiative that was first introduced right here at citizen Con in 2019 and that's adding distinct purpose and specializations to armor and clothing in our game so let's get started so Star Citizen is a game about almost everything we can do almost anything with so many different options

  2. 00:00:49

    of gameplay whether that be mining piloting FPS combat or even a captain of industry unlike other traditional MMOs we don't impose rules or classes onto the player in real life people are not just one thing I'm sure you can all relate I've had many different jobs I've not always been a game designer in fact it was only a week ago that I found out that Jared used do tech support for prosthetic legs it's true you can ask him that said if you like me you like to excel at whatever you're doing so that brings us on to the concept of specializations this is about bringing more purpose more considerations and more decisions to aror clothing you wear Beyond just looking cool so what are they specializations are the focus of your current daily Adventure that could be a daring racing a cargo hauler or a first

  3. 00:01:39

    responder specializations are a series of attributes assigned to each piece of clothing and armor in the verse to allow you to make informed decisions on both how you want to look and how you want to perform what are they not specializations are not assigned classes there's no magic toggle where suddenly you're forced into a roll like a CL or a wizard or even a pizza delivery person they also do not limit you you can still do almost everything in any armor clothing you want you just don't you just won't do it as well as you could have if you had specialized why are these necessary well specializations enhance gameplay depth they add a level of roleplay in immersion specializations can provide a sense of ownership of your play style at its core SC is driven by choice with specializations offering a deeper layer

  4. 00:02:29

    of player options and that's the option to excel to fo around to Mid Max or give yourself a unique challenge specialization allows us as developers to make gameplay experiences that are deeper and more complex so whether you're a salvager a bounty hunter or a medic there will be specialized suits that will help outperform your peers so at this point you may be asking yourself okay how do I specialize it starts by determining your play style what do you want to do today are you going to be a Trader a Smuggler an assassin is there a void in your organization that needs filling this is a decision you get to make and remake every single time you log in or if you're like me perhaps several times in a single play session once you know what you want to do it's time to start hunting for the

  5. 00:03:18

    right gear specialized items are not intended to be found in any old store you going to have to do the leg work you'll have to line with some of those guilds and factions that JJ and benoir just talked about in the previous present station you'll have to explore the Galaxy find hint stashes and rare opportunities for better gear specialized items are meant for those who are willing to put in the work to exceed at your role and once you've done all that it's about selecting the right combination of armor and clothing yes I said it mixing clothing and armor is built into the very fabric of this new system can I get a hell yeah all right all right right I know you guys have won this for a long time so yeah great and to tell you even more about this new system that

  6. 00:04:06

    we do call starware please welcome to the stage lead character technical artist Amando L watch you bro thank you so much Nick hello everyone I am so happy to be here presenting for the first time how cool are specializations uh we are sure you'll enjoy finding the best combinations for your play style and for that we had to create a system that gave you all the freedom that you deserve it's something that I am sure you've all been waiting

  7. 00:04:55

    for so long Star War so if you're are you tired of choosing between clothing or armor yeah so finally you'll be able to mix and match star war is fashion that meets purpose as specializations provide you with a multitude of stats to combine you'll also be able to choose the visual style that you want but beware without options also comes the responsibility of of choosing the right combination for the right situation let's look at some of the possibilities that star war will be able to provide you as you all saw the possibilities are

  8. 00:06:31

    huge like have you ever wanted to put on a jacket on top of an understood yes yeah how about an armor on top of a sleeveless shirt or even without no shirt at all like backpacks on clothing so Star War allows more customization than ever but be careful certain gameplay implications will still be true you won't be able to go to into the vacuum of space without a space worthy undersood and helmet and in certain planets you'll need a braidable mask or helmet to survive I hope you guys are excited about this as much as we are and we've heard what you all want and we're making a system to bring it all to you but that is enough about Star War

  9. 00:07:27

    for now let's go back with Nick and learn more about how star war and specializations will improve your game playay well done bro all right thank you Amando it's some nice dancing as well by the way so as you can see the star war system is about adding function to Fashion we are still Star Citizen one of the best looking video games out there but we always going to make sure that you look your best but now with added purpose so to recap we're going to go through we're adding intent and purpose to all our clothing and armor sets as designers we really want the visuals to match the stats that our Great Character art team have made so for example if a pair of pants look particularly armored chances are they'll have modest damage mitigation to

  10. 00:08:14

    match many armors will be specialized for distinct use cases currently we realize right now bigger is generally better when it comes to FPS armor and we know that shouldn't always necessarily be the case there will be some armors that won't have Eva thrusters built into the suit so you lose Eva capability some armors won't even be spaceworthy specializations means getting better at certain things at the cost of attributes and others this is about compelling you the player to make tactical decisions for every situation you may find yourself in so now let's look at some practical use cases for the starware system whilst all our armors are becoming specialized let's take a look at a select few which I will add are some of my favorites we are going to assemble a team to tackle one of star Citizen's most anticipated adversaries that you will get to meet later on run let's meet our first

  11. 00:09:25

    specialization all right all right so we have our leader let's get into it so the Player's Choice of clothing will be crucial in a way it hasn't been before with Magnetic plates built into many clothing items players can now holster both primary and secondary weapons however in the near future there will be locations in SE where armor and weapons are strictly prohibited clothing allows a player the opportunity to access these restricted areas without needing to change and uh some clothing will even allow the player to conceal smaller weapons from security should the need arise another new edition we are going to be introducing is flight penalties based on the mass and size of your armor and clothing you'll still be able to fly in medium and heavy armor but you're restricting the Precision of your

  12. 00:10:12

    control if you enclos like our leader is here or a flight suit or light armor you'll be able to fly unrestricted now if we look at an overview we've chicked six generalized stats to give you like a high level understanding of how various clothing and armors we specialized this is by no means a comprehensive list of everything we have available to us it's just a little yeah so here you can see the leader has low protection compared to full suit of armor and no Eva capability for obvious reasons but has great movement low emissions allowing them to blend into bustling cities and stations the leader really excels at Freedom of movement here let's meet our next members okay so here we have our pilot if you

  13. 00:11:34

    remember back in 323 we introduced our first specialized helmet visor the combat visor this introduced the dynamic Crosshair and all the magazine information on your hood this is our pilot visor which allows the wearer to link with their ship and cast mfds directly into their visor this provides the pilot with all the essential data like ship health and shields so no longer will The Pilot need to break concentration during an intense situation to look down at their mfds again like the leader in this situation there'll be no penalties to flight plus with added GeForce resistance the wear will be able to get the most from out of their ship so if we look at the pilot stats they have fantastic Mobility like I mentioned great gForce resistance when combat takes them to the limit of human endurance and finally this suit comes with the best Eva capability in its

  14. 00:12:22

    class for when remaining in your ship is no longer an option here's another another variant in our flight suit class the racing flight suit this is what our driver will be wearing this suit unlike the pilot flight suit has features which are more streamlined which allows it to have truly unmatched du Force resistance for the hardest corners on the most challenging of RAC trcks it also offers great oxygen capacity and thermal protection for those plet with hostile environments so as you can see this flight through excels to GCE resistance but it loses its protection and has much weaker Eva capability let's meet our next team okay here is our tank who is wearing our

  15. 00:13:59

    heavy combat armor combat armor is similar to what you used to only we're specializing it even more for combat so what does this mean we want our wearers of heavy combat armor to feel like walking tanks the armor should provide fantastic coverage to limit any weak points they may have and actually have a greater damage mitigation than what players are currently used to due to its mass the armor also uh feature the strongest resistance to force reactions so that's Flinch stagger and knockdowns which brings me on to a full suit feature if the player is wearing a full set of heavy combat armor they will not be able to be knocked down by Small Arms fire thank you however as you can see here for all that protection coverage and stability

  16. 00:14:49

    we have some major tradeoffs you're going to lose your Mobility stamina will run out much quicker and your movement speed is severely reduced the majority of combat armors will also lose built-in Eva thrusters meaning you're going to have to add additional weight to how be wearing an Eva pack next up we have our tracker in the heavy Hunter armor this is another suit in our Heavy Armor class however this one is aimed at less at pure combat and more about hunting its prey this is all the armor for you bounty hunters out there the heavy hunt armor has the most powerful active scan for hunting their targets a scanner outshines all others in locating infrared and electromagnetic emissions per perfect for locating those targets trying to lay low whether that be human or creature alike whilst it's still class as heavy

  17. 00:15:37

    armor it does mix things up so have slightly faster movement and ability uh but it loses the protection you also be able to store more devices like deploy BS and throw balls so as we compare the stats whil it's not as tough as our combat armor it does gain an increase in mobility and while it scanner is the best of the best the arm is also incredibly noisy and emits powerful emissions so while you may find your target with these there's a good chance that they'll know you're coming for them next up let's look at our last additions to the team [Applause] all

  18. 00:16:45

    right I can tell who the fan favorite is there yeah uh so we have our sniper who is wearing our light stealth armor here's another example of a full suit feature if the wearer has all pieces equipped so that's helmet core arms and legs due to its mass and the suit's material their emissions will run so low that they will be undetectable on radar with it being light armor it also has a great level of mobility in traversal speeds meaning should the wearer be spotted they can quickly Escape or reposition with ease and remember with it being light armor no flight restrictions so with the best stealth and fantastic speed it's a must for any players looking to assassinate infiltrate or in this case be a sniper however the provided is minimal you don't want to be engaging in a full-on

  19. 00:17:31

    fire fight in this suit um and just to reiterate folks as well like great specialized armors like this one and all the ones that you've seen today you're going to have to put the work in to have these at your disposal and finally surround at our group we have that one friend we've all played MMOs right we all know that one friend my friends me yeah uh they ignore all the rules and the strategy they can only play for 30 minutes a week they might prefer a bit of glint on their snipers Scopes who knows well here at cig we also support that friend so they're on the roster too so we have our group what do you guys think we have fun all right all right so let's see what they face ahead

  20. 00:18:25

    and if they're up for the challenge and to talk to you about that challenge please welcome to the stage senior system designer Zach PRI you've been great thank you oh luckily this thing's had got two buttons so hello I'm Zach priest I do a variety of things at cig but but thank you the people at the front I do WR things that I do a variety of things at cig but I'm mostly a designer who works with AI and guns so most you be wondering what could the next part of the presentation be about well let's get stuck in Star Citizen at its heart is about

  21. 00:19:13

    Community from our relationship with players to the big Dynamic events that citizens work together to complete we love group content and missions that allow players to work together to achieve a goal but for our group specifically you do have to wonder well now our career is assembled and in a universe as big as Star Citizen who knows what trouble they could run in run into so let's find out what they're going to face now they're heading to the planet Monarch which is in the Pyro system so without further Ado let's find out what they're up to r

  22. 00:21:05

    hey let's go Shield Qui

  23. 00:23:06

    oh you want to talk

  24. 00:24:48

    that was cathartic absolute Cinema as far as I'm concerned the teams at cig have worked so incredibly hard to get to the point where what we Just sh what we just showed you was no tricks no hacks just gameplay the valard I love you sir I love you too gry I want to give a huge thank you to all the people who put in a lot of work to get to the point where what we just showed you is gameplay as you can imagine all of that is work in progress we have some good polishing to do on it and we didn't want to hold it off we just wanted to give you an honest view of where we are that was from a build last week so with that said Monster hunting is

  25. 00:25:39

    coming to Star Citizen and the best part was starting off this epic series of fights with the infamous Valar who some of you may remember from 2016 uh this absolute monster of a creature is 300 M long and sees your light Fighters just as puny little ants you're going to need to assemble your quickest and most Nimble Pilots to dodge the bakar's range attacks as well as your fastest drivers to bait out the valaka from the surface as it's the only way to bring this Mighty creature out of the ground is by disturbing the is is by disturbing the surface with a ground vehicle but how does the Valar sack up to our crew well unfortunately the Valar stats don't really fit on the screen due to being so

  26. 00:26:27

    powerful but for some context it's around 150 times harder to kill than an agis Avenger Titan but to be fair it's most likely to kill you so how does it do that well the deadly Valar has a variety of ways of killing possible threats so for a high level overview of the fight it regurgitates rock hard sand that has been compressed inside the Valar and use it as a projectile to Target foes but if something's a bit too close for comfort in the sky it uses its ginormous body to swipe ships out the way anything on the ground that it sees as a threat will have to contend with its bite or its deadly slam so little little bit fun bit of information as the valard becomes more injured it will Retreat back into the planet's surface and you need to make sure that your ground Vehicles stay alive or have backups to

  27. 00:27:15

    bait out the creature again as well as keeping it interested so the big question in a game like ours how are we going to communicate the health of this creature well things being physicalized is at the heart of star seison and we know how much of a large fight the Apex Valar is and we need to communicate that in a diagetic way so you'll see here the valar's health from 100% to 1% you'll see its skin getting more battered and bruised as the fight progresses give you an idea of where you are and how close you are so the nice thing about this it communicates the valar's health without needing any UI or health bars and just purely keeps you immersed in the experience so number one question why do you want to kill the Valar well because it's fun but I know you're sweaty Gamers

  28. 00:28:03

    so it's got loot also known as harvestables the Valar has two very valuable harvestables firstly are its pearls you'll need to mine grow on a variety of locations of the Valar to reveal these pearls and once you've destroyed the grow skin you'll see disgusting squidy innards but next is its big Apex teeth these are within its mouth and you'll need a very strong tractor beam to be able to yank these things out and these uh these Harvest TOS will not all come out at the same quality so you'll be able to learn more about that and how harol is going to be used tomorrow in crafting your home so a fun thing here is you'll see the character is standing within the valar's mouth as well so when it dies it keeps its Collision meaning that you can climb on it land ships on it and you

  29. 00:28:50

    know it's essentially your playground but this really shows how big it is but how big is it really well fun bit of information when we first made the Collision for this model star engine actually gave us an error saying like no no living thing needs to be this big you've accidentally added an extra zero onto the size but to give you an idea of the sheer ridiculous scale of this monster you'll see here an Idris anyone who's done Zena fret knows how big the Idris is you feel like an ant when you're in the Idris and this makes us this makes the Idris look small there's also an a agis Avenger Titan here as well but if you look even closer there's actually copion in this image I'll give you a second to try and spot it there it is so well done to anyone who fed it so it's big so for some fun numbers it's

  30. 00:29:41

    250 copion long 47 AIS Avenger Titans long and for our American friends that's about three and a half football fields but looky for our copium friends the Vala actually comes in different sizes so you'll be familiar with the variants we've done before with our quasi grazers and our copons though you know they're in different biomes and they have different Aesthetics but moving on we want to also introduce different creature sizes so these sizes will have unique behaviors animation audio and harvestable Associated to each size so for our first size we have the juvenile these juveniles will respond to stimulus such as noisy footsteps and Loud mining beams this will cause them to burst out the ground and attack anyone who's disturbing them and you'll find these caves near valuable Harvest

  31. 00:30:29

    ws and minerals so for our next size adults the adult Valar know not to pick fights and tend to remain to themselves however if you exterminate too many juvenile vacars this will cause adults to show up which are three times larger and a lot more Angry creature sizes are great because they allow us to create varied experiences as well as show you how creatures grow and evolve in the environments they live live in and grow up in beyond that we have our Apex which has the most valuable Harvest BS and the most deadly attacks it's also the biggest living thing in the verse so far so in summary Monster hunting is coming this is the this is the first in a large series of Apex creatures that you need to gather your crew together to take down this Mighty Beast you need a diverse lineup of ships ground Vehicles loadouts and skill sets to take out the

  32. 00:31:19

    Apex Valar everyone at cig is incredibly excited to get the valart into your hands and we and we hope it shows we're not only doubling down on creatures we're also committed to bringing you gameplay experiences that only a game of our scale can provide but that's all for the Valar for for this Valar let's take a look at some other forer now the Valar is very exciting but I also want to share with you the bigger picture for creatures so let's start with some Valar variants variants so far have typically just had alterations to their Loot and appearance however we want to go further with what variants can be for example what if the valaka evolved and grew in a swamp environment instead of a desert planet or if aaka never made it to the surface and only lived in drowned caves these are the kind of questions that

  33. 00:32:07

    make sci-fi one of the best mediums and I can hear the questions already what does an adult cave alakar look like what does an apex quasi graer look like well it's these questions that get everyone excited that works on creatures to give you a glimpse into the big picture all of these variances and differences and new creatures make up what we call our fora Matrix The forner Matrix is basically our creature encyclopedia so these Concepts should show you that we want to get more weird and wonderful with our creatures we've started off with more traditional animal references like dogs and birds and cows but now we're in a position to create the things that we love about sci-fi which is the weird and the unknown so looking at where we're going all of our creatures have been defined for the road to 1.0 we've ensure we've got a rich diverse distinct roster

  34. 00:32:55

    of creatures to make each of our planets feel special as well you know as concealing the unique elements of various planets ensuring that they're populated with appropriate creatures we've been designing creatures in mind so that planets ecosystems influence their behaviors designs Aesthetics and harvestables with that being said I would like to give you a sneak peek our fora Matrix that's all from me I'm very happy to be bring the Valar to all of our backers it's really like nothing else you've played before I'll leave you with this last video enjoy the rest of Citizen con everybody it's

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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