Roberts Space Industries · transcript archive
SCArchive
Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
- 1,774
- videos
- 854
- hours
- 62,013
- searchable moments
- 2012–2026
- covering
All shows ▾
1,061 moments across 524 videos
mate you show the thing thing you B postage are we putting the uh are we putting the uh jump jump point out today uh uh I believe so is it to everybody or just to subscribers um I think the first
Watch at 00:39:19 ↗fixed it whenever you just did all right I so here we go little jump Point stuff little quick thing
Watch at 00:40:08 ↗they explore around enough time and they find a space anomaly and then they manag to navigate a jump that jump point
Watch at 00:03:56 ↗game and it's got 50 star systems for instance and you know uh two weeks in a jump Point's discovered for another system and someone navigates it and Bam we've got a 501 system
Watch at 00:04:44 ↗space games generally and you know our game up to this point really has been you jump from point A to B so if you wanted to get from planet to planet B for example you're just gonna go into orbit…take a jump that's okay for the most part but for a story a heavy story driven game it's extremely boring so the coil gives us the the facility to almost kind of like design routes and design pacing
Watch at 00:20:48 ↗looking for a animal reference right now. Uh it's just a starting point. It's just a jumping off point. It's not necessarily going to, you know, look like an anthropomorphic animal when we're done
Watch at 00:03:13 ↗- 00:11:27Star Citizen: Around the Verse - Outposts and Environmental StorytellingAround the VerseAug 20179y old
getting the ships there no problem getting there safely has been the issue if two people want to jump at the same point there were chances of them colliding asteroids getting in the way stuff like that so our biggest issue…about to hit something and stopping soon enough we've had several several issues where people would jump to the same point and arrive on top of each other and just explode the big one we had for a while was people
Watch at 00:11:27 ↗ fleshing out of this is how this can work this is how you know that this is a a jumping off point for the game designers for the for the artists and stuff to leap from and sometimes
Watch at 00:24:53 ↗wearing suits it's like that traditional well-dressed businessman of that era and that kind of was our jumping off point it's got a much different feel than a lot of the zones because of that
Watch at 00:02:27 ↗make the you can make stuff like this all you from scratch I just find as a jumping-off point the preset ones are pretty nice right so I'm just gonna stir it out in there and you'll see already
Watch at 00:21:30 ↗- 00:30:20Star Citizen: Reverse the Verse LIVE - A Wild Vulture Appears!Reverse the VerseJun 20188y old
couple of hours just crashed out some shapes and and from there that was that was basically our jumping-off point it's a very common shape we don't the slideshow JJ thank you it's a very common shape
Watch at 00:30:20 ↗ going to be exactly ancient Rome everywhere. It's taking influences and building on it and yeah, just creative jumping off point. Yeah, and for storyline, it's not it's not the actual like we're not running around with little
Watch at 00:09:40 ↗yeah um it's if you still want that that freedom of of knowing where your Barrel is exactly pointing you getting jumped by an enemy uh Team or whoever um then it's it still has that choice when
Watch at 00:35:41 ↗nice contrast of this planet where you have like the saturated red terrain um and the dark Bedrock so jumping to this point here what I want to highlight is the improvements that we made to our ground textures so previously like
Watch at 00:18:38 ↗here and if we jump to this point which is a really cool spot because like the sun just hits the obsidian in the right way and everything looks like nice and shiny um you can see here that the ground looks
Watch at 00:31:00 ↗terrain and the dark Bedrock so jumping to this point here what I want to highlight is the improvements that we made to our ground textures so previously like two three years ago we had to rely a lot on ground cover
Watch at 00:07:25 ↗here they feather into like these longer Ridges of bedrock before it becomes smooth down here and if we jump to this point
Watch at 00:18:54 ↗yeah that's just a bug okay number four would burn and through these will the 890 jump receive the two additional dedicated point defense turrets and with the existing weapons be sized up one let's let's do the first…talked about the first one a couple of times before John so let's talk about the point defense turrets for the 890 jump so there's no plans to add any additional turrets but what will happen will be some
Watch at 00:05:45 ↗episode of calling all Deb's this time with questions about animations beat changes to VTOL linking multiple quantum jumps as way points death of a spaceman and the future as in the future of a potential career as a capital ship
Watch at 00:51:04 ↗need to basically free you know these guys from rooms in which they're trapped at which point they'll jump onto your ship and then you can transport them back to safety uh at the same time these rescue missions might
Watch at 00:54:22 ↗developers you can do that by jumping onto the PTU now um at this point we're going to jump into it uh Sam what you're starting us off you're in the hot seat right now what is what
Watch at 00:01:44 ↗other problem was iscs was taken into account you know your rotation your position so when you jump from this small point to this huge large point a lot of the ISC calculations were just freaking out and um our physics programmer
Watch at 00:22:49 ↗- 00:19:12Star Citizen: Calling All Devs - Of Space Stations and OrbitsCalling All DevsSept 20188y old
third one down here is on the absolute opposite side of the orbit and then you get the stronger point here about sixty degrees either side of where the planet is and what you can see from this is actually it gives…would be absolutely stuck because you can't jump through the Sun and there's nothing to jump around it but these Lagrange points give us that ability to always be able to jump kind
Watch at 00:19:12 ↗ sharp Bend of a river was a pinching effect in the middle here where the terrain would jump from referencing a point somewhere here on the spline to reference single point somewhere here on the spline so you can see that they
Watch at 00:03:14 ↗here. This behavior is going to be there. But sometimes you kind of have to just jump in put break points put in messages and try to track it down. The art of debugging is a really, really, really complicated
Watch at 00:09:08 ↗

