Roberts Space Industries · transcript archive
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smaller gun on so an example of a class two Mount is um the wind gatlings on the Hornet for instance and a class one is a fixed mount for a gun uh so uh I hope that uh explains
Watch at 00:05:45 ↗that person would be streamed into your instant or that AI will be streamed into your instance and so the PVP slider is essentially a an extra variable for the matchmaking criteria so the matchmaking criteria is on a whole bunch
Watch at 00:07:13 ↗pirate and there's a real player pirate it would drop the AI pirot Pirate into your instance to fight if you were more towards PVE than PVP you definitely would get other players stream into your space that wouldn
Watch at 00:08:00 ↗moving up to the capital ship sizes um you know a TR6 could be double what a TR5 is for instance. So you should think of TR1, TR2, TR3. Think of them more like say a car engine where you have
Watch at 00:05:40 ↗become friends. It allows you to get to know the person that you're talking to and in those instances, you can maybe be a little critical or maybe be a little more direct and they understand and they and they take
Watch at 00:14:30 ↗have a Skype channel about RSC or one about design, just you know, the things that I'm on for instance. And then whole team and studio ones. So, you know
Watch at 00:16:56 ↗from the frosty regions of Middleton Wisconsin my job is to provide coding support to the team which in this instance basically means staring at XML files but I hope you guys really like our project wonder if that guy knows that
Watch at 00:24:20 ↗work Justice on it I think um in terms of the in engine presentation I mean I think in this instance they could have spent a little bit more time uh trying different types of Concepts out on paper before they moved
Watch at 00:25:56 ↗make the game play be very focused around forcing you as a player to Adventure around the universe so for instance you shouldn't be able to go to Every Spa every planet and buy exactly the same ships on every planet
Watch at 00:04:01 ↗Pirates really I mean there there may be able to be some very limited ways of doing that for instance you know if it's still in your hanger and someone's trying to steal your ship we let that happen then
Watch at 00:10:01 ↗discussion about food and drink in Star Citizen and I was wondering will food and drink affect our characters for instance if we drink too much will we get really drunk or or even if we eat a whole bunch will
Watch at 00:14:06 ↗remember is sort of the bigger ships um that you would more likely have the artificial gravity like so for instance the Hornet doesn't really have artificial gravity because you're strapped in uh but the bigger ships um you know
Watch at 00:22:48 ↗remember is sort of the bigger ships um that you would more likely have the artificial gravity like so for instance the Hornet doesn't really have artificial gravity because you're strapped in uh but the bigger ships um you know
Watch at 00:06:30 ↗fiction on the website there's a lot of discussion about the tensions between the UE and Jean for instance so you know you might have to be a little more careful but there will probably be ways to make arrangements
Watch at 00:44:02 ↗fiction on the website there's a lot of discussion about the tensions between the UE in Jean for instance so you know you might have to be a little more careful but there will probably be ways to make arrangements
Watch at 00:16:29 ↗into some things uh that will you know we think will give us a big performance gain merge instancing on a bunch of our measures and then also we're going to be supporting mantel which will really help with the draw
Watch at 00:00:52 ↗capital ship sizes um you know a TR6 could be double what a tr5 D is for instance so you should think of tr1 tr2 tr3 think of it more like say a car engine where you have
Watch at 00:25:23 ↗blame them. You know, that's good. Um from Gabrielle Ksa. In the event of such damage, for instance, failure of one engine on a dual engine craft or damage to the output nozzle of an engine, damage that would make
Watch at 00:21:15 ↗pirate and there's a real player pirate, it would drop the AI pilot pirate into your instance to fight
Watch at 00:31:50 ↗think about autopilot for instance from the old Wing commander games any of those games um there is a way of of traveling faster and basically what it does is it unhooks the controls that keep your ship from going too fast
Watch at 00:11:30 ↗yeah a ton of feathers is obviously a lot more bulk than you know a ton of lead right for instance so yeah I mean the the cargo descriptions on the ship stats are giving you a general idea of how much
Watch at 00:18:00 ↗want somebody with a lag trigger being able to have Advantage you know in their in their instance all right from Vader will we be able to purchase SAR citizen concept art such as Mr Elijah's for use as in-game
Watch at 00:22:54 ↗know like when you're doing music for instance and you don't know when you'll be transitioning from one piece of music to the other, sometimes you make sure that the music can loop. Mhm. So, that
Watch at 00:34:29 ↗just did this week why don't you take us through the process what what happens when like for instance we release it to we partner with somebody to give them a little Runway now why do we do that fans want
Watch at 00:34:15 ↗serious people yeah right right from groundhound wingman I loved Wing Commander 3's little active and passive animations for instance if you walked into the barracks you could watch vicero plays guitar then when you scrolled over him and the mouse
Watch at 00:24:13 ↗

