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25 results for “master modes”
and and recognitions that they've gotten over their time it I mean you could you do worse there's a lot of bands out there that are like I wish we were ni go back hi everybody Welcome to Star Citizen live had to think ab
Watch at 00:00:06 ↗Hello everybody welcome to another episode of Star Citizen live I'm your host Jared Huckabee and Star Citizen live is where we take an hour out of the end of our week and we chat with our cig developers and staff uh talk
Watch at 00:00:05 ↗your from your back from your back engines okay so now the biggy in the room we're talking Master modes Master modes is by far the biggest change we're doing on the ship gam playay…general all of your ships will be put into or will get a master mode set up and the master mode is affecting basically everything surrounding uh everything on the ship the ship itself the the the flight
Watch at 00:16:12 ↗from your back from your back engines okay okay so now the biggie in the room we're talking Master modes Master modes is by far the biggest change we're doing on the ship game play…general all of your ships will be put into or will get a master mode set up and the master mode is affecting basically everything surrounding uh everything on the ship the ship itself the the the flight
Watch at 02:19:17 ↗been talking about master modes again Master modes almost actually we've been talking about master modes for just as long as we've been talking about distribution centers they first debuted two citizens cons…April and all them they are fast working on converting all of Star citizens uh existing spaceships to the master modes defining the different archetypes and again we'll be talking about the those in detail
Watch at 00:19:25 ↗what our vision is where are we going with this what what what is the plan moving forward with Master modes and I'm just going to take off and leave you two here thanks guys right I think…thing around Master modes is that it's never and never was designed to be a static piece of development we always wanted to make sure that we were adding in new systems as they came along that then influenced
Watch at 00:01:39 ↗were you know we talked about offline is this hope that we might be able to get master modes you know going in Arena Commander uh as as you know as a true experimental mode as a true test…because right now unless I'm not reading my emails correctly you know there's evocati testing of Master modes in Arena Commander happening now right that's right yep uh there's tests and master modes right
Watch at 00:57:48 ↗different forwards over here okay uh and then uh also it says again we talked about master modes yes and master modes are the big you know the big change to the to the flight experience that…sure we have them on the show uh soon to go in that but reactions to master modes have been uh have been pretty uh pretty across the Spectrum I would say I've seen a lot of people that
Watch at 00:17:01 ↗that if you want to maybe work into the resource management gameplay there yeah uh let's talk about master modes we got a couple questions here about master modes uh what is the current backlog of ships…needing to needing to be converted to master modes a couple 30 all I think it's like all of them like well me the the proper answer is is all of them um I I mean
Watch at 00:41:52 ↗rework of the entire Target system with the goal to make it not only fit Master modes but also fit the problems we've had with Target in the past which is the control of the weapons and the accuracy…since Master mode is bringing everything closer together and master modes is slowing everything down we need to make sure that the weapon speeds are adjusted as well it will reduce your fire rate it will therefore decrease
Watch at 00:06:31 ↗just going to jump right into it uh given that most of the concentration has been on how Master modes works with combat minded ships how will Master modes have a substantial effect on how non-combat pilots…make sure that the non-combat focus chips are basically fitting that scheme um and so the effect that Master mode brings for non combat ships let's just
Watch at 00:07:21 ↗just a day or two ago about somebody was saying that Master modes aren't even in Squadron 42 yeah they're not actively in testing they are in Squad driver too they are actively in testing they are working…know for other folks who who make their streams and their videos anything about how long ago did Master modes how long ago did the idea for master modes happen I think we're talking a good year
Watch at 00:07:14 ↗questions before we get into all the questions from the from the backers this week um Yogi and Rich Master modes is finally this this big thing you work on a lot of things but Master modes this…general I'm very happy with the progress and what we achieved because the um the swapping to the master mode check uh meant that we had to update all the ships all in one bulk so um we could
Watch at 00:06:33 ↗player numbers we're pretty confident that we're on the right track so Master modes and the Gunnery system and the whole combat experience is a huge undertaking for us and we cannot do it without…make all this space combat game great together so what we learned this week well we learned that with Master modes comes a rebalancing of ship performance into dedicated archetypes that these archetypes are simply where tunings start and will
Watch at 00:13:45 ↗boost goes all the way up to your top speed of SCM or top speed of our current current nav mode all the way up to essentially um a tenth of quantum travel speed you have this spectrum of speeds that…spaces in our game but also then still stay true to some of the intentions that we delivered with Master modes Master modes we talked a lot about and the combat side broadly staying the same
Watch at 00:04:56 ↗same time so we're splitting these gameplay experiences this will be done by a thing which is called Master modes a master mode is a thing that is globally applied to your ship um and we have
Watch at 01:39:15 ↗time well I'm very proud of getting in for 320 and that's a preview of Master modes and Arena Commander all right um through that we've got three game mods that…modes it kind of explains what they get what the the flying system is about what what does Master modes mean right
Watch at 00:57:49 ↗myself and yoi you might know where I'm going with this I still hope for a racing Master mode personally well I think the easiest I wouldn't go for racing Master mode because racing
Watch at 00:43:52 ↗right back here next Friday on Star Citizen live we finally rescheduled the vehicle feature team for our Master modes conversation so we're gonna have Richard Tower and Yogi Klatt on to talk about master modes which
Watch at 00:54:48 ↗well as our second Zerg map for arena Commander we wanted to add it into classic race now that Master modes is part of the entire game as a bonus we're getting miners lament which was a classic race…fighting mode on miners lament which is a really awesome map to experience Shields hit with the new Master mode speeds because of all the C cover and debris everywhere it really makes for a kind of a unique
Watch at 00:02:32 ↗master modes while Duncan figures out the auto exposure we're almost done but you know uh well done uh getting Master modes into Arena Commander it this is a version of masterminds because uh like I said
Watch at 01:01:51 ↗that's moving. Um and then we look at in in in you know, we look at things like master modes and stuff like that. So, what we try and do is we try and have these things…Well, we did have the Gladius there. Um basically what we did was we just turned it on with master modes on, and the tuning was there. So, we kind of moving the game towards that for the future like
Watch at 01:00:20 ↗cutting back on those so um a first implementation of that is already available in the master mode testing areas in 3.21 I think um but we're improving the um algorithm right now so that it actually…less punishing um in future Master mode builds uh this actually a current version so as long as you go roughly forward you get the full G's um from
Watch at 00:15:23 ↗cutting back on those so um a first implementation of that is already available in the master mode testing areas in 3.21 I think um but we're improving the um algorithm right now so that it actually…less punishing um in future Master mode builds uh this is actually a current version so as long as you go roughly forward you get the full GS um from your
Watch at 02:18:28 ↗call I wanted to call them out and I lost the name. While we're on the subject of master mode and I go we weren't on subject, we we moved over. So, that wasn't that wasn…very good transition at all. Uh how will QED work with master modes
Watch at 00:15:34 ↗

