Roberts Space Industries · transcript archive
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7 moments across 6 videos
stalling loading the other guy. And as you can see, it can be quite severe on some machines. In other instances, it could be a few milliseconds. On this guy, it's a full couple seconds. So, let's go into
Watch at 00:01:46 ↗good old UI folks in UK office has done um so here is our original code uh for our mobiglass instance and we have a standard scale that the designer set up um which for on sense purposes worked for the scale
Watch at 00:00:55 ↗character instance this is basically the where I got to go this is basically the root character you see here could probably just do this so my root character uh the player has some bones on it and then we attach
Watch at 00:01:48 ↗could have even more bones or just pure geometry uh pure geometry is a stat object and then the character instance is another character so you could have a uh you know maybe another armor that has another bone that you could
Watch at 00:02:39 ↗code um it gets the character physics and then it reassigns the grid but there could be an instance where the physics is behind and the entity in a new grid and we just haven't synced
Watch at 00:04:14 ↗think I put it let's look for that bad boy there you are so in some instances um we still want to do the trace but we want to do it locally to the grid and but we may want
Watch at 00:06:42 ↗find out. Let's close down our dedicated server and shut down all of our fun little Star Citizen instances. All right, so everything's shut down. So what is happening
Watch at 00:01:46 ↗

