Subliminal

Roberts Space Industries · transcript archive

SCArchive

Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

1,774
videos
854
hours
62,013
searchable moments
2012–2026
covering
!find
Videos mentioning this, by year

1,061 moments across 524 videos

  1. games like that so we know the genre pretty well we think and and if I can jump in and even point out the fact that uh you know it's a other side that has their Kickstarter starting

    Watch at 00:01:39
  2. ever since three point ever since 3.0 came out backers have lost the ability to blind quantum jump they will do that in two point six we've had this question come up on our TV a few times that Todd addressed…points marked on the map yeah well so eventually we want to have the concept I like shipping lanes being like a more sure bet between places so as you like we want to have a blind jump that allows

    Watch at 00:01:00
  3. previously used to be able to hover in the sort of upper atmosphere and then point the ship at a quantum target and jump but you can't do that because you can't have the ship not pointing level so that

    Watch at 00:40:05
  4. know what comes next martin uh no i don't we go up again give me a jump you know that at some point we we have to get down again right i know we're only halfway through so give

    Watch at 00:31:32
  5. process at this point we're able to jump in start throwing in cargo interacting with doors getting in and out of beds maybe in and out of toilets and just getting a overall sense of what it feels like to interact

    Watch at 03:48:04
  6. back in and we have what you see here so again the beginning of the process at this point we're able to jump in start throwing in cargo interacting with doors getting in and out of beds maybe

    Watch at 00:13:19
  7. ladder and here we're looking around to the left to the right and you can jump off the ladder at any point you can slide down it you can do all sorts of things a little bit yeah

    Watch at 00:34:19
  8. been traveling but there are a lot of people really uh jumping at the chance to uh point out some new things that weren't in the patch notes for inside Star Citizen I'm Jared Huckaby thanks for letting us share

    Watch at 00:12:48
  9. updates to it internally and hope you are as well and now we are just at the point of scheduling when we can jump it into production it's naturally a large ship slightly larger than

    Watch at 00:10:31
  10. over accuracy i guess that's concept art concept again it's inspiration it's a starting point it's it's to jump up concept art is where you jump off and inspire other artists and stuff like that

    Watch at 00:46:18
  11. measurable and it'll be something we can tune over time. An- another one on another point we're talking about on Jump Town for future directions forward is and you and I have had this conversation a couple of times

    Watch at 01:10:39
  12. start with this one they're right I should have planned this out ahead time regarding Quantum Jumping and the release of three point three will radar give us an intelligent travel distance feedback for example if we select the planet Hurston

    Watch at 00:07:26
  13. scale up to crazy resolutions and we're basically going to take this as a starting point and I guess we should just jump right in really yeah so this is my little teapot and it's just a as a place

    Watch at 00:01:44
  14. game as well where you're in open space and there isn't necessarily a quantum travel point in order for you to just jump to you're going to need to traverse a large distance in a shorter amount of time

    Watch at 00:03:09
  15. bunch of pirates or maybe one or two pirates but with more pirate reinforcements ready to jump in and join them so at that point it becomes a much more procedural living universe rather than the designers specifically saying hey every time

    Watch at 00:12:18
  16. real hard to go from that state to something that's more playable and I think point one is going to be an even bigger jump there. So I just want to thank everyone for having so much fun and and helping

    Watch at 00:59:50
  17. different things so uh one thing is that a ledge grab will be coming at some point which is at the moment you can't jump over a gap and grab onto a ledge that's just simply not possible the system

    Watch at 00:44:57
  18. mining mechanic new weapons and various quality of life improvements you're definitely gonna want to jump into the PU and check out what three points you has to offer there will also be newly flyable ships

    Watch at 00:09:07
  19. opportunity to jump in the cockpit and see what three-point-one has to offer the universe only gets more compelling the more people who play especially with the recent addition of service beacons into the game player generated content and drama

    Watch at 00:35:45
  20. second variant of quantum travel and this is for short range jumps sometimes you jump somewhere or you go somewhere and you and you see the next point of interest is like 1200 kilm away we're not going to force

    Watch at 00:23:55
  21. second variant of quantum travel and this is for short range jumps sometimes you jump somewhere or to go somewhere and you and you see the next point of interest is like 1200 kilometers away we're not going to force

    Watch at 02:26:42
  22. check that out. We got a helmet light. So, what's happening right now is the light is actually a point light, which means that it's projecting in six directions. Uh which means that we're going to have to give…bottom right there. So, let me jump out of game. All right. Let's jump back into data forge. And I'm going to change the point light to a projector light. Open that up. Uh and now we have a texture

    Watch at 00:07:58
  23. questions that they felt they could answer uh best and most accurately at this point in our development uh so we're going to jump into those additionally if you're watching live on Twitch you can submit questions live by prefacing

    Watch at 00:04:54
  24. these beds because then you've essentially got mobile you know mobile camping points so you just log back in you know outside jump tower swing and well now wreak havoc

    Watch at 00:55:08
  25. cycle through and you can select ones and if you're happy at that point you can just click accept and go ahead and jump in the verse right away but uh we wanted to give you guys the ability of course

    Watch at 00:13:12

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

Squadron 42

LiveSQ42 Launch Subathon

$2,113of $3,000

Getting Sub to Manchester for the Squadron 42 launch

Next giveawaySubscriber Store pick
$38to go