Roberts Space Industries · transcript archive
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58 moments across 17 videos
Hello everybody welcome to another episode of Star Citizen live I'm your host Jared Huckabee and Star Citizen live is where we take an hour out of the end of our week and we chat with our cig developers and staff uh talk
Watch at 00:00:05 ↗your from your back from your back engines okay so now the biggy in the room we're talking Master modes Master modes is by far the biggest change we're doing on the ship gam playay…general all of your ships will be put into or will get a master mode set up and the master mode is affecting basically everything surrounding uh everything on the ship the ship itself the the the flight
Watch at 00:16:12 ↗what our vision is where are we going with this what what what is the plan moving forward with Master modes and I'm just going to take off and leave you two here thanks guys right I think…thing around Master modes is that it's never and never was designed to be a static piece of development we always wanted to make sure that we were adding in new systems as they came along that then influenced
Watch at 00:01:39 ↗different forwards over here okay uh and then uh also it says again we talked about master modes yes and master modes are the big you know the big change to the to the flight experience that…sure we have them on the show uh soon to go in that but reactions to master modes have been uh have been pretty uh pretty across the Spectrum I would say I've seen a lot of people that
Watch at 00:17:01 ↗rework of the entire Target system with the goal to make it not only fit Master modes but also fit the problems we've had with Target in the past which is the control of the weapons and the accuracy…since Master mode is bringing everything closer together and master modes is slowing everything down we need to make sure that the weapon speeds are adjusted as well it will reduce your fire rate it will therefore decrease
Watch at 00:06:31 ↗just a day or two ago about somebody was saying that Master modes aren't even in Squadron 42 yeah they're not actively in testing they are in Squad driver too they are actively in testing they are working…know for other folks who who make their streams and their videos anything about how long ago did Master modes how long ago did the idea for master modes happen I think we're talking a good year
Watch at 00:07:14 ↗player numbers we're pretty confident that we're on the right track so Master modes and the Gunnery system and the whole combat experience is a huge undertaking for us and we cannot do it without…make all this space combat game great together so what we learned this week well we learned that with Master modes comes a rebalancing of ship performance into dedicated archetypes that these archetypes are simply where tunings start and will
Watch at 00:13:45 ↗boost goes all the way up to your top speed of SCM or top speed of our current current nav mode all the way up to essentially um a tenth of quantum travel speed you have this spectrum of speeds that…spaces in our game but also then still stay true to some of the intentions that we delivered with Master modes Master modes we talked a lot about and the combat side broadly staying the same
Watch at 00:04:56 ↗right back here next Friday on Star Citizen live we finally rescheduled the vehicle feature team for our Master modes conversation so we're gonna have Richard Tower and Yogi Klatt on to talk about master modes which
Watch at 00:54:48 ↗well as our second Zerg map for arena Commander we wanted to add it into classic race now that Master modes is part of the entire game as a bonus we're getting miners lament which was a classic race…fighting mode on miners lament which is a really awesome map to experience Shields hit with the new Master mode speeds because of all the C cover and debris everywhere it really makes for a kind of a unique
Watch at 00:02:32 ↗cutting back on those so um a first implementation of that is already available in the master mode testing areas in 3.21 I think um but we're improving the um algorithm right now so that it actually…less punishing um in future Master mode builds uh this actually a current version so as long as you go roughly forward you get the full G's um from
Watch at 00:15:23 ↗just going to go get a drink if that's cool. Just There we go. Okay. So following the master mode release, we uh we listened to the uh uh we read the community feedback
Watch at 00:29:57 ↗that is either great or we learn a lesson. We learn a lesson and it's like with master modes and whatever. Okay, well it changes and that's that's that's as it should be and what that
Watch at 00:41:19 ↗load them before takeoff of course once you take off you'll find a new way to fly with Master modes and a new way to fight with Precision targeting and weapon Mountain gimbal changes meaning space combat
Watch at 00:03:18 ↗Stanton pyro jump point it's actually something you guys helped test and it was implemented for the master modes experimental mode for classic race this map was created so that we kind of want to see the difference
Watch at 00:01:44 ↗going to be involved in this one Chris uh this this is uh next week's show is about master modes and precision targeting and weapon changes that are precipitated by Precision targeting and the big gimbal changes that
Watch at 00:56:22 ↗being t targeted and currently on track for release in just the first half of 2024 starting with Master modes the new way to Pilot and operate ships we've been discussing since citizen con 2952 now whether that
Watch at 00:10:33 ↗features such as the ship flight model for both atmosphere and space which covers Master modes control surfaces and our gold standard HUD and mfds our interaction system for both the world and your character have also seen additional improvements
Watch at 00:06:54 ↗evading enemies we wanted to rework that to make it more up-to-date with the new systems especially Master modes the idea was that in um combat mode your ship must be more reactive much more aggressive with
Watch at 00:04:49 ↗with the official journey to 4.0 initiative with presentations from developers on exciting new gameplay systems like Resource Management Master modes and investigations the return of Chris Roberts to peel the curtain back on Squadron 42 developments that will benefit
Watch at 00:04:49 ↗branch of release. Uh from new mission types, like investigations, to flight experience changes, such as the master modes, from life in the verse altering resource management systems, to anything and everything Pyro related, the Journey
Watch at 00:00:00 ↗showcased all kinds of stuff like resource management and the new underground facilities and the new uh flight experience Master mode changes which we'll be talking a little bit more about today a couple new spacecraft and vehicles like
Watch at 00:00:49 ↗players. It's about giving players the option and their choices have consequences. You know, so with master modes it really helps define the player choice in the game. So, they're choosing to do combat. They're choosing
Watch at 00:15:26 ↗test that the master mode stuff works. We know that it works with our flight re-tuning and it's very exciting. It will yet take a while to ship this to the PU because the amount of ships
Watch at 00:16:15 ↗stuff towards these alternative game modes yeah and actually when I want to go back to something you just said in there which is it was interesting is like the idea of a master skin right so I was just
Watch at 00:13:02 ↗

