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Roberts Space Industries · transcript archive

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1,061 moments across 524 videos

  1. guys don't don't jump on the utterances of myself on shows a little this quite so literally we are definitely heading towards 4.0 i mean we got through the 3.7 stop we got three point eight teams three point seventeen

    Watch at 00:44:34
  2. could jump in here because you touched on some things but my involvement was um lead environment so that's kind of overseeing the uh level the landing zone uh from our point of view um managing the team giving them feedback

    Watch at 00:45:50
  3. that's sort of the point. Boom. There are any concept artists out there that will agree with me. Done. All right, let's uh Let's leave the masks alone for now and let's jump into something more uh something

    Watch at 00:36:48
  4. right someone jumping it looks right I mean Salvage to be honest is really really I I think combining PES with Salvage is a super big win because the opportunities are endless at this point right like yeah abandon the ship

    Watch at 00:43:38
  5. serving drinks at that point and security will come and we'll deal with intruder it's probably less less disruptive for the player wanting the drink because then you will have a player that just jumps behind the bar parting that

    Watch at 00:34:43
  6. sale at some point if you couldn't tell yeah it's a it's a it's a ultral light it's ultral light spacecraft like the uh Merlin or the aredes it won't have jump capabilities

    Watch at 00:47:04
  7. great point I think what we came to here is a symptom of a more root problem that root problem is establishing clear Define roles for each person of the team I'm going to jump right on what you just said

    Watch at 00:38:30
  8. certain points in development you know we like to call that's a problem for future us or whatever but we did collect the questions that we felt we could answer uh today and so we'll jump into those so right

    Watch at 00:04:54
  9. catapult two people out and they're going to need to use their jump Jets and everything and their Eva equipment to basically slow down the ascent because you don't want to go Splat on the thing you're trying…form right be it would be some interesting gameplay interesting to say the least so we also have a hard point for for a tractor beam so that way it could hold on to anything and bring anything closer to the ship

    Watch at 00:13:11
  10. jumping around on topics. >> Um, let's go take a look at the the the command module. There's a number of questions in the chat about uh why the command module is such a critical weak point of the ship. What

    Watch at 00:12:09
  11. always like pointing the cameras out the windows and stuff uh we promised them we would we would package it all in a nice thing so we're almost there this year hopefully all right we're going to jump into

    Watch at 00:03:20
  12. jump into a sprint report before I remember who I left out and I start to feel bad. Let's get to it. Up first, let's take a look at the current progress for the Lagrange point clouds intended to come

    Watch at 00:05:39
  13. like jump cut your talent to edit what they're saying or for effect or the fade down, the fade up, or the wipe. You can learn all those things. What you can't learn is POV. That's point of view

    Watch at 00:05:43
  14. points don't matter I'm your host Content Manager for global video production Jared Huckaby and today on our TV with our no frills no intros no things no videos no news of the week we are jumping into a topic

    Watch at 00:00:08
  15. jump through the final shots here we was gonna say we'll just have one planet shot of the savanna we chose nine so we're just going to cycle through nine but you can see how every single point we covered

    Watch at 00:54:07
  16. hard point in the back as you see engineering here we've also added a little bit more safety feature so when the crew is escaping they can actually you know those fall down seats you see like um the jump seats

    Watch at 00:38:52
  17. point it's you know it's about doing the work and actually you know getting the work done now um one of the big elements of that uh that brave new worlds presentation was weather and I want to jump

    Watch at 00:08:09
  18. Point itself this reduces complexity of the drive code and should make it run smoother we're doing some bug fixing as well as some features that attach to the Quantum Drive such as closing all external doors when doing a jump

    Watch at 00:05:53
  19. point we had I believe 15 visitors here from other offices working across various disciplines we occasionally travel to the other offices to meet and discuss future plans review progress in certain areas uh kickoff large tasks Etc so let's jump

    Watch at 00:01:02
  20. line is this is something I've never seen in 10 years here is this everybody's hit a point where we've all we finally reached a consensus that we've done it this way enough we have to try this…have to make this experience better you know uh uh famously we were watching Big streamer jumped in the game on Friday had like 177,000 viewers

    Watch at 01:02:32
  21. grip from like basically uh two ends there's the single grip one which is just one grip point which is what we're going to be using there's stuff like the you know the wheelchairs for hospitals and stuff…sorts um you know so for now what we're going to do is going to jump in here and plug in our geometry basically so this is going to be where we are where you link your your my brain

    Watch at 00:23:27
  22. much larger pirate presence around that location however that's no longer the case we got ejected from our jump as soon as we got within range of those elevated pirate probabilities which means that getting to port olisar just…more difficult and time consuming and will remain that way until the threat is addressed we're now to the point where

    Watch at 00:34:49
  23. continue to explore the various ways we can incorporate this tech across the breadth of stanton's various points of interest work also continues to pace on the upcoming cargo decks which aim to bring new depth to cargo and player…player trading when they come online later this year and while there's still some time left before players can jump in and explore for themselves we'll continue checking in on their development via sprint reports

    Watch at 00:08:07
  24. shown off exactly the way that we want it to be shown off that's very in three point six is a step in the right direction it's a step towards that desirable final step means it correct you know…think you even preview games or you you sent me over one regarding ship prices and so I will jump to that one yep how our ships priced in the our ships price in the kiosks being determined are they random

    Watch at 00:40:32
  25. gonna go to you've got you've now done your smallest vehicle and you're about to jump to your largest vehicle uh with another return to aegis and the hammerhead so when when you first heard about the were…size and scope of this or did you just like give it to me let's go no at this point i think me and paul had been around the block enough to just get into things you know

    Watch at 00:31:11

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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