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Roberts Space Industries · transcript archive

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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

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1,029 moments across 492 videos

  1. animation director at Cloud Imperium. Who is your daddy and what does he do? My daddy? How many players per instance are expected for 3.0? Uh well, we're going to find that out through the testing with the Evocati

    Watch at 00:04:29
  2. have some nice specific characters that are placed in locations and give a good flavor to certain things like for instance let's key we have it we have a general ATC but we also have this flight ops dude in unless

    Watch at 00:20:35
  3. less connected to and so if you accept then you know the matchmaker will immediately put you in that instance and at that point you know the the network objects between the server and the client should out of a sync

    Watch at 00:07:35
  4. building say if we're going back to this mission where we picking up a box on a planet for instance in an outpost we would make

    Watch at 00:16:14
  5. much more of a game mechanic. So, uh here's where we would have the various So, like for instance, this is just a simple one, a collection from Yela. Customer requires medical supplies crates to be collected from an outpost

    Watch at 00:04:56
  6. filled out all the shops in Levski and added some stuff uh in other places like Port Olisar. So, for instance, there's shops for ship items and weapons. But let's go and find Miles Eckhart. Uh so, besides besides

    Watch at 00:11:29
  7. only ever dealing with pieces but you fix one of those pieces you fix all the pieces in every instance of that outpost that is around so it may be complex now in terms of initial setup but once the pipeline tools

    Watch at 00:25:14
  8. contextually relevant to his or her common tasks that another player might not actually care so much about so for instance on the home screen you have all these different widgets that you eventually be able to customize as we start adding

    Watch at 00:15:32
  9. first-person game we don't necessarily see much of a character and frame except if you're for instance to look down at your feet I mean at the same time we need to be able to make it apparent that

    Watch at 00:22:39
  10. billboard once and then reuse that texture over 12 different Billboards um the original system the UI system for instance uh wouldn't do that it would render the UI or that billboard 12 times because the uh rendered texture system

    Watch at 00:08:17
  11. taken some cargo off a ship that wasn't Theirs to start with it also means that if you for instance want to fly under the radar have some stolen Cargo in your ship that's not in your cargo grid

    Watch at 00:33:29
  12. allows us to have the combination of persistent data and persistent changes um to be utilized across the server instances and um have these Services enable U more kind of higher level um behavior and higher level modifications to in-game actions

    Watch at 00:35:56
  13. multiple players accepting the same Mission and they had the ability for Mission instances to share information which means players accepting the same collection mission for example will be sent after the same item rather than having their own distinct item

    Watch at 00:05:03
  14. able to actually do a lot more multiplayer with uh all the different uh people that have, you know, key instances, and really exciting times

    Watch at 00:05:11
  15. instance for 2.0 what we'd have to do is we'd bring in Crusader and we'd set that down at the origin which is 0000 0 in the XY Z and then we'd bring in a moon and that

    Watch at 00:29:15
  16. well as space stations in near orbit are all in the correct planetary Grid at all times so for instance grimhex is now located inside the grid of the Moon yella for the time being and then speaking of the all powerful

    Watch at 00:03:30
  17. tool for Linux uh called memory play this was to help us find out and fix memory leaks on server instances much

    Watch at 00:06:46
  18. where have we used other Solutions in the game that may maybe can be replaced by this one thing for instance is the item Port system in the hangers that's kind of its own thing right now but it shouldn

    Watch at 00:35:27
  19. more wild things that we could possibly do um try to bring more of maybe the ship Hut for instance into the interaction system in some parts to where maybe you could look at something say that displaying the ships that

    Watch at 00:36:14
  20. manually defined by the designer for instance a particular seat always controlled a specific set of items but now the control manager will be able to connect to any entity for example a designer would add a control manager to a turret

    Watch at 00:03:25
  21. pipelines to increase performance reduce Dev time and help deliver every aspect of Star Citizen and Squadron 42 for instance with multiple asset pipelines one of our biggest challenges is maintaining consistency across every asset this means that the tech art team

    Watch at 00:06:26
  22. fighting against each other when it comes to finding problems with imbalance like with weapon Loadout for instance it's up to me to to point that out to the designer in charge of the ship see if there's any leeway

    Watch at 00:39:17
  23. complete the next step is to start using the Light Group in our vehicles and environments and replace all instances of old layer switching method of light management this new light group entity has allowed us to reduce the number of Lights

    Watch at 00:05:00
  24. every pipeline within Star Citizen and Squadron 42 one of the main focuses for this team is performance improvements for instance we changed our mesh vertex and position formats which massively improve streaming of these meshes as well as reduces build build

    Watch at 00:09:03
  25. equipment you have and then also there will be some level of access uh for missions like for instance no one's going to trust you to take a whole bunch of valuable cargo until you've done enough missions that have

    Watch at 00:38:47

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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