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Roberts Space Industries · transcript archive

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1,061 moments across 524 videos

  1. question an fsr question alex let's just let's just jump those ones right away uh what can you tell us if anything about dlss or fsr at some point any point in development uh must be someone that didn

    Watch at 00:25:16
  2. they are life throughout the verse so uh at this point because this is your show here uh i'm gonna turn it over to you let's just jump right into it uh what are we doing today sure absolutely

    Watch at 00:02:33
  3. says currently UI elements like icons of station turrets or mission points can be very invasive sometimes filling the screen I've seen this I've come out of quantum jump and just my entire screen is littered with every single turn

    Watch at 00:08:14
  4. week it's another journey to 4.0 special where we jump farther ahead and take a look at work scheduled to make its persistent Universe debut in the upcoming four point x branch of release and this week we're proud

    Watch at 00:00:00
  5. jumped ahead of ourselves but we will go back and finish starmarine as you know a standalone FPS at some point and we just got two new weapons in the most recent patch the shotgun and the sniper rifle what's wrong

    Watch at 00:59:04
  6. kind of look above your head and uh jump off in a in a direction that you want um and so I think we're getting to a point where that's looking really good and we're probably going to start

    Watch at 00:07:36
  7. gravity so um you need to complete a series of jumps to to get to the body and to achieve the data chip and then once you've got to this point it's very difficult to re-enter the route

    Watch at 00:34:13
  8. that beautiful view that you originally had yeah let's jump in the cockpit one more time terrific I show the cockpit view because that is one of the definite selling points of the Mustang it's gonna give me the Omega

    Watch at 00:53:18
  9. actually somebody jumps on a box um when when you're attracting it it will disable it um so well if your fix is working as i know it's if okay at one point you could shoot the box you could…basically a delay and we have a delay before the tether breaks so people were jumping up before the delay was resetting so then we added it's like now it's like a cumulative value so if you jump

    Watch at 00:53:06
  10. know this You didn't know this by this point? It's going to be that kind of show. Nothing. Zera Tor is suspiciously quiet now. All right. So let's jump into the questions we got. These are in no particular

    Watch at 00:03:24
  11. where you can use the buggy and you can jump through hoops and whatnot. So when you go in your hangar you will find some special spot. So basically at that point just like with the ships but for your hangar

    Watch at 00:06:47
  12. considered a short jump. A long jump would be like from Earth to Pluto. So, from uh Earth to to um uh the moon, he wanted us kind of feel like a little bit slower cuz you don't reach that…ways of getting to that point and one of um the ideas that came out in the very early of prototype staging was uh the concept of a really nail down the concept of a short jump and a concept

    Watch at 00:17:09
  13. that, right? And so at this point, we have we're we have to be very prudent. But >> see, I want I want I want to I want to jump in here make sure to make sure that this doesn

    Watch at 02:31:02
  14. were going to do it at some point. Uh the mission system is having some trouble. You obviously don't need me to tell you that if you've tried to jump in. Uh they are working

    Watch at 00:20:12
  15. been absolutely necessary at up into this point while Hurston we do intend her said to have a breathable atmosphere you know I was asking around in this so forgive me for jumping on with this but you know our first

    Watch at 00:10:48
  16. alien races. Uh, at at this point I kind of feel like it it might be easier for them to sort of share in the technology. I mean, before this the we jumped on Will and I were actually spitballing kind

    Watch at 00:21:41
  17. active development or some ships we might jump on do a bit of work on and then oh actually something else comes in and so um yeah that's that's a good point there i think it is carry

    Watch at 00:23:37
  18. will move inside three different uh block points or locations in this area one here one this remote computer and one here and we'll play some animations so now that we will jump in game so this is a a simple

    Watch at 00:14:57
  19. sure those artists free and ready to jump on it and then yeah i think it is just i guess it's just about managing time sorry i'm rambling no the the manufacturing point is a really good point

    Watch at 00:55:24
  20. there before then like what's the point it'd just be a big lump of sitting there yeah alright moving on from the idris let's talk about the vulture that's its jump ahead we've been even talking about

    Watch at 00:54:35
  21. comment you will get one comma point and uh it will be your it will be on your on your profile too so we'll add a new feature too which is the jump to new track reply so for example

    Watch at 00:11:43
  22. necessarily be um something you just jump in and fly home you know maybe maybe you'd have to tow it or or tractor beam it so to speak so even at that point you still wouldn't be able

    Watch at 00:09:38
  23. jump I want to jump in and say give give Yogi a chance to catch his breath. That 20 and 25 thing, those were numbers off the top of his head to illustrate a point. No, don't go up update

    Watch at 00:37:14
  24. click on one of the points of interest as we selected this marker its label will stay visible at all angles so far we've showed you that you can use buttons and double clicking to jump to object you're interested

    Watch at 05:10:14
  25. click on one of the points of interest as we selected this marker its label will stay visible at all angles so far we've showed you that you can use buttons and double clicking to jump to objects you're interested

    Watch at 00:34:39

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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