CitizenCon 2954: A Social Universe
Transcript — every row opens the video at that moment
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[Music] [Applause] hello can you hear me one two all right cool okay so in the star engine presentation that was benoa in this one I am Bal my player Persona I will Channel my inner Jared in this one and I will be your host for this panel wo it's time to discuss at Social universe but before we start I have a couple warnings first one let's take a look at this one I took this in our last technical preview
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demonstration and God I was so happy to see all these people on the train it just made me like very very emotional and so I want to take a moment to thank to thank every one of you that have participated with tech preview silver meshing test a b c d and e so far you guys have been thousands to come and help us test this technology and the team and I are really humbled and we feel energized by your energy so on our behalf thank you very much now the above picture is really nice other than this guy but it does present a problem a fundamental part of playing a m massively multiplayer online game is
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how you connect with other players to join in on adventures or to receive support when you're you want to get out of a tricky situation or you want to participate in Endeavors that are bigger than yourself or simply you want to run a business and make a profit well as our game server shards grow you will encounter more players and for that we need to scale star citizens social tools to MMO size our ambition has always been to build a grand social system including not only the game but the world outside like on Spectrum unfortunately the focus has been Elsewhere for a long time we have neglected this part of side this side of the game in favor of others for example the Comm link app is by far the
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oldest application in mobiglass it's now time to correct this and make progress on this plan our goal as a reminder in Star Citizen is theator to all types of players Star Citizen in that respect is not a black or white it's not an either or kind of game we are not an Achievers versus casuals game we are not a socializers versus solo players game we are not a role players versus mechanics Focus game or dare I say we are not not a PVE versus PVP game we are all of those things we strive to build a social environment in the game that is easy to engage with consistent and dependable and trustworthy where you can judge danger safety or
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shadiness and we want this to be deeply rooted in gameplay mechanics like reputation and progression So today we're going to take a look at the updated Star Citizen social tools and how they tie into the game but first look at this guy a warning what we're going to show you is very early work and we will not be making a revolution or breaking boundaries we just want to bring our game up to MMO standards or like Jared likes to say bringing our 30th Century game into the 21st century and so uh in order to do this uh We've enlisted some help first of all throughout this presentation all the screenshot are made from you the community directly uh pulled from our community Hub uh you're going to see
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some player names on screen uh most of them are all of our most DieHard Avoca members and for this we should really take a moment and thank our avocati members for their renewed support they're always there for us they get the worst and worst of the bills and they do get power through this is an actual shot from the last evocity forget the prisoner mentioned here hear the from the work mins but and so I'm not going to lie this presentation is going to be a lot of Mobi glass it's not super flashy but focus on what the tools will allow you to do and their impact but for this I need some help myself so I'm going to make a party and to get I'm going to get some developers to help so let me first invite our Senior Systems designer Gabriel
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Hector hello citizen con hope you're doing all right and Ben you forgot to cover the Swedish before in your earlier introduction so Shana ah nice all right we need some more let's invite assistant design director JJ to the stage my spot's quite far away yeah yeah no no you walk it up walk up okay so social Universe be begins with your friends that's your closest group it's the first go-to when you want to play our current friend system is dated and it includes things that are well not really friends so my first question goes
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off to JJ to kick us off what are we doing to impr improve friends and Friends management so we're taking our oldest app in the mob glass the commlink app and we're upgrading it to a brand new social app and this is now going to be your One-Stop shop for all of your friends and group gameplay now this is the new and improved friends list so you'll notice sadly one of our oldest friends that we all have is missing though and that's ATC sadly our friendship has ended with ATC what I'll have no friends at all then so this is now just a dedicated space for your real friends so you're now going to be able to see what those real friends are doing with richer presence information so giving you better awareness of where
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your friends are what they're doing or if they're not on when they were last seen and then you'll also be able to reflect reflect your own status so you can let friends know if you're away don't want to be disturbed or if you just want to hide offline for a while another key upgrade is synchronizing with Spectrum as well so you'll be able to see friends that are in Spectrum itself Arena Commander or just chilling on the launcher and that also means that you can accept and receive invites to and from Spectrum even while you're offline and throughout this presentation any functionality that is shared between the game and the web and the launcher we're aiming to synchronize across all and speaking of synchronizing when we have multiple characters your friends will be shared across all of them too nice so some some people are real socialites I know I've seen them they
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have a lot of friends I'm talking multiple pages and pages of friends what are we doing to help management of huge friends list nice humble brag Ben uh well in fact we are giving you the ability to add notes to your friends list so you can remember hey this is that cosplayer that I met at citizen con 2954 or maybe it's JJ super weird username this is JJ also you can add people to a favorites list meaning that the people that you interact with most in the game are always going to be shown at the top of your friends list for your convenience additionally we're moving the voice chat into the social app and well why who you going to call that's the question you're
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going to call your friends you're going to call your party so this is where it should live seems to have got a u a lot of UEC there as well Ben I swear to God I didn't dup any cargo this is just my personal allowance yeah sure sure all right so that's all cool for your close buddies but the one one thing that always happens when you when you meet people is that some of them aren't nice abusers pad rammers active Griefers you know currently we can't do anything about that in the game what are we doing to help the situation so in addition to the friends list we're also now going to have a block list and we like to think of block people as reverse friends they're just people that you really don't want to talk to anymore so what we're trying to do is we're doing something called uh black holing them from Communications so
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you can't see them talk and they can't see you talk anymore and not only for communications whenever you see some of these other systems we're about to talk about where you can group up we're going to make it harder for you to see each other as well now we also have a much requested hostiles list for people who have made a real enemy of you as well the Kos list is finally making its way in oh yeah um you'll also be able to add notes here as well just so you can remember that person I blocked two years ago you you remember why cuz you're going to forget and then for those situations where someone really wants to go the extra mile to be a super mega ass you can report them to us and we'll deal with them for you all right so now I have my friends list up to date I can find my friends easily based on Rich presence in real time and I'm ready to go ready to go on an adventure but for that I need a
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party the part is at the core to social experience when you're heading into a mission meeting with other players or whether they're friend or not our party system is very barebones at the moment it does have some cool features but what are we planning to improve parties yeah so as you said it does have some cool features like party launching the party markers Quantum syncing it's all good stuff but let's take a closer look at the new features of the party list so with server mhing we are right now at a unique opportunity for us so we already support large parties but we want to do this this well we have we have been seeing what you do in the tech previews and people have been partying up in hundreds 100 plus people in one
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ship come on and that's all right we just want to make sure that we're adding better support for this like search functionality making it easy to find people in your party also just like we did with a friends list we're adding Rich presence here as well but for the party you're going to want more real time gameplay related info like if someone down or dead or maybe maybe offline for some reason a big thing though is the ship and seat breakdown so you will see yeah maybe that's worth the call so you will see all the vehicles that your party members are in as well as the seat that they are in this will give you great situational awareness and
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allows you to coordinate better than ever before it's essentially a mini fleet manager okay oh so there's going to be more improvements as well so you're going to be able to control permission for invites so only your leaders and assistant leaders can actually invite people so it's no longer an absolute free-for all uh and we're adding an absolute MMO staple as well which is the ready check so as we add more and more challenging group gaml you're going to be able to coordinate a lot better and while we're talking about group play um and maybe it's unwanted group play in this case we're improving the quality of life for our streamers as well so we'll no longer have a Shard player list we're going to be obscuring
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things like your onscreen name and location and so on just so you're a bit harder to find while you are streaming and that's the full friends and party tab pretty cool it's a party for the eyes it's a party for guys all right so the new friends and party place is really the One-Stop shop to manage all your real-time interactions with other players or access your CS Channel that's cool but as we navigate the verse it's always very difficult to find people we have a single Channel people are blasting looking for groups it's a bit awkward you find you never know what you're going to find with bigger shards I know I'm the bigger shards guy now but we're going to have a lot more players in there there must be a better way well Ben we have given this some fa so the second tab in the social app
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introducing the party finder so the party finder it's a dynamic system that's going to make it easy for you to find interesting and engaging gameplay it's basically player powered matchmaking so if you are looking for more players just go in here advertise your party give it an informative name like Ben has done here play as combat fun times and you could even uh set things like a specific contract that you want to play or roles that you're looking to fill maybe you need Gunners Engineers Pilots meat Shields maybe that uh you could also limit the number of members you might uh want to do some again specific content so you want to do
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with a set number of members in the party or or you might want to tightnit group that's something that I would like very much uh maybe you just don't want to split the contract rewards right so once you have that information then it's time to list your party and then people are going to be applying to join your group which is kind of like a reverse invite you're applying to the party you're joining yourself you're getting involved you're the reverse guy today I'm stuck in one gear um so you can then um request the people that are requesting you can then look at their information and you decide on whether or not you want to accept or reject them just so you can tailor your group to the kind of gameplay that you're trying to do then on the other side finding a party should be easy too so all of those super cool things that Gabriel just mentioned so like setting your group name roles needed party size and so on
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you're going to be able to use those as filters to find the right group and this is all purely because we want you to find the kind of group gameplay that you want to engage in and it's for all types of players FPS combat racing beacons role play eating burgers is it whammers finding cool Vistas it should always be easy to find action things to do and people to play with so I can create a party from a couple friends I can party launch into the game on the same Shard then I can share my party with a party finder and other people will want to join up now we're talking but I'm curious as we're going to get bigger shards I say that already how will we improve communication it's very much of a mess right now our chat's very Bare Bones and voice coms we never really know if they
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work well let's chat about chats so we're adding options for you to customize the chat window giving you the power to make the chat your own we're also adding chat tabs we're bringing back tabs we're we're bringing them back from other games and this means that you can set up customizable views filtered for any area of the game that you are interested in and Ben you had a UI team make a little mockup of some of the other functionality we're adding right I sure did I also got them to add the combat login that's sweet how kind of you so first off as we can see here we're
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making slash commands actually useful so no longer just chicken dancing and flexing it's going to be able to help you send messages to party to to proximity chats with say and/ DL commands as well as sending DMS to other players what the hell man you said you were going to take hey you wanted a real example sure um so another thing we're adding is that we're giving you the power to share information more easily via links so first off here we have contract links taking you to the contract manager for that specific contract cheesecake yes cheesecake yeah cheesecake is maybe better than CER Frets
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also we are adding starm map links let's have a look at what that looks like this means that you can click the link and it will take you to the exact location in the starm map making it easy for you to group up another thing we're adding is item links and well you'll see why you want to link items in our crafting your home Presentation tomorrow lastly we're adding player links to make it easy for you to connect your friends with one another right um so while we're talking about comms Sean just messaged us about F do you want to invite him to the party I sure can Gabe we do need an expert to
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discuss VoIP and FIP anyway so you guys give us some air remember hot mics and let's invite Sean master of faces Tracy to join the party all right hey Ben hey how you doing I'm good hello everyone good to see you all here so I've come up uh to talk a little bit about FIP and VOIP so it's a bit of the communication channels Beyond just text chat right all right so FIP and VOIP are our systems in game vo voice over Internet Protocol and FIP which I termed way back in 2019 face over Internet Protocol so
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VoIP gives us spatialized audio where you can hear and be heard within the universe uh whether you've got a helmet on you've got a different filter if you're far away you can hear that they're far away but we added face to that way back in 2019 so it's cool because you can place video calls uh you can speak and see each other speak in the game and you can take fun selfies like this so again I mentioned it's back in 2019 so it's been in for a little while but it hasn't really been updated so much uh since then so the cool part about it and I really got to mention it's not a replacement for motion capture equipment uh it's not a depth camera it uses pretty much anybody's 2D based web camera to track your face so it it can do great things but it's got its limitations as well what's kind of
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cool about it is that FIP and VOIP are actually coupled they're encoded and decoded together on the network super efficiently so that it's always in sync and anybody that's worked on facial animation with audio data knows that sync is super important so it's been used in expected ways and unexpected Ways by the community let's have a look this is one is clim clim what is it seems someone's on our case one of our Ninetales facilities was sacked last night total loss the bunker was destroyed and 3 2 1 go this isn't what they said it would be the subject has crossed the perimeter
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most people don't associate ladies like us with Salvage do they sh s m in fact we're the best in the old system at Savage in we M that's right sh and you look like you get about a bit I'll do it you need a break what no you're up there in what your underwear just drinking Hooch or something and just singing away wait we have Hooch hi I'm natonic and you're watching Redline your source for adventurous stories throughout the verse the name's Brad agent deina Brad excuse me Captain I'm Aaron Baxter we topped off yet Aaron Baxter just about sir good I don't want to spend another second on
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it something we have in common sir hey yeah it was that day when I met Mr President that my life Chang for the better eat that Apple m m m M apples you were never supposed to know any of this detective you were supposed to die at Safe Haven Rachel Rachel's dead hey man I'm back again you have any hats oh dude I read the camp what are you looking at sir get go away so that was all content made by the
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community and I love it I love it I think it's awesome bugs and all but there's probably some improvements that we can make for that so one of the big ones that we've made is head rotation tracking it's actually something we were already doing to do head tracking in first person but we never could move the head around uh it on the actual character itself which we've been able to do uh some cool stuff like range of mo Jared Jared yeah Sean can we just let's just do a fake video call can we do a fake video call oh you know we can do a fake video call Sean all right cool so let's call one of my guys Oliver cook he's been working on some new tracking updates hey Sean and a big hello to
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everybody at sitcom how's it going hey Ollie it's great to see you everyone's having a great time I see you're using FIP where are you drive that's correct I'm sat here in the comfort of my own home talking to you via the power of F and my webcam we've been working on F recently and we're starting to see some improvements to the quality of the tracking in game that sounds awesome can you tell everyone what you've done to improve it well we started off by looking at what we originally had and we realized that some mouth poses were really difficult to pull so we focused on improving the range of motion of the mouth which now looks like this hopefully you can see there's more of a one-to-one relationship with what's going on in my webcam and this has helped some of those problematic poses
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we were seeing before one of which being a closed Li smile which was quite difficult to achieve previously we've also started to add in secondary motions that happen naturally when pulling combination facee shapes like squinting in the eyes when smiling or frowning and when we combine these secondary motions with the wrinkle Maps it really goes to show just how much work has gone into these heads let's see how many wrinkle Maps we can trigger huh and finally one other thing we noticed was the tracking quality could be quite noisy in environments where the lighting is less than ideal so to combat this we've introduced tracking stabilization which which helps to reduce the amount of noise we get from the webcam we're seeing positive results in low light conditions but we're also
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seeing a small quality boost in optimal lighting conditions the result is a more expressive and stable face which is great for using in-game or making videos in the verse and we still have a little ways to go with FIP but the future is bright for this feature and we can't wait to see what wonderful things you use it for in the verse so I see you in the Character Creator let's let's change how you look yeah let's do it let's uh let's change up my appearance here a little bit and see what we can make the super cool thing about the character customizer is that it continues to track my face even when editing and this is great if you want to see what F will look like on your character before you commit to your appearance let's start off by changing my hairstyle shall we we have a bunch of cool hairstyles to pick from and I used
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to have pretty long hair back in the day so let's try and find something longer than I currently have have uh okay that's wild uh not quite what I'm looking for but what else do we have uh ah dreadlocks super cool not what I'm after though let's see here uh ah there we go much better the fun thing here is with the head tracking it's much easier to rotate around and quickly see what I'm going to look like let's stick with that for now that looks good to me we can do the same for anything else in the customizer but I'm going to go ahead and remove my beard here because I want to show you that FIP still works when changing the structure and characteristics of my actual face we have a lot of heads in our customizer and I'm just going to cycle through a few of them here to show you
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that whatever we choose we're still tracking and we're good to go we can even start to manipulate individual aspects of the face with no detriment to the mapping onto the head FIP won't break when you combine these heads together so if you just want to tweak a small aspect of your character or take on the likeness of one of the heads included you can do so and test out exactly how the tracking is going to look based on your face movements in the webcam you can now see I'm someone totally different and we're having no troubles tracking and if I don't like what I've picked I can always just randomize here which I think is a great way of not only showing the countless combinations of heads that we can make but also that F will continue to work with anything that we throw at it I think I'm looking pretty good here
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Sean uh what do you think yeah good I think it's pretty unique to Star Citizen thanks a lot for showing it anytime and I hope everybody has an awesome sick see you later it's pretty cool all right that's great Sean but the reliability of our voice trench Mission has been a bit spotty with many players reporting quality loss or even full audio loss what are we doing to improve the overall infrastructure behind VoIP and FIP well first of all we've heard you we know we've tried it and it sometimes works and sometimes doesn't work so what we're going to be doing is we're going to be updating the voice service and a total
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overhaul of the voice server uh this is actually important we need to do this anyways uh because we have to up update the voice infrastructure for the much larger shard that are coming so this is going to improve reliability and the voice quality so one of the biggest things that we're going to be doing for you guys is to make sure that you have feedback in the game for when this is working and when this is not working when you're transmitting when you're receiving you you really have to know so whether that's picture in picture whether that's an icon telling you you're transmitting uh these are all going to be things that we're adding as we go forward with these features cool good stuff what am I done we get G back on yeah let's get the
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gab back in here hey okay there's room for four yeah there's a lot of people on stage now crowded right can we crowded kick Sean yeah we can I think we should kicked Sean bye Sean certainly do it bye Sean bye Sean all right now we've made some friends we've joined parties and we even kicked some people that's super great but what if you're new to the game B behind you oh the guide system so we've introduced the guide system on the web a while ago and this allowed new players and experienced players to match up basically for a new player to get
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training and learning the ropes wait are we bringing it in the game yeah of course we are so ultimately we want to encourage you all to help one another and it's very important for a game as large and as complex as star Cen is and while we're improving how we teach you the game it's Irreplaceable to have another player by your side showing you the ropes so we want to keep the guide types from the website because there's already a lot of good ones there and they already cover a very wide variety of gameplay and as we add more game systems more guide types are going to get added too and Base building is a great example of that which is a little teaser there for tomorrow no teaser your tease um but
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now how do you become a guide so now there's going to be a list of requirements that you've got to meet and this list will require you doing content like contracts beacons or many other things as well and ultimately once you've checked that list you can then opt in to become a guide and really we've done this because we wanted becoming a guide to really mean something both to yourself to other players so they can rely on your experience but why become a guide out of the goodness of your own Hearts no you want to get paid uh some of you love to help and a lot of you already are uh but while I don't have time to get into specifics today um there are going to be rewards available for those of you that do put the effort in because we like to get paid do like to get paid
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but ultimately we we want you to want to help all right so I've been doing a lot of guide stuff and I've reached a guide level in a field that I like doing tons of content on or I'm a new player and I need training in a key area how does this all tie together let me answer my own question it ties into Beacon trust and rating systems or as we say internally beacons but actually good yeah so beacons have been in the game for a while but we are juicing them up yeah so let's look at how we're juicing them up so first off tying into the guide stuff we're adding a new type of Beacon so guide beacons it means that if you are a guide you'll be able to
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respond to them if you need a guide you broadcast them and if you need a guide you can be certain that whoever responds to them knows their stuff so this is obviously good for new players needing to learn the game but even season players like yourselves you're going to have a great use for this because there's always something new to learn in the verse so you just post your question you broadcast it out the guides get alerted they can accept it contact you and once you have the information you need you take the beacon down get out there and use your new found knowledge so obviously there's many different types of guide beacons here but we're also adding more categories to service beacons now all this Beacon stuff sounds fine but let's be honest I
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have a friend not me but every time they use a Beacon they get ganked how are we going to do what are we going to do to make sure that whoever is answering my call for help is trustworthy you sure that's your friend and not you yeah okay uh so we've got a few ways of tackling this and one of them is actually subsidizing the beacons so guilds contribute rewards to the payouts and service beacons and we'll get to Guild shortly but that could be money reputation or potentially other Awards as well because we like getting paid and ultimately that keeps the cost down for the people that need help but rewards the people that are helping and this actually finally makes it viable to do beacons for whatever profession you like to do Medics refuelers and paers just to name a few but if you misbehave
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and you failed the beacon there's no payout for you so that's one incentive the other is that we're adding a proficiency rating responders can earn that rating by successfully completing service beacons you go from bronze up to gold which indicates your level of experience in success and only the top few will be able to earn Platinum Status which essentially puts you on a leaderboard and marks you as one of the best players in your region so when broadcasting responders offer to help and you'll see their rating then you'll get to pick who you want to help you out then let's say you're not very good or you like to misbehave a lot failing a beacon will result in losing rating and then repeat offenders will enter the Red Zone the Bal Zone and
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then only really desperate people are going to take you on we're making the system much more robust to the point of automatic atically determining success or failure so we're putting a lot of focus on making the system difficult to exploit as well in the many different ways that it can be right now so criminal types like you benoa will have to get much more creative so yeah that's all great from the beacon broadcasters perspective right pretty cool stuff but they're not the only ones getting ganked the the beacon responders they're also in a bad position so what are we doing for the beacon responders well we want to give you some idea of the risk you're putting yourself into by responding to the beacon so we're adding trust rating so if we look at this
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person who's looking for some help to repair here well you can see their last five recent beacons that they've broadcasted they have two neutral ones something's gone wrong but it wasn't necessarily bad or illegal then they have a red one that's bad they have been up to something but they have also been successful with two beacons so well at least you can assess the situation before going into it it ensures your safety when doing a good deed and yeah I think that's it we for beacons so uh well we got one more big thing I guess we need to talk about right which we're really excited for oh yeah look at that that is exciting I like this one did someone
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mess with the slides in Sweden we call this a double [Laughter] barrel well it's not time for lunch just yet so who'd like to talk about player organization that's all right it sounds like we got a few few people in ORS in the house today uh but benoir you talked about this a while ago right it's it's been 84 years so I was originally asked to outline the original ideas between uh behind how organizations would work in the very early days of the project a younger Ben Big Ideas same ideas now action you have no idea how happy I am
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that we are finally tackling this task and this design in the game to truly give you all the tools you need to make your Empire in SC there are more than 70,000 organizations registered on the RSI website 69,99 of them of decent size and then test ridiculous too big but all of those have custom identities Logos Charter the amount of creative and high quality content you guys have always produced has always amazed us and inspired us those orgs range from a small group of friends with just the name to large companies spending a large amount of players with the intent to share wealth missions and campaigns together now we
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want to make those orgs matter in the game should you choose to join or create an organization we want this social aspect to be part of your progression but don't let me spoil it let's get a real designer to cover this stuff JJ you are a self-proclaimed big MMO player yourself so what why don't you give us the details I didn't realize I went around self-proclaim so much but thank you um so but as an MMO player I understand that different terminologies is used in a lot of different games so I just wanted to very quickly go over how we're using it in Star Citizen so ORS is many of you know the play is coming together to achieve a goal whatever you want your goals to be we give you the framework and you set it up and drive it forward and we were going to shout a few of them out but I was actually told we couldn't play favorites so we actually
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made our own so we've got Fellowship of JJ and and the bals fault Buccaneers those you guys made your own ORS yeah we kind of left you out sorry about that Jame um we also have NPC factions and they're already in the game and you can earn or lose reputation with them now contracts and doing nice things will earn you rep and killing and stealing and all that horrible stuff you love Ben that will lose you rep Ling and redwind and the ones you can see on there are just a few examples and there's going to be be a lot more to come going forward now there are also guilds like the inell transport Guild and these are essentially collections of several factions and we're putting them in a position to be more prevalent what you're saying there's something bigger than factions oh yeah so they're going
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to be something you interact with a lot and they essential handle contracts for the factions but you will earn rep with both still but as the bigger entity The Guild will be much more important and you'll find out a lot more about guilds tomorrow at the start my destination presentation at the end of tomorrow again a tease but now we can dive into some of our new or systems yes let's start with the basics I want to find or I want to recruit for an org yeah so welcome to the new app for everything orgs jez with the mask so Orcs can be big and compx and as we said some of them have thousands of members so when we designed the app well
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we made sure that we took this into account but it's also something that we can expand on moving forward so let's have a look at it now I'd like to point out that the fellowship of JJ like every designer based org is really focused on things like progression gameplay and Mission and crafting and leveling up but my balls fa Buccaneers now they're the real deal now we don't do any of that stuff now we're in it for profit interdiction lines Ship boarding action we get all that sweet cargo for free for free sounds pretty illegal Ben I don't know what you're talking about what's what's in those crates slam anyway it sounds like you guys might be interested in joining some big orgs well
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I prefer something smaller so I think it's fair to say that we like playing different ways and we'll want to join different Orcs the recruitment tab is the place to find them so we're given you the tools to promote your org to potential members in order to give a best first impression to them I've just noticed that but you might want to have a word with Rich it looks like what he doesn't want you no way I'll have it speak with him anyway yes so we're adding filters for when you're basically trying to find a home uh and we want to cater to all typ of players cuz we're a massive game right and ORS are combining tons of different game play in tons of different ways so you can search by name if there's an Infamous org you've encountered out there in the verse or
- 00:41:39
online uh you can search by size so if you're after a big and active or like me uh or a small and More close nit hog Gabriel then you can also search by the gameplay focuses you enjoy so maybe you love trading in PvP or maybe you like events like the dayar rally safe yeah so I guess you'd end up searching for say social and racing maybe what if I love committing crime and roleplay asking for a friend Al's that got to do the presentation anyway you can search for whatever you like and if it's not there why not just created it yourself so we allowed you to join multiple orgs back in 2014 I can still do that right oh yeah so we're keeping it supported and we're actually doing
- 00:42:26
the stets and things and we we're going one bigger one bigger so we're giving you an additional one to join when we actually bring it into the game too and we wanted to keep it because we've all played games where it's far too limited like one or per character just isn't enough for game this size yeah and here you get an idea of what the full screen will look like it's going to be your One-Stop shop for joining or finding players for your org so let's have a look at the core functions and features to look forward to in the rest of the app this is the summary tab on here you can select one of your ORS that you're in on the left hand side and you'll see well a summary a lot of at a glance information so we'll introduce some of these one at a time so first off announcements and or information simple stuff you use them
- 00:43:14
how you want to also we're adding an events log so in here you'll get a summary of important events within the org and changes to org statuses or settings in short these things well it's a big verse and it's easy to miss cool things that happen in your org and these features will help you stay on top of the day-to-day life of being a org member okay we're also adding an events calendar so bye default so by default it's going to be populated with our ingame events so you never miss a thing but more importantly you'll obviously be able to add your own
- 00:44:01
as well so you'll never miss another Meetup to get together for group content it's tough to get everyone on at the same time right so use this for your convoy Tuesdays casual Fridays holding hands in oriz and Saturdays whatever you want getting crushed by the Buccaneers on Monday that's Gabriel's favorite it is my favorite remember that it is our intent that all the features we're looking at at here are available on Spectrum as well allowing you to access this info even if you're not in the game this applies to parties coms friends and all other functions so I can join multiple ORS like the Buccaneers the Corvette club or slam truckers but how will others see me in the verse if I have multiple choices surely I need to pick a banner so that's covered by something new called representing and it's
- 00:44:50
actually quite similar to the existed existing affiliation main Stat system on the website so if you're in multi mple ORS you choose which one you want to represent but you can only represent one at a time now there are ongoing benefits for being in ORS which we'll get to in a minute but you choosing oh and choosing who you represent asks which one you want to benefit from at any given time but why well we wanted to support players who like to play with different groups of friends but we didn't want players who are just in one to be a major disadvantage to those that are in the full six cuz really joining multiple o should be your choice and not feel like it's a necessity and there's no need for you to switch which or you're representing to see things like this M screen or org chat but we want to put limitations on
- 00:45:40
how often you can switch to avoid exploitation well exploiting the systems and we don't want to punish anyone who's well playing by the rules and a big part of representing is visualizing it in world we want you to be able to fly fire your banner for your org so we're adding another MMO staple to the game tags so so the or leader will be able to set a tag for the org and this gets appended to the name while you're representing so you can easily see who is in which org at a glance so we'll have it in chat in world and if you're not interested in this stuff well you have the option to
- 00:46:29
turn it off as well how novel we'll be able to identify people around us JJ I'm curious you mentioned guilds before and I'm guessing I'm guessing they fit into this somehow yes so you may have spoted a few references on the UI to alignment earlier but what is it so it's your opportunity to form a relationship between or and in-game Guild now just as you in personal rep with the guilds you can with your now as well so your or leaders pick which one you want to align with and while representing or members doing specific action like contracts with them will increase the orgs alignment with the guild but which Guild should you pick so all of our guilds are going to have a specific theme and Associated gameplay and you can basically pick the one that
- 00:47:16
matches your theme or benefits your org the most so a combat focused org like the fellowship might want to align with themselves with the mercenary Guild or one that enjoys making cash through trading and calling they probably want to align with the interstellar transport Guild yeah so how do these benefits work well as your alignment with a guild it raises uh as it raises you both unlock new benefits from that gill as well as improve your previously unlocked benefits so for example if I align my org with the Academy of Science skilled we might get research speed improvements as my or performs contracts for this Guild alignment races and that speed benefit gets better and needless to say other guilds
- 00:48:06
will have other types of benefits finally on Guild alignment you are not locked in Forever you can switch at any time however that will put your alignment back at zero so it's a big choice so every member gets full benefits well not necessarily we're also introducing loyalty so it's similar to the orgs alignment with a guild but this represents your relationship to the org you're in anything you do that benefits the org while you are representing it will gain you loyalty with them so for example you could be doing missions for the oraline guild or you could be depositing money and materials into org storage org
- 00:48:55
storage more on te ultimately we wanted to encourage long-term membership because we don't think you should just be able to join a wellestablished org and then just get everything instantly for no effort so to put it Simply Having low loyalty limits what you gain from the org's alignment benefits and having high loyalty gives you full access we also wanted or leadership to be able to view members current loyalty and use it as a tool to reward appropriately with things like ranks and permissions and then loyalty resets to zero when you leave an or so there's some incentive for sticking around wait does that mean I lose my loyalty if I change my representation away no so not
- 00:49:43
representing puts your contributions or ongoing benefits on hold so when you start representing again you essentially just pick up what you left off but what if I leave the org it's not very loyal so it resets right well so you know in my or my Buccaneers they're mostly Scoundrels and so they tend to join and leave and you know it's not very loyal in general uh larger orgs they tend to be a pain to manage them with the flow of joiners and levers do we have any tools to have managers like me well let's have a look at the members tab so this is less complex than the previous tabs but it's equally important this is where you see the community of New York and your place in it so in here you'll be able to manage members you can leave notes and
- 00:50:34
see the ranks of members and as we did with a friends list and the party list we're adding Rich presents in here as well this is the rank panel it gives you a clear indication where you sit within the community and you'll see permissions on here but that's something that will'll delve more into at a later date for now I'll just say that the leader might be able to determine permissions for each Rank and uh well it could be things like inviting new members or accessing org storage stop teasing us with org storage God so all right so org's form and friendship and animosities build up maybe my Buccaneers and the fellowship of JJ don't really see eye to eye most of the time would be great for this to
- 00:51:23
translate in Game Wouldn't it h it would wouldn't it so yeah it's a good job we got it covered which is with our new alliances and rivalry system so you're going to have the ability to create alliances and go to war and there are many reasons to make friends you might want to have trading partners or you might want to group up for protection if you're playing somewhere like pyro and at the same time there are probably going to be many reasons why you won't get along maybe an org keeps attacking or stealing from you allian is forming an agreement between two org leaders and it has to be mutual you can't force someone to be friends unlike real
- 00:52:14
life requests are sent from the screen if you have permission and you could respond here as well and as a bonus Alli dogs are going to have additional lines of communication like Alliance chat or being able to share Alliance events on the calendar just to name a few so rivalry that isn't a mutual agreement if someone decides you're their Rival Well tough luck uh however you could reach a mutual agreement to make a truce putting you back at neutral and there's no real benefit to having Rivals so we want to make them easy to identify uh that's why alliances and rival rivalries directly into hostility indicators so just like now you'll be able to see neutral
- 00:53:05
contacts in white and party members show up in blue whereas your org wingman will come in a dark green and your Allied orgs in a paler green your Rivals will show up in red or people in your kill list the kill list people on your kill list that we mentioned before will also show up in red or orange if you're not well they're not legal to attack that's the go straight to jail card if you if you kill them here uh so we'll be adding accessibility options for this stuff as well to make sure that everybody can benefit from these updates so that's everything for rugs
- 00:53:53
today but it's just the tip of the social Iceberg uh and we didn't have time to show you everything but there's lots more to show in the future and we're super excited because we finally get to deliver it yeah now what have we learned we're upgrading Soul Star Citizen social tools to MMO size with a new social app in the mob glass proper tools to manage parties with Rich presence ready check and ship information Richard chat with the ni C is normally present in every game a new party finder A system that allows you to find players to play with revent beacons and guide system powered by rating and proficiency on orgs we're bringing ORS in the game we're obviously with a new orgs app but also alignment so you align your org
- 00:54:44
with a guild and get benefits for your members representations which identifies you in the verse and gives you benefit and loyalty to your orgs and alliances and rivalry to identify friend from foe and now we're going to leave you with a short video to end on because we couldn't show everything we're working on but what would it look like in the unlikely event where our two Powerhouse orgs came together as one and my org right yeah it's a little teaser for tomorrow's crafting your home presentation and what you can build together as an or and teasing something else coming in the future have a great citizen K guys see you there see you w
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

