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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. loud with this week's road map Roundup um it was recently revealed that the cargo that the uh instance hangers the freight elevators uh the item kiosks everything that's in that little that little cargo package that cargo career update

    Watch at 00:01:41
  2. again this is just one of those things where uh there's a lot of complexity in how the hanger instancing works and considerations across shards and uh server meshing and all of this

    Watch at 00:38:09
  3. providing a a variety of fallback cases in order to help you best understand how to get somewhere so for instance if we ask the AI system and it can't return you a path via it nav links and nav meshes

    Watch at 00:05:47
  4. impression that they drink something without spilling anything like imagine we just scaled like the length of the neck for instance or the length of the arm like your mug would end up somewhere else so you need at runtime retarget that

    Watch at 00:42:17
  5. because yeah everybody having the same height is not great but I think as a first step we could for instance tackle the just the shape changes which would already uh give us like some big gains because we kind of already

    Watch at 00:43:05
  6. more about the ones you'll start and come back to now hangers whether they're persistent instanced personal or staging make up the next Frontier of cargo gameplay and we went to Chad and his team for an early look

    Watch at 00:00:00
  7. start with persistent hangers what are they and what does that mean so a persistent hanger is an instance hanger that is going to be assigned to you whenever you select your home location when logging into the game for the first

    Watch at 00:00:58
  8. test that but it doesn't create a fair test if we're on a cig account like say for instance if I go into Master mode Squadron battle and I'm on Bor you know- cig everyone's going to focus

    Watch at 00:04:09
  9. ship uh for instance the entire crew of a master mode Hammerhead is unable to do anything while the pilot is in nav mode yeah when the pilot is in nav mode the Hammerhead is traveling from

    Watch at 00:46:09
  10. consistency or through compression. Uh the fact that every single simulator that we have and right now while we have instances with a reasonable amount of players, we have copies of our universe. All these copies are producing data as fast

    Watch at 00:38:42
  11. involved there freight elevators obviously yeah we've got the freight elevators we've got the um basically the the instance hangers so you're going to be able to go to your own hanger you're going to have your freight

    Watch at 00:38:45
  12. encounter to another trades in Tech tech-wise are just traits and tags that we can apply to character instance character classes but code can also apply them automatically based on specific rules for example if you see somebody you know with

    Watch at 01:47:06
  13. some of the things in here aren't in the current life build of Star Citizen uh uh like for instance at the very beginning I don't know if you noticed the conductor with the hair blowing and the Tails blowing

    Watch at 01:00:40
  14. might come across a cave that no one else has ever set foot on before what will happen in this instance is your radar will incrementally update your map and it will incrementally reveal uh your environment and save that to your

    Watch at 04:53:25
  15. like certain benefits to using something that's like specially geared towards the ship they're using like for instance um like networking like if you're if you're if you have like a lot of crew members that

    Watch at 00:10:31
  16. think we've also made some great uh visuals beyond the UI so yeah I mean like like for instance the the the new ship Huds like we've taken like the the effort to try like clear up the the view

    Watch at 00:27:35
  17. encounter to another traits in Tech tech-wise are just traits and tags that we can apply to character instance character classes but code canot Supply them automatically based on specific rules for example if you see somebody you know with

    Watch at 00:36:41
  18. might come across a cave that no one else has ever set foot on before what will happen in this instance is your radar will incrementally update your map and it will incrementally reveal uh your environment and save that

    Watch at 00:17:38
  19. physical geometry instance and then identifier to be able to uniquely identify it within the universe so your Gladius Wing is your Gladius Wing we added physical material and damage properties that can now be replicated across the the network

    Watch at 01:02:00
  20. that that has happened already since and since May and I got a component move because of that exact instance so I think moving further up Upstream in terms of representation and presence

    Watch at 00:38:12
  21. well and last week we shared the first part of its next iteration with a discussion of freight elevators instanced and persistent hangers varied cargo boxes and a new cargo grid that will expand the possibilities of your ships

    Watch at 00:02:24
  22. weeks well we learned that freight elevators will allow us to fulfill the dream of fully physicalized cargo the instance hangers will give us the time to load and unload our ships without creating too many traffic jams that persistent hangers will

    Watch at 00:13:03
  23. gave them the thread and we said, you know, pull the ones that you actually have answers for. For instance, questions like how's the 600i rework coming along? That's a question for the vehicle content team, the people who make

    Watch at 00:01:57
  24. part one of our design brief on the cargo career. Lots of big changes coming. Freight elevators, the instance and persistent

    Watch at 01:02:47
  25. trying to load their ships and unload and all trying to do that in the same space so we have instance hangers as a way to to put you in an area where you can feel comfortable you can take the time

    Watch at 00:06:25

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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