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1,061 moments across 524 videos

  1. something that we really, really want to do. And obviously, we plan on doing it at some point. Um but I think I may have said this before, essentially, we're trying to build out our more standard set of weapons first…build out uh while we've got our heads in the right space to do them, so we're not jumping all over the place. Um but yeah, it is the most exciting part of making weapons in my eyes when

    Watch at 00:14:24
  2. some cool mission stuff coming in you know three eight the biggest introduction would be the eight ninety jump mission and then from there we're doing a lot of kind of quality of life passes on the way that the mission…yeah that's one that we want to capitalize on going forward I I think we're at the point now to where the combat is mature enough and some of the other looks improvements to the combat that will be entry

    Watch at 00:16:55
  3. Wario Raceway if you have a uh lightning bolt you wait right to they before they go over that jump hit it they're down that's like puts them back half a lap yep strateg right so so key in that…started here so I got to see them kind of I was actually on the art side at that point and they called me over like hey take a look at this what do you think about this and it was just

    Watch at 00:06:26
  4. that fade and there are some that take longer and some that happen much quicker. And we'll kind of jump back and forth between the that set up levels, see what kind of transitions are going on, grab the the code…happen at slightly different times, um you'd use these kind of offset values to to trigger them at different points. When it works, that's how how it happens. Yeah, when it works. Yeah

    Watch at 00:34:46
  5. numbers to not jump over the value of 100% for resistances and also instability was capped at 100% so now we can take the instability and take it past the value of 100% so you'll find rocks they're very very…mine a rock once you keep your mining blazer stable on that box if you keep it steady in one point then instability of the rock decreases over time your your laser manages to be less erratic work continues on rest stops

    Watch at 00:05:56
  6. certain at a specific point at the very base of the nozzle of the thruster and added that to all four of the tr3s so each one of them cannot rotate independently in place the guardian ax2 as manufactured by aegis dynamics…final adjustments to the general design while at the same time flushing out our ship's functionality we chose origin jump works for our ship manufacturer since our own design philosophy of function and form matched theirs their strict anti-piracy policy

    Watch at 00:05:02
  7. there's delays sending and receive we're now here are we actually going to interdict or is the interdiction point at a new location so the we use the back end service to kind of give us a hint and then…problem is not just with the device itself but how descend where the interdiction is where we're jumping to and have everyone be happy with the agreement that we actually did do an interdiction I think the general issues that

    Watch at 00:54:26
  8. exact opposite using quantum jump to go where you don't know where you want to go this question says will we be able to place a waypoint on the map even if there's nothing there and just quantum travel…that you can get to areas to drop that waypoint that are you know don't have a quantum travel point associated with it to get there in the first place right so it also means that you'd have

    Watch at 00:13:53
  9. that time frame and I think it's I think I mentioned it already at some point that what I like the most about the The Savage that was introduced with 318 so the hull scraping is that it is such…itemization planning and preparation and and stuff like that while uh Health scraping right now is uh you you jump into your your vulture or into your reclaimer you drive past some some debris pieces and you can just put on some

    Watch at 00:21:08
  10. coming along it's it's a big big big deal the biggest jump since uh since the jump to 20 we're probably almost certainly not going to hit live in April but uh it will be worth a little…make persistence a thing to move everything up into our new database it's not it's flashy as two point that's massively huge but there's also a lot of user end content I mean the game changes very much

    Watch at 00:20:59
  11. look like they used to and and and um the timings get changed as well. So, from a design point of view it's really important that um they care about like the spool up time and and they care about…think next week in fact. I think that's his next task. He's he's going to be jumping on to uh concepting the the quantum travel. We've got some really good We've got some really good information from

    Watch at 00:12:04
  12. improve them at some point. Um we did a rework of them like a year ago, I think. That improved them quite a lot, but um there's definitely still a lot of work to do and I think there…with our QT mechanic cuz you know, they've mentioned Star Wars and Star Trek like the Star Trek warp jump is like a the ship's stationary then it's an instant into the warp bubble. Same with Star Wars hyper

    Watch at 00:15:19
  13. where some of the smaller ships maybe they can't and they must refuel before they can take that next jump. These are all parameters that we're updating and making it um a little bit uh more transparent for the player…something. But now we have much more contextual system where you we could register these things called interactions on interaction points. And what that allows us to do is we could

    Watch at 00:24:16
  14. Star Citizen gosh I like a lot of them uh I'm going to go for the 890 jump 890 jump why why cuz it's a space yacht yeah yeah I mean it's because he saying the favorite that…again I'm James Pew this is Sandy Garder and you just met a Dev thanks guys you got to point

    Watch at 00:09:02
  15. actually or we will be, you know, simulating these things, you know, in in more precise detail like these little point entities. But once we get over to the game side, what we don't want to wind up doing is having…This has been happening, you know, for quite a while within the game already to where every time you jump, uh what we're basically doing is casting your path through the universe

    Watch at 00:47:13
  16. that stuff is, how far it is from civilization and they therefore have to travel etc. And so the point would be that we want to be able to just as we were talking about earlier, we want to be you know…NPCs. That being said, one of the things that is called out very often as being an exciting portion of Jump Town, the original, was going there and not knowing if you were going to find resistance. That could kind of keep

    Watch at 01:11:27
  17. just being a legit businessman you can you can take those Shady deals and move Contraband from point A to point B and and have purpose to that in how you're you know hiding that stuff in your ship so right…himself on that ship it was Blackbeard and his crew crew of other crazy people who are just going to jump overboard like go to the next

    Watch at 00:23:14
  18. from a first person point of view like super important we have like scale references as well that we use quite a lot for human scale super important otherwise you'd end up making things far too big or far too small…here with him today like that come on yeah just uh finding any clipping issues as well like jumping into into game

    Watch at 00:33:32
  19. need to counter that otherwise so you got stronger Shields stronger armor uh you've got turrets that can point different directions you've got heavy missile payloads that can do damage so uh all those are things that we are working…ship you and your friends flying it you know people are running into the turrets you know jumping into a stumb no fighter running around putting out fires replacing blown fuses all working together as a team to operate efficiently in combat

    Watch at 00:20:55
  20. rest and relaxation and that's why every 890 jump not only has a hot tub of its own but comes complete with its own grotto you know for the discerning citizen and when the party gets too big for that…newly reworked Mustang variants and discuss his team's process and rebuilding them for the upcoming alpha three-point-three back to you guys Mustang fans will definitely want to tune in to reverse the verse tomorrow remember that's live

    Watch at 00:05:36
  21. game be if you couldn't have a jump drive every ship out there is going to have a jump drive um and but what'll happen is a lot of your capabilities will depend on how you've outfitted your ship…weapons we'll have missiles um well ballistic and missiles I guess are the same thing well so anyway the point is we'll have uh hard missiles bullets all kinds of crap out there that you can do and they

    Watch at 00:04:08
  22. they're going to need some support from this team, ties into the content at this point. Uh and I at the start of the year it would it wasn't quite there but as we got towards…which is one of the smallest if not the smallest ship in the game and then we had the 890 Jump, which is 200 odd meters bigger than the uh Archimedes. So, um we learned a lot uh about those two different

    Watch at 00:03:17
  23. realism then you have to bring it back to the point of video game and making a video game work like that so I'm we're not gonna say you can do it I'm not gonna…item kiosks for rec rentals now that's interesting and I'm gonna go ahead and I'm gonna jump in here wreck is it rec is a currency for the the electronic access games it's for its for the game

    Watch at 00:42:11
  24. star sis and alpha 3 point to feature survey we've got a little preamble pretty much a much shorter version of what Chris just did so we'll go ahead and skip that past that and some of the feature improvements…heading to a destination and yeah first of all you need to share the destination and also everyone jumps at the same time so when you're traveling there and someone gets it's addictive you get pulled

    Watch at 00:19:06
  25. that to people who don't know what you're up to then it's just griefing basically at the point like don't don't grief people don't be dicks right just be nice to people and like…here and help me out with this and you know usually you'll get one or two people to jump in I mean I know I've done it in the live you know server a couple of times uh you know

    Watch at 00:05:43

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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