Roberts Space Industries · transcript archive
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able to start executing those things out um shortterm sort of things that we're working on right now for instance the shouldered weapon really getting the rail gun uh to feel like
Watch at 00:15:29 ↗able to run through a lot of the the features The Vault the mantle um cover for instance and things like this um and it's a very
Watch at 00:55:04 ↗- 00:11:25Star Citizen: Around the Verse - Spectrum and LA Studio UpdateAround the VerseFeb 20179y old
that over time on the platform we've replaced or we've improved different pieces of these tools for instance we replaced a chat roll uh there was a point where we outgrew chat roll we would have more people in chat
Watch at 00:11:25 ↗ - 00:27:34Star Citizen: Around the Verse - Super Hornet & Multi-Region ServersAround the VerseFeb 20179y old
would load it with DJs innocences according to the uh amount of load that we decided on how many uh instances would run on how many CPU how many how much memory how much Network and they all get connected
Watch at 00:27:34 ↗ Caribbean franchise. I I wrote a lot of music with Hans. So nowadays I have my independent career. For instance, recently I just scored the latest Pirates of the Caribbean movie which is coming out. So that was sort
Watch at 00:08:28 ↗made some breakthroughs in the gameplay music. There will be three um sort of main states. Like for instance, there's a whole engine for space flight. And this is music that's now um capable of playing uh you know calm
Watch at 00:19:48 ↗stalling loading the other guy. And as you can see, it can be quite severe on some machines. In other instances, it could be a few milliseconds. On this guy, it's a full couple seconds. So, let's go into
Watch at 00:01:46 ↗know activities that are actually templates that can be reused between a lot of characters without creating like instance everywhere you know or you know having the mission system that as well reuse as much as possible from the subsumption architecture
Watch at 00:09:25 ↗most massive main sequence star that we know of. It burns blue white or you know, neon blue in this instance with like crazy lines. And it is the star at the center of Helios. So this system here, it is four
Watch at 00:01:24 ↗multi-week Guild run campaigns in the Pu which obviously we' just talked about how we'll handle that instance but also I had a thought in terms of you know something we stretched over a long time and people
Watch at 00:10:41 ↗with my stuff kind of thing yeah that never happens anyway uh next question is how will the Pu handle instancing
Watch at 00:18:43 ↗good old UI folks in UK office has done um so here is our original code uh for our mobiglass instance and we have a standard scale that the designer set up um which for on sense purposes worked for the scale
Watch at 00:00:55 ↗rotate at all because we'd be putting bases on there these you know these kind of things so for instance in yellow there are these um these locations here that are full of pirates you know there's gameplay involved
Watch at 00:05:05 ↗this star citizen universe come alive recording voice face and body all at the same time gives us a new instance from the actors that we couldn't get any other way even if the head cam gets a little uncomfortable yeah
Watch at 00:15:27 ↗case there's some pastels like that um I mean but this is kind of an example like for instance you should be able to sort of sit in heavy armor flying a chip maybe you're in your flight suit
Watch at 01:31:40 ↗detail and of course you can see up close it's like when you see a battlefield one for instance in the desert uh of course it's all in a global scale and we have different Echo Systems obviously we float
Watch at 01:35:22 ↗- 00:11:27Star Citizen: September Subscriber's Town Hall feat. Austin DevelopersSubscriber ContentSept 201610y old
animation and and art I mean you guys gave the example of of metrics right so are there other instances where you guys need to be in line yeah uh definitely fact I whenever I talk to students in school and they
Watch at 00:11:27 ↗ size and the shape of the satellites themselves will be influenced by where they are in the universe for instance a satellite very close to a sun will need a lot of shielding it'll need some kind of liquid cooling
Watch at 00:04:14 ↗your friend standing next to you sees is the same thing so we do a lot of things like for instance if we um you know where our gun is pointing is exactly where we're going to shoot as opposed
Watch at 00:21:13 ↗also looked at some sort of standard uh kind of techniques you can do like you know for instance you could take a webcam and you could look into it and go here and go here and you could probably map your
Watch at 00:13:00 ↗twos is a tier zero just has uh more facial uh density in the the the mesh so like for instance we use about 40,000 polygons when you're up close to a tier zero uh whereas a tier one tier
Watch at 00:17:50 ↗- 00:00:50Star Citizen: August Subscriber's Town Hall feat. Audio TeamSubscriber ContentAug 201610y old
implemented into into the yeah it's it's inextricably linked to the uh the players movements for instance you've got um footsteps and Foley sounds that are that absolutely tied to the velocity of of the movement of the player
Watch at 00:00:50 ↗ very important markets including several others there in Europe but if you see things like uh for instance this Edge magazine cover you may have remembered that one The Edge from the UK and also a more recent cover this one with
Watch at 00:01:50 ↗approaching The Landing Pad um the other thing that we also had to take into account was say for instance if landing pads are embedded
Watch at 00:05:53 ↗- 00:27:00Star Citizen: Around the Verse - Episode 100 Celebration, Part IIIAround the VerseJul 201610y old
really stoked is the server transition technology which is going to Break Down The Walls between the isolated server instances and start to finally push all the players within the game together uh that's a bit farther out because we have
Watch at 00:27:00 ↗

