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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. behavior is being updated. Uh where we're looking at having um basically you scale like like for for instance ballistic penetration. Uh you would be have a certain amount of ballistic penetration when the shield is at 100% health versus when

    Watch at 00:24:55
  2. physical class DBA we've got uh the flyable saber Hangar Ready jean Scout uh 24 player max uh in instances uh the new uh very very very very very very first uh the reputation system um made some changes

    Watch at 00:21:08
  3. than that I try to give it I do tend to go into the important parts of Star Citizen for instance the fact that it's a crowdfunded project the fact that it's currently an alpha and that there's really

    Watch at 00:30:01
  4. star map was Final that we were discovering things in the right order because I think there was a couple instances where a system that was really far away had originally been discovered much sooner than was humanly possible so yeah

    Watch at 00:42:41
  5. pure information whereas we've already kind of established uh more flavor text based information like the galactic guides for instance definitely have their own tone to them when they're describing these planets and systems versus what you would expect from

    Watch at 00:47:34
  6. interesting one um how do you coordinate efforts between game play feature implementation and relative ship completion uh for instance if mining was being brought into the client would you automatically put the Orion into production or would you shelf mining until

    Watch at 00:38:22
  7. guys comes and so kind of I want to amend my answer a little bit uh while that one instance I gave is is something that changed my perspective uh we do look at everybody as Kirk so we do look

    Watch at 00:50:29
  8. data Forge can do for us sure so let me pull over a simple XML come on move to New instance so here we have um a 20 mm round of ammo that I think I'm not sure which

    Watch at 00:23:05
  9. over the place all the time there's no ever a priority one thing over another like for instance um if Crusader is broken right then that's kind of a level design but it's also design but it's engineering

    Watch at 00:19:18
  10. grammar but something's wrong there no are your grammar incurred you incurred injury their grammar is correct in this instance for example if our right arm is shot will it go limp and therefore cause us to switch the weapon

    Watch at 00:20:33
  11. bleed out um and you know that gives us opportunities to do things with the weapon uh so for instance

    Watch at 00:22:13
  12. with the item you'll be presented that with a list and those actions can be contextual so for instance uh you know a door you can open and you can close but either the door is open or closed

    Watch at 00:28:58
  13. various areas of space uh but you know we'd also sort of have emerging gameplay like so for instance uh you know in Crusader right now the com satellites are kind of offline and like one of the ideas is that

    Watch at 00:08:49
  14. what we used we can scale on demand um so we can spin up more server instances as we need them as uh player demand increases and then we can uh shut them down when player demand decreases and everyone goes

    Watch at 00:16:09
  15. this and that we're kind of um using all the resources that are currently there so for instance Pirates you kill Pirates they'll drop um cargo now you can go out there with a sole purpose of killing Pirates

    Watch at 00:06:24
  16. know that we'll be able to blend between various predefined faces in order to create our own for instance will these predefined ones include the heroes faces that you've made for Squad could you have Mark

    Watch at 00:25:14
  17. lobby system and a lot of our backend systems so if anything breaks with like the gener the gener general instance manager the game servers things like

    Watch at 00:17:01
  18. going to sort of in some levels we're going to take a little bit of liberty. Like, for instance, we've said

    Watch at 00:02:24
  19. once you log off, we'll take your ship. Your ship will not be existing in instance. So, if other people are flying around there, your ship wouldn't be there. So, they couldn't do anything

    Watch at 00:03:11
  20. understand the back end of the game so if something breaks in regards to like matchmaking or the general instance manager or if the game servers aren't working I try and look into that stuff and help get people the information

    Watch at 00:25:03
  21. tools and the pipelines that the developers use um so that's why we need to specialize like for instance if you're into level design or art then you're testing all the tools that the artist and the designers

    Watch at 00:29:58
  22. then part of the matchmaking could be potentially well let's just put people that grief in the same instance with each other so they could just grief each other uh and uh I think you know there's there's kind

    Watch at 00:16:07
  23. servers got to run just as fast but you also have to mitigate all the cost of how many instances per Court you have

    Watch at 00:54:21
  24. rendering and all the rest of stuff so um uh you know like the you know the Redeemer for instance we haven't had a chance to do a pass on but that needs essentially a sort of redo

    Watch at 01:16:26
  25. because you know right now it's kind of hard to you sort of just have to go into an instance with random strangers unless three of you join at the same time you're likely to be put in the same

    Watch at 01:18:57

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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