Roberts Space Industries · transcript archive
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106 moments across 49 videos
game for instance well the hangers that we pledged for generate cost ie at a game package can the hangers be expanded are the hangers persistent somewhere on somehow so this is something that we're gonna have a meeting about next…think it also applies to hangers as well so the discussion is going to be our haves instanced or our right or hangers instance just because you know if somebody's trying to take off if 500 people are trying to take
Watch at 00:10:39 ↗Tony, for you - What is the current status of instancing? How do you plan to keep playable areas expanding without feeling empty? Or risking crashing the server if everyone tries to gather in one spot? TZ: Well, we’re actually very close…wanted to, to do instancing now. We’re already effectively shunting players into instances every time they join an Arena Commander game, that’s what’s happening. We’ve already got persistence so we can already save player state and restore
Watch at 00:19:58 ↗answer really is that we’re trying to discard that whole ‘players in little isolated instances’ and put everybody into the same universe effectively simultaneously. EKD: That’s one of the things that stood out to me even back in the Gamescom…planet and I haven’t seen a single loading screen.’ CR: Definitely. But even on the instancing side you’ll still have that seamless transition. EKD: It’s great. It’s great. CR: So it’s really more just about the fact
Watch at 00:21:30 ↗intention I don't know if it's in there is you will be able to see the specific instances and if and if your friends are in an instance those will be highlighted you'll be able to choose instances
Watch at 00:26:02 ↗actually already some that we've recorded and shot they're just not in the game yeah like for instance on top I believe there's a blackjack security rep that will give you sort of more lawful you know missions…know longer-term you'll be getting you'll be able to get missions from like say for instance the advocacy or perhaps the you know you II military will reach
Watch at 00:49:16 ↗passing people to each other when they when they go through zones that will get loads more into an instance and then the next and that with the first one we play and then at that point I think people start having…talking 50 people you'll be talking like hundreds of people playing together in areas then or in one instance and it's all systems you know passing back and forth and then the dynamic side will then be built
Watch at 00:30:30 ↗- 00:42:14Star Citizen: Reverse the Verse LIVE - Object Container StreamingReverse the VerseSept 20188y old
will it or will it only work in making a larger verse viable while maybe allowing more players per instance? Um, so yeah, I just kind of answered that, didn't I? Is there anything else we want to add to that…carried away. I went ahead and answered. Uh, they said they talk about the allowing more players per instance. That's is that linked to OCS in any way? No, that's that's that's not um so the performance benefits
Watch at 00:42:14 ↗ boys and the easy thing to forget is also it's not just like just using the power plant for instance it's not just the size of the power plant but it is the consumption of the ship how the ship…itself is designed to consume power so if the ship is is a more efficient design for instance you know where he uses primarily ballistics instead of energy weapons when it's not gonna need that that big a drain
Watch at 00:07:26 ↗well hey when I'm happy and I believe in something I feel burning in my pocket you know for instance for instance you know I also like this really cool wedge Antilles I was wondering when it was going to come
Watch at 00:31:22 ↗doing a big game like this what you have to do is you have to allocate a certain number of instances to a certain number of cores that's just it's a cost thing um so you pay per number…live development live development we don't even know how many servers sorry we don't know yet how many instances per cor we want to run right so we started
Watch at 00:52:41 ↗pretty much all day pretty much today uh no you will not be able to create a private instance of 2.0 not in the first J to although one of the functionalities they're pushing for is you should be able…which instance your friends are in yeah and join them uh so if that doesn't make launch it should be pretty soon afterwards I would we're not going to tell you when
Watch at 00:54:45 ↗ways that you guys work is through a shared documentation like Google like like Google Docs for instance I can already see if JD if we can bring that up on the screen for just a minute I can already see that
Watch at 00:07:15 ↗- 00:46:07Star Citizen: Reverse the Verse LIVE - Environments of Alpha 3.5Reverse the VerseApr 20197y old
area down and go okay here's a cool mission to do so again we've got the really early instances of that with like pachucos missions and some drop-off areas but going forward you know we want
Watch at 00:46:07 ↗ - 00:52:43Star Citizen: Reverse the Verse LIVE - Environments of Alpha 3.5Reverse the VerseApr 20197y old
same idea behind haps you know when we play around HAP's and we're getting the very early first instance of persistent HAP's now so you can take an object and put in your app and it will stay
Watch at 00:52:43 ↗ real character its usable and also different manufacturers have different fields and it's a lot more contextual so for instance you know like the visor clutter right like if I'm sitting in my cockpit
Watch at 00:28:59 ↗something like that so perforce is a revision control system that it's a document repository in it in instance where if you think of it like a library you check out a file to edit and then you check that back
Watch at 00:43:40 ↗they power up and try and try to take off out of all things being equal probably not but for instance if this came and tractor beamed a dragon fire and x1 or an ox that's going to be significantly harder
Watch at 00:34:16 ↗Josh we talk about this all the time with zing yeah that it will handle pretty much every kind of instance where a ship or even the player will come into contact with like any kind of particles or whether that kind
Watch at 00:08:12 ↗development I mean famously we started when the PU development first started we were pursuing the terrace system for instance and then we we realized that the stanton system would actually give us the vertical slice for everything we need in star
Watch at 00:04:57 ↗team pull it out from all the detritus of other conversation going on and send them on to me for instance let's just start with one from the live chat right now right off the bat it says Todd what
Watch at 00:02:33 ↗step towards getting more people in is reducing like the amount of draw calls on the player characters for instance like right now our player characters are anywhere from eight to fifteen draw calls because of all the different armor patches
Watch at 00:50:53 ↗pipeline angle why don't we just make them in the order in which we introduce them for instance in fact let's take a couple of moments to talk to talk about that just as a as a topic
Watch at 00:56:15 ↗instance and so that so those get moved up because he is gonna be free because his work is cleared up quicker I'm like like I said earlier about the players having the Bengal and the colonies to pull from
Watch at 00:57:53 ↗help our backers who are watching understand what types of questions you guys can actually speak to for instance opt in on the show we get a lot of design questions how will this work how will we being able
Watch at 00:02:31 ↗even just outside of a singular location if if I had a two to three hour play experience with instances and I've gone to this location I've gone to this location I've gone to this location it's very
Watch at 00:36:54 ↗

