Roberts Space Industries · transcript archive
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Calling All Devs ▾
23 moments across 16 videos
mission owner and you leave the group you take your mission yeah there's always gonna be caveat like for instance if you won't see invites for instance to mission givers it's only when
Watch at 00:22:04 ↗ship costs or the economy we try to make them tangible is the answer I suppose it's like for instance it's a very challenging task where we constantly have to look at all the things that add value we have…really assess what the value actually comes from for instance while doing the ships one of the things that we scored was the ark range of different guns that were available on it and that's kind of hard to put into
Watch at 00:16:46 ↗information has to flow all right what are the plans on how physicalized inventories will be implemented for instance what are the tr0 plans and what are the future plans what are the plans talk to you about plans for physicalize inventory…really big push to increase the level of persistence in the game and this included some work to get for instance loose item persistence working in ships which was necessary to get cargo working however we've known
Watch at 00:20:50 ↗start game uh whereas if you play you know and you know a game like say for instance demon souls all the years ago and all the ones past it you know there's real consequence i mean
Watch at 00:01:44 ↗players because when they log out of the server and log back in, they'll go into a different server instance often, and they'll see something different. And if the server that they're on is crashes and recovers, the history
Watch at 00:09:53 ↗game, we're going to be able to expand out using server meshing, the number of players within effectively an instance or network we'll start calling a shard. And as that expands, you'll be playing more and more in effectively
Watch at 00:10:41 ↗radar is that tactical officer or science officer if you're not yes it's not a battle for instance yeah I think those are the main roles and then I think there might be specific roles for certain ships depending
Watch at 00:20:18 ↗guess yeah he's the party leader he's the one junior ownness okay my junior partner so but for instance if a decision is to let someone live or die and that's you know on a trigger then
Watch at 00:19:38 ↗from the backers by the backers for the backers this one says do you plan to implement inherited momentum for instance when a player jumps off a ship in motion they become static while that ship continues
Watch at 00:00:52 ↗instance, we you're talking about obviously um it isn't a death race, right? It isn't a death race. It's a race where you can kill people. Like you can shoot people. Yeah, it seems like a death race
Watch at 00:17:47 ↗- 00:02:40Star Citizen: Calling All Devs - Of Space Stations and OrbitsCalling All DevsSept 20188y old
basic form of player housing there's one room for every player on these things if they're not instanced with within the air or in shards on the server so you know for something like this with the current
Watch at 00:02:40 ↗ going to make earth work and look correct with planets at only a quarter of the scale for instance how will mountains look right with sea level without looking wildly oversized in relation to planets and stuff like that there's construction
Watch at 00:01:49 ↗introduce and all the new biomes that are created for each and every one Hurston is adding oceans for instance each of those that we do is another step closer to the tech
Watch at 00:03:25 ↗- 00:09:09Star Citizen: Calling All Devs - Aspects of Flight and LandingCalling All DevsAug 20188y old
very different it's just that it's not different enough we've got like we have drag for instance is the obvious one that is affecting
Watch at 00:09:09 ↗ - 00:11:33Star Citizen: Calling All Devs - Hammerhead Missions & AC Game ModesCalling All DevsJul 20188y old
also the maps aren't very big and there without pickups that everyone goes in like take pub G for instance the the reason that last can last for 20 minutes even people who died quickly yet might get five minutes
Watch at 00:11:33 ↗ interesting one it says will life-support systems have limits as to how many people they can support for instance can we cram dozens of players on board and keep them all breathing I saw a twitch stream just yesterday with
Watch at 00:00:57 ↗- 00:01:48Star Citizen: Calling All Devs - Persistence, Snub Craft and Landing SystemsCalling All DevsApr 20188y old
there's nothing that's gonna stop you there shooting out the door nothing to stop you there in the instance of say a scanning ship that is docked inside capital ship that's probably not going to work as well
Watch at 00:01:48 ↗ - 00:08:17Star Citizen: Calling All Devs - Persistence, Snub Craft and Landing SystemsCalling All DevsApr 20188y old
have some kind of persistent saving that happens at key points turn game plays so that'll be for instance whenever you land somewhere or sell cargo or claim insurance things like that but if you're just flying
Watch at 00:08:17 ↗ - 00:00:10Star Citizen: Calling All Devs - Tractor Beams & Space StationsCalling All DevsMar 20188y old
with a fun one first question is does bigger mean better when it comes to equipment slots for instance
Watch at 00:00:10 ↗ being missing and stuff. So now we have a dedicated process for that. That because it's not shared with instances that players are playing on, we don't have to worry about it crashing in in the middle of someone getting
Watch at 00:08:14 ↗that we can ever completely get rid of popping in and out. Um I mean for instance, when a player logs out, you know, his ship hangs around for an amount of time and then it has to go somewhere
Watch at 00:13:53 ↗that we want and then art gets the chance to make it not green and ugly and so like for instance this box will be a little image to indicate that when you select
Watch at 00:10:46 ↗

