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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. back to that again so these huge boxes come into the safety Derek's in this in this instance and they clip out anything that's spawned by the terrain this could be rocks trees or grass and we can actually define

    Watch at 00:41:01
  2. vehicle specific features, but vehicles will use them. Mining yeah, a good example of something. So, whilst the first instance of mining in Star Citizen was on a vehicle, it was developed as a general system that was then expanded into handheld

    Watch at 00:08:06
  3. important for this. You guys, you know, you got keep reporting them, keep giving us the specific details of your instance

    Watch at 00:19:24
  4. whole person law system which is we can basically mete out different levels of punishment different areas like so for instance maybe in grim hex no one cares you can get into fistfights but if you're getting into a fistfight

    Watch at 00:15:20
  5. server is building a physicalism mesh for each client so we have many other features on the planets for instance Caves here isn't here you can see an example of a cave assembled by the procedure layout to after generation

    Watch at 00:40:14
  6. always on topic and sometimes not although always the questions that are voted up are always on topic for instance I believe the most voted up question this week was about animals of fauna in in populating

    Watch at 00:02:35
  7. facilitate both basically yeah it's a you know and a lot of creation methods sculpting for instance it's you it's easier to take away as you go than it is to build up after the fact

    Watch at 00:49:37
  8. from other languages that they have contact with how do would they refer to someone who's well known for instance a well-known trader of the cheiron's or the day of the UE so the native how do would they

    Watch at 01:00:12
  9. becomes so huge and so hard to deal with that it becomes a maintenance problem I remember a specific instance I had to add one single feature to the old system and it took me like three days because it was just

    Watch at 00:04:00
  10. playing the game then anyone can convey construct that UI anytime so I might be using the shopping kiosk for instance and same comes in from miles away lambda she comes into port OSR and because the date has been synchronized

    Watch at 00:13:52
  11. right, thanks. Yeah, we've we've tried to work in a few little bits of gameplay. Like for instance mining your way out. Like so you know there's rocks in the way and stuff. So, like you know

    Watch at 00:29:26
  12. everyone but there definitely things we want to do I'll give you a few instances right now we are actually making missions but are really hopefully why Matt I'm with over time we've done completable by ships that have

    Watch at 00:21:30
  13. really have to give them right the first time when it comes to voice and these things change constantly for instance like all the actors made in in the Cova legs mission but P I wanted mm-hmm I mean

    Watch at 00:32:09
  14. chat here what kind of changes are planned regarding dynamic sound adjustment based on how miss peer pressure like for instance sounds becoming quieter and more muffled as air pressure approaches zero so there's some work I'm going to improve

    Watch at 00:10:43
  15. inside the canyon yeah this ties in to the propagation tech that I was talking about before so in that instance once this tech is ready that sound will pick

    Watch at 00:13:57
  16. traveled for our concepts so the last couple weeks we've been exploring that there are Samantha's for instance one of the earliest steps in the concept process is thumbnails or silhouettes yeah talk to us about how important shape language

    Watch at 00:02:35
  17. actually we actually do have a couple of those in the game that the star for Gemini for instance is a that was made by misc and then retrofitted by Aegis no the start the Gemini specifically alright well it was originally

    Watch at 00:18:12
  18. makes we have got a more kind of flexible grip system now so it's a lot like say for instance I got my little big pennies box here oh they're a family

    Watch at 00:27:32
  19. well so our triangle count sir yeah I would say for an asset like this take the hot dog for instance let's have a look at that guy actually I'll tell you how many triangles

    Watch at 00:38:07
  20. from the from the chat here, 3.7 introduced FPS mining, introduced personal commodity inventory, introduced backpacks for instance that would expand our our personal inventory. But right now they're attached to specific torso

    Watch at 00:25:03
  21. grounded so there's a sense of realism as well as so it's not too much like say for instance Star Trek or something like that we've tried to convey the level of power

    Watch at 00:06:19
  22. kind of another reason why we do half you know handle third half procedural so if there is an instance like that and QA come

    Watch at 00:18:13
  23. players getting stuck in an area that they aren't meant to for this area for instance say your props were able to spawn and we're able to get up on those props and then jump over the railing

    Watch at 00:19:04
  24. gender doesn't really play a factor in concept unless it's been specifically called out like this like for instance which Pacheco okay looks very Tillet Aryan right combat focus so she didn't look it she wasn't sexualized

    Watch at 00:39:10
  25. patch yeah there is a danger that we couldn't make like too many missions to actually maintain like for instance

    Watch at 00:09:10

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