Roberts Space Industries · transcript archive
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- 00:33:02Star Citizen: Subscriber's Town Hall LIVE - Technical ContentSubscriber ContentFeb 20188y old
person. And then once we finally decided we made that the new standard and then all clothing up to that point on the neck would then fit the same size and then they can do whatever they want up here. I mean…desk and Gage would be like, "Does this look weird?" Mhm. And then you kind of like if if it jumped at you like this is now a different character then we've gone too far right that
Watch at 00:33:02 ↗ same for the left this also works me to jump out of the ship because we get more wind this way yeah yeah so the way this works we have we have set up a long list of like different materials…size of that material so you know we'll go around and place a vibration point on like a big metal panel in the cockpit of a constellation and we choose like metal large and we want
Watch at 00:24:19 ↗about halfway through the edge of the show already seriously let's jump into some backer questions let's jump into some bad questions so these were questions uh that were submitted uh on spectrum and voted…order here saw this one coming how do you expect to work through the backlog of ships and at what point in the game can we expect larger ships such as the Kraken Polaris and Perseus now those this
Watch at 00:25:59 ↗- 00:09:13Star Citizen: Around the Verse - CitizenCon 2947 RetrospectiveAround the VerseNov 20179y old
coming much further out and the last frame of quantum puts you where you should be so you had this jump from nothing to Hurston right there solution can be we were simply doing our math off the wrong acceleration values…accelerating your car up to better refer to it going to 88 miles per hour in the DeLorean at which point you hit the max speed or your max acceleration as we accelerate up we were
Watch at 00:09:13 ↗ - 00:15:35Star Citizen: Around the Verse - Stamina and the Actor Status SystemAround the VerseSept 20179y old
check points in the game code saying okay this is where this ability starts and this is where it ends you can only access this part of the code if your stamina is higher than the requirement for it the cost…also be processed in different ways there is instant cost like for jumping or vaulting there's lasting cost like for sprinting and holding breath and there's also conditional cost which is instant cost that depends on what other abilities
Watch at 00:15:35 ↗ guide for the Daven system and I promise if you've enjoyed the Lauren makers guides up to this point you do not want to miss this one Adam really knocks this one out of the park so Adam tears…just we can't hear him he's my name yeah any chance not to hear Thomas fennessy I jump at so we oh my goodness so I love Thomas
Watch at 00:57:54 ↗component cupboards for lack of a better word popping up in their ships. So, we build them in production point now or concept phase. So, we know where they all go. And then we're going at the same time…first ones we we went back to was the Retaliator to to carve out the spaces for them in the jump seat
Watch at 00:08:05 ↗years the people of Vega lived in constant fear that at any moment um vanuel could come through this jump here from and attack the system prior to the fall of Virgil uh Vega was a pretty prosperous system there were…that the vanuel were on the doorstep people fled from the system very fast they say that at a certain point um the best business in Vega was actually getting people out of Vega um so basically
Watch at 00:27:04 ↗years the people of Vega lived in constant fear that at any moment um vanuel could come through this jump here from Virgil and attack the system prior to the fall of Virgil uh Vega was a pretty prosperous system there were…that the vanuel were on the doorstep people fled from the system very fast they say that at a certain point um the best business in Vega was actually getting people out of Vega um so basically for 200 years this system
Watch at 00:03:12 ↗appreciates it I think at this stage we kind of knew we we'd started developing the tech to a point where we could start tackling some more complex biome types so I think when we got to that stage was like…patan occurs on the planet is very hard so we were like right we're going to have to just jump straight in so so yeah we we did this was one of our artists
Watch at 00:40:07 ↗cool but if we ever have to do any kind of interdiction or we want to see like trace point to where things are we kind of to know what they are to report to the clients and that gets difficult…Aranea range some of this data maybe we could put some of that information about how we're jumping to the back end so then we could be aware of all the players on the server so you know it's also
Watch at 00:17:57 ↗folks away so tell us tell us about the development of this one your first alien ship at this point yeah this one really sits for me because i was going on my girlfriend's australian and i was about…well so i was about to go to australia so when i delivered this i basically dropped this and like jumped in a taxi
Watch at 00:23:57 ↗firefighting neck thing that inspired us all at one point um and of course the episode three where for some reason there there are firefighting ships that fly up alongside uh uh we should consider a food truck ship that sells Philly…Hennessy laugh that's what the B verman was for you couldn't stock it with band new Delights and jump drives on starter ships now the star lot lot oh English a lot of the starter ships don't come with
Watch at 00:51:05 ↗looking more flimsy and flimsy and flimsy and when you're actually going to be escaping from pirates at some point you want to quickly be able to drop your pod and run because you're out is the pirate wants your…have a lot of weapons sounds like a good deal to me john let's let's jump into some let's jump into some uh higher level stuff so some broader features there are a number of things
Watch at 00:32:16 ↗last candidate we had over drived our storage systems to the point where some of the drives overheated and we lost one of our flash arrays and this was a pretty pretty critical time because that was our that was our live…know all the all the guys in this team are really used to this kind of pressure and so everybody jumped to action and we were able to do some quick maneuvering within the build system and IT jumped
Watch at 00:30:18 ↗organic as possible and we want you guys to have the freedom to just express yourselves and that's the point of getting all this data to you by default so let's take a look at an example of something…really simple thing to do we just drop the component in data forge and then uh we can jump over to the editor and we can spawn one of these things and i'm going to use the example of a plushie
Watch at 00:18:32 ↗alert MPC alert and like drop them all in push the easy button right I mean the point the point is it's it's meant to um to allow your friends to to socialize and be part of the experience with…were right and you're not going to so so you're not going to be able to like jump in and then you know you're halfway across the Galaxy and then jump in and all a sudden you're that
Watch at 00:10:29 ↗initial mesh. For me, the the sketching part of it is is making sure that you're not going to jump right into the 3D model and just start winging it because, you know, it's always better, I think, to have…which uh we had two very early sketches from Jim and you all voted for them and then at that point uh we said okay now let's go to um the 3D model site and that is what we're working
Watch at 00:00:00 ↗point when um the Manchester goodyards and this stage are fully finished and then Jared will do a wonderful we'll do a a updated version of the 2013 tour that I did with Aaron but it will be in a much…mean we could show up at the the we got details to come like for instance if you jump and you just make it you know you're going to you know catch your balance and do that sort of so that
Watch at 00:32:44 ↗- 00:03:13Inside Star Citizen: On the Gun, Off the Trolley | Winter 2021Inside Star CitizenFeb 20215y old
will be a cargo trolley started as many things um i didn't think we'd get to the point where it's jackass in space but now we have opportunities so the feature we're working on is trolley push pull…doesn't want to do that i know jared i'm sorry that there's not the ability to jump up on the back and ride it down a hill uh not in this version at least anyway there is over
Watch at 00:03:13 ↗ almost any path in game development it is I would go as far as saying it is the best entry point uh the best producers it looks like I'm patting myself on the back here but the best producers…pretty similar like when I made the transition to production it wasn't that big of a jump just because I had visibility on the entirety of the project how it was going when the patches were coming out how many bugs
Watch at 00:22:02 ↗watching uh jeremiah and i are running on e so if you want to jump in and help us out that'd be good um all right so let's go ahead and start your screen share as usual it looks like…mood board is so uh i say this every stream uh never serve concept without a mood board some point of reference especially if you're trying to do actually no matter what genre um it could be from cartoony
Watch at 00:02:27 ↗moment where This is also This is also a good moment because a lot of other programmers can start jumping in on this thing and starting to integrate. Whoever works on weapons needs to integrate this. Well…that builds power supply needs to work with it. So, we can start We're We're at the point where we can slowly start to bring in more people into this as as the groundwork has been has been completed
Watch at 00:52:21 ↗there any short or medium-term plans to put orbital markers above major landing zones so that you can jump straight to the beginning of some standard approach rather than having to fly hundreds of kilometres yeah so I've actually…what we got at the moment where we've got our our six you know car no direction exactly now points around a planet right so you have to go to one of these points and then conventional
Watch at 00:16:40 ↗called quantum boost, which is available in the constant mode, and you can access it at any point. So, any point you want to kind of boost towards your location that you you know, you kind of looking…within, let's say, 50,000 km, whereas you will use quantum travel to do very long-range jumps between with between planets. So, uh quantum mode allows you to go very
Watch at 00:09:51 ↗

