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Roberts Space Industries · transcript archive

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  1. really for sort of getting to places quickly when you don't want to jump drive or maybe you don't have a nav point for them um and then beyond that would be Quantum Drive um okay so there

    Watch at 00:21:43
  2. helmet yeah so okay I have already got loaded up our model of the Banyon jump ready do it so it kind of got this starting point here this is we've shown some of this stuff before with some

    Watch at 00:00:56
  3. trouble as it were and you'll still constantly have to go okay at this point in the orbit like where is the best place to jump because you know it used to be this one but you know times past them

    Watch at 00:17:33
  4. Commander each game would be limited in time and the team with the most points at the end of the time limit wins this could include jump town Ninetales lockdown and maybe even a PVP version of a single platform Siege

    Watch at 00:47:20
  5. collect resources or provide automated defenses for your base major hard points gives us options on how you can specialize your base let's jump back in game and see how our base is getting on love

    Watch at 01:02:24
  6. through the ones you've picked out um so let's just jump into it because people are probably tired of my Antics at this point I know I am uh I see a lot looking at this list

    Watch at 00:04:15
  7. like so so many of the action so you know from running to Jumping to climbing you know like this it's you make a good point that from the first person you have to kind of convey all those things through

    Watch at 00:07:21
  8. cool features um they can do with it and we will go over those points while we go over the questions I would say so let's jump into

    Watch at 00:08:53
  9. follow-up on ISC and and some about some of the talking points uh we didn't get to cover but for now let's just jump right into some of the the questions from the community that we have while things

    Watch at 00:37:14
  10. make it a reality. Perhaps the the jump gates the the the wormhole jump gates would be and space anomaly, right? That that'll happen at some point. All right, last question, gentlemen. Uh what's a future system {slash} process {slash

    Watch at 00:58:04
  11. system and then you just you jump in and there just like a huge Bengal carrier sitting there with like his Fighters around it and stuff and you better not be a parrot at that point which leads me to my last

    Watch at 00:40:12
  12. comes with 11 point defense system hard points. These are the exact same point defense system weapons that you've seen on ships like the Polaris and 890 Jump. For those of you lucky enough to have an Idris M, it comes

    Watch at 00:02:29
  13. great i think that would just fall off the stairs let's jump in and try we are going to need to figure out where the starting point is it would make sense to have it like let me drive there like

    Watch at 00:38:34
  14. English so we can easily communicate with the other Studios but at any point in the office you can hear discussions and German Italian Etc uh let's jump into the team see what the team's been working on over

    Watch at 00:02:41
  15. then you just you jump in and there's just like a huge Bengal carrier sitting there with like his Fighters around it and stuff and you better not be a parot at that point which leads me to my last question

    Watch at 00:41:51
  16. that right now, but I want us to get us to the point where we have creatures in there and stuff that can bite you, stuff that can jump at you and stuff like this. And you when you hear a sound

    Watch at 00:40:14
  17. like exactly. So, it's it you'll and then at that point in time, you'll have to wait for a little while and then you can jump again. Uh after you which it will be introducing bunny hop cardio routines

    Watch at 00:01:44
  18. doing the manual repair work, but it's that groundwork for when we get to that point. So, it's really cool to see and he's got like all the the core components. So, over here uh these sort…your life support, your jump drive, uh radar, and the exceptionally glowy power plant. The exceptionally glowy power plant. Okay. One of the One of the things uh folks pointed out in the ship-shape

    Watch at 00:07:24
  19. capital ships. I think at that point it's only rolled out for the Polaris and whatnot. Whether it goes to the 890 jump, that's I don't I don't know the answer to that yet. But uh these handling

    Watch at 00:33:30
  20. know there's just I'm at a point where I clearly should be stopped and nobody is uh so yeah we're going to jump right into it because we have a lot of questions and stuff uh a few weeks

    Watch at 00:00:53
  21. more believable one of the kind of key areas was the jumping puzzle there was a bit of iteration to kind of make it fun from the gameplay point of view but also from the our point of view once the pair

    Watch at 00:04:03
  22. game it has to go through you at some point that includes animals like the boy and stuff like that aliens well let's go ahead and jump in we're already collecting some questions from the from the from the chat

    Watch at 00:03:26
  23. watching on twitch go ahead and jump into the into the chat feel free to call out whatever suggestions you want at any given point but this is artist choice today unlike the other shows where where we were you know

    Watch at 00:02:34
  24. possible for everybody that that's involved from this point you're going to be able to to to expand yourself you're going to go up to these Nubs and um basically use your Mobi glass and you're going…where you can use the buggy and you can jump through hoops and whatnot so when you go in your anger you will find some uh special spot so basically attach point just like with the ships but for your anger

    Watch at 00:09:40
  25. take a while to bring it in and as Chris is pointing out creates Ripple effects and so we have to slow down on features to get those resources to jump into what I call these Camary issues like we're going

    Watch at 00:40:46

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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