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Star Citizen Live

Star Citizen Live: Master Modes

9 December 202200:59:061,514 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:05

    Hello everybody welcome to another episode of Star Citizen live I'm your host Jared Huckabee and Star Citizen live is where we take an hour out of the end of our week and we chat with our cig developers and staff uh talking about the folks and the way that we make our video games each and every week on today's show we have members from the vehicle feature team Richard Tyler and Yogi kladon to discuss a follow-up to their recent citizencon presentation so without further Ado we're just going to jump right into it this week Rich how you doing man yeah I'm Graphics it's great to be here it's Chris that's my first time on here so it's your first time with the new talk show setup right great yeah it's cool amazing Yogi you're joining us from Frankfurt say hi uh well from my work office yes uh practically from Frankfurt not quite Frankfurt but yes hi is it as cool as my spaceship uh no I don't think so all I have is like

  2. 00:00:54

    this little picture here behind me um other than there's nothing Spacey here but you do have you do have the the Pico Yoda show me the Pico Yoda real quick oh well I've got well I've got to be showing this so so there's there's Pico right there's Yoda and they're good friends and they're swapping like clothes and all that so yeah all right so Yogi was showing that up before we started the show um so let's jump into it we are at citizen con this year uh we did we did a our kind of our typical vehicle feature experience uh uh segment where we talk about you know the the evolution the continuing evolution of our flight combat uh and this year we announced Master modes which was a pretty dramatic change to the way that our uh our our single our Single Seed ships our dog fighters whatnot are going to handle in the verse that's currently in testing

  3. 00:01:41

    right now under the Squadron 42 Branch uh without rehashing the entire presentation uh for folks who may maybe haven't seen it uh what is Master modes who wants to take it I'll take it okay so um Master mods is basically our way of fixing the combat in the game but also allowing the ship experience and the ship roles to kind of fulfill themselves um so early on in the combat we tried several things we've seen the community knows about you know we tried to patch on things to help combat to help fix it and nothing really works so we looked at what's the fundamental problem with the kind of combat and the ship geometry that we have in the game right now and the common denominator with speed

  4. 00:02:28

    um but we didn't want to come up with a way which was right let's just blanket cap the speed because if you go too fast it breaks the game um we just didn't want to do like an overall action kind of cap you know because there's still so many things you're doing Star Citizen Beyond combat you know you've spent a lot of time traveling from A to B um and you know the distances we have in the game are crazy you know we travel millions of kilometers all the time in the game I do want to clarify when you say speed you're saying high speed yes high speed too much speed yes because I think from uh from a Layman's perspective from an outsider's perspective you know for those of us who watch racing and watch you know you know combat movies like Top Gun and anything speed is more speed seems to be a good thing it seems to be the thing that makes stuff exciting makes stuff visceral everybody likes you know

  5. 00:03:15

    bobbing weaving through Canyons as fast as possible but you're saying too much speed actually hurts the combat experience yes yeah so if you're traveling very quickly the distances you cover in that amount of time become really large so if you're having a dog fight with someone and you're flying at a thousand meters per second within a very short amount of time you could be three or four kilometers away from your target if you've turned around and then you're flying back towards each other and then you basically repeat the action and you start firing at nose of your opponent and that's not really fun because you don't get you know it makes it really hard to balance it makes it really hard for the weapons to make a difference the different types of weapons we have in the game so the goal for this was to bring the combat closer and to make it much more about kind of outmaneuvering your

  6. 00:04:03

    opponent so if you can get the edge on your opponent and you're trying to do this and that will run each other there's going to be key moments in this where you get an advantage and you can use the distinct weapons you've chosen um you know your special Loadout you've chosen and those things will be an advantage but also be the disadvantages too but we want it to be about those moments where you where you really engage in combat and it becomes about maneuvering your opponent rather than this kind of slingshot kind of nurse on Nurse combat we've kind of been used to and so we're doing this by introducing what Master modes are basically two different operational States for the for the vehicle uh Yogi why don't you tell us what the two operational states are what are the two Master modes so the one state is um basically your your combat mode um we're still like uh talking about

  7. 00:04:50

    whether it's should be like standard control mode or actual just combat mode and this is the mode which you do the majority of your gameplay and like you you're gonna do um yeah all the combat stuff you're gonna you're probably gonna do mining in that as well um and the other mode uh which you swap your ship into is it was called qcm in our in our presentation uh recently we just we're gonna just gonna call it nav mode because it's more it's it's more descriptive name for it um and this one allows you to use your Quantum mode and it allows you to unlock the high velocities but it makes such a very very vulnerable in terms of like there won't be Shields or weapons working during that time and basically that is the idea to watch which just eluded like we're swapping what we're separating these two gameplay systems apart from each other so you can either

  8. 00:05:38

    choose to be like high performant and dangerous or you can be fast right and uh travel and navigate around the verse but you can't do it both at the same time so that's where that's where we are currently right now in the Squadron 42 Branch but like you mentioned before that we've known about this issue for a while we identified this issue you know a while back folks who have been watching our broadcast and seeing you on your shows over the years are very familiar with hearing this refrain that we got to fix speed um what are some of the things that we tried before this that didn't work like like take me on a journey what were the other things we tried to fix before we got to master modes um so we tried like nothing Things based upon the speed of the ship so we tried some super Shields I think at the time

  9. 00:06:26

    and just trying to make the tuning work as well it's like you know we looked at what we needed to get from the ships as well and we just couldn't nothing really felt great in what we were trying to do it just felt like we were solving one problem over here but it was creating another problem over here and and that's and that's the real difficulty with this problem was we had to come up with something what I'm gonna say I solved everything but it solved a majority issues without really causing another problem which was the the kind of loop we got into before we're changing the way the shields work and the weapon and stuff we just you know we were always creating another problem with what we were trying to solve and that's something we really you know we you know we definitely think we've avoided with um you know the master mode I saw somebody I saw a comment on Reddit uh

  10. 00:07:14

    just a day or two ago about somebody was saying that Master modes aren't even in Squadron 42 yeah they're not actively in testing they are in Squad driver too they are actively in testing they are working now yes yes and we'll be testing this for months now um so it's been actively in the game and we've been play testing ourselves on our own team but we've also been testing whether with um you know we've you know we've also been pronounced it you know to the general Studio as well um so we've definitely been in a really good feedback loop and um we're kind of really excited about that because the internal results for us have been really good and really positive just so folks can get a timeline in their heads you know for other folks who who make their streams and their videos anything about how long ago did Master modes how long ago did the idea for master modes happen I think we're talking a good year and a half ago

  11. 00:08:02

    um I think it was we started to really kind of realize we're in that kind of loop of problems and we need a way out of that problem so then we started discussing what can we do um you know the the basic other ideas were like well let's just let's just not go very quick but then it's like well we stop the ATP travel being fun and the speed being fun because the speed is fun it's really important for the general game it's really important for racing as well that ships can go quickly because racing needs to feel like a challenge um so we started kind of just sitting down and going right you know how you know how we're going to make this work because we've got this problem if we limit speeds we've got this problem what's the overarching solution to this um so you said a year year and a half ago was this a eureka-like moment is this one of those things where somebody

  12. 00:08:50

    was just in a meeting and they're like holy crap I got it or was this a a contested issue it was was everybody on board at first or how did this come about walk me through the history of this what was this like when this was coming up it was interesting because we were never going to be able to stop the speed the high speeds in the game so we knew we had that problem and I would say it was a sort of Eureka moment but also we faced some challenges trying to get this through as well so it's kind of like yes it's a really cool idea oh but you know we've got these problems to solve so what was the problem I mean well you had a problem getting Master modes into the game approved is that what you're saying here yeah it was more like just because

  13. 00:09:37

    it's such a major change to the game we had to convince people it wasn't gonna break racing it wasn't going to break man it was going to break all the other systems we had from the game because it's so fundamental to the way ships work because it you know because you were because we literally saying we've got a combat mode where these systems work you know we've got navigation mode where these systems work and it's such a fundamental change to the game it had to be approved by so many people um you know which is never easy you know because everyone is trying to look after their features which is the right thing to do so we you know it was definitely a challenge trying to convince other teams as well that this is going to be the best solution for everyone for the game they have to imagine a part of the reason why it's not immediately into the persistent Universe because it has to go through all this testing with all these other gameplay features you're talking about yeah so is it so it's so it's quite a

  14. 00:10:26

    challenging for you to develop because one is going to Squadron first so it's a single player Focus first and um in terms of getting this through but we've also had to help but also to move to the Pu it needs to be fully to develop for the multiplayer and also due to the um you know and also due to the resources we have to in there we are depending on the dam streams as well um and because of the Squadron Focus the damage teams have been prioritized and it's where this fits within that as well uh what's the testing been like Yogi testing well um as Richard said there was like no no Eureka moment right like usually when we develop like stuff like that we're going step by step in our intuitive processes um it was easy to identify uh that slow speed combat works a lot better

  15. 00:11:16

    um simply by limiting the velocities ourselves right like suddenly like the geometry and so on looked a lot better um so so when you say testing it actually covers quite a lot of time from or from like like checking what do we do with the with the velocities but how do we how do we actually limit the velocities when when you when you go um above boost and so on right because what never felt good was for example just boosting to your maximum uh sem velocity and then being stuck there being stuck in that in that maximum velocity in all directions was one of the problems why combat felt stale right because you couldn't just uh um like like it doesn't allow you any more interesting any interesting tactics so um and so we slowly went and like adding stuff like the uh like the post boost

  16. 00:12:03

    um or the above sem boost boundaries and all that making sure that the Boost is applied in a non-spheric way but uh it's more actually more x-shaped so you you basically when you go when you boost backwards you burn a lot more energy than then you go forward which just uh well which just forces you to you know go to your Target and turn around and and all these things like like we just went through step by step I mean we it's not like we're like uh living under rocker so like we read and and watch YouTube videos of like so many backers uh or players I should say um and and there's like hours and hours of like a dog fighting analysis and like we look for it all and like a lot of these points were actually true so um so we kind of like built our requirement list out of that and then we

  17. 00:12:51

    just try to go there step by step and um testing is basically we have we have testing slots every week um sometimes like last two weeks were horrible in this regard because the bills were just like crashing on some other on some other parts um but I mean this this happens but we just test the game every week with uh with our pet friends so that's like Bayer's team um and then we just went to went to there and we knew we were on the right track when um at some point we were like it was like a couple of months ago we were like just just fighting with Master mods around and um uh one one of the PT guys was critical about one one specific aspect wasn't really important right and then I was a little bit insecure just asked yeah but but do you like the master mode system in general they were oh yes yes of course we like it yeah

  18. 00:13:38

    yeah right so this gives us like enough confidence to know that we're on the right track and like the process itself with the testing works right we just like slowly slowly go step by step to the to the solution that we would like to see that that's some background that that's somehow we got here let's just dive into some of the specifics about stuff um since the presentation folks have had a lot of questions we've seen tons of questions in Spectrum uh and those YouTube videos and the twitch streams that Yogi was just talking about we've seen this come up in conversations and stuff um so one of the big ones that I've seen is the switch between the modes themselves um because it can't be too easy if you switch back and forth on a dime there's no reason to have the two the part of what makes the two Dynamic is this transition between them so let's talk

  19. 00:14:28

    about that transition how long are we talking is the length of time dependent on different ships or different ship types and is the length of time something that can be one day adjusted through the use of components and tuning and stuff what what are we thinking here yeah so yeah so um there is a time difference um it is based but it can also be component based as well because you've got the shields going up and down um because we didn't want you just press a button Doom gun and you're just in different modes because we want the player to make that key Choice when they're in the well you know when you're in the master mode for combat for example we want them to be in that camera because they want to do that thing that they've chosen to do but there's consequences to that and it's the same belief in our flight

  20. 00:15:16

    navigation mode without the shield there's a choice for that that you can go fast and you're just doing your A2B stuff assassins you don't want to get involved in combat so there is that consequence of we can't just press a button in its instant um so you know so if you go from combat mode for example navigation mode your Shields will have to go down and then to go back you Shields will have to go back up but it's not an instant thing and it will vary depending on the uh and and um you know it will variably depend on the components as well um but they had so much tactical choice though it's it's now now during fights uh or during attacks you're being raided by a pirate or whatever you it's not just oh flip a motor and get out you have to just you have to you have to determine when the best time is going to be you have to know your ship and precisely how long it's going to take

  21. 00:16:03

    your ship versus their ship to to make these switches uh and then it opens up the door for tons of customization with the ships between the different components and the tunings and such so that you know we like the you know there are many like it but this one is mine it's going to allow people to to fine-tune their ships and have a reason to do so yes yeah I mean you know and you know and that's the great thing about this is it it gives the play Choice that's you know something we're really Keen for is is like we you know as we prefer the underlying system but we provide the choices within that as well and that's really key for us you know as a gameplay team is players have those choices you know because people play the game for all kinds of different reasons there's some people like to go out there but all you know you know with you know you know

  22. 00:16:51

    um Egon displays for example and they can do that but if they do that the other players are going to know that they're in that mode and they're all guns blazing so it's a disadvantage to that because they're gonna be more aware that that person's in that mode um do we do we know what happens if you switch modes at super high speeds like if you're if you're if you're in nav mode and you're you're traveling at the fastest speed possible and then you suddenly switch over so you slow down very aggressively in your face almost comes off promise expand Style yeah but you know it can be a very aggressive deal and the um well it can be very aggressive slow down from that M Speed you know and that's another thing you know that's going to be a critical choice if you have to do that high speed there's gonna be a reason that you've done that um but there's gonna be a consequence to

  23. 00:17:38

    it I think uh it's actually quite quite interesting because like when we when we tested that first um the decelerations we got were like up to like 50 60 G something like that right so that's obviously nothing that you can survive easily right um but we didn't see this effect because our GeForce tuning doesn't react to like uh decelerations that are taking that short amount of time so basically nothing happened but what we actually want to achieve is like when you do an an unhealthy like if you if you flip the switch too fast and uh maybe even like uh take into account that you might have like ice algae's right then this this is supposed to like knock you out right um but that specific part is not is not in but it is planned so that you need to prepare when you actually want to slow down so you kind of just like single like click a flip and then flop back to

  24. 00:18:26

    sem or so it there will be there will be a consequences for that well again that's part of the reason for the you know switch to Dev focus on Squadron 42 the idea is you can Hammer these things out and you can develop these further there and then when they make their way to the Pu whenever that is you know they'll hopefully they'll have things like what you were just talking about I want to ask about racing because there's been a there's been a rather renewed focus on racing you know we had we added the snake pit in the last patch in 318 we've got six brand new community uh race tracks that are being added we've got the new timers in the in the in the UI and the gateways um folks who uh who follow the public roadmap shout out to Jake uh know that there are changes and improvements to Arena Commander especially the racing

  25. 00:19:15

    coming there so there's there's a lot of new racing stuff coming in in uh Star Citizen nav mode like let's ask a question would are we considering or would we consider a third Master mode specifically for racing something that would get us the speed and the maneuverability without any of the weapons the shields stuff like that because it doesn't seem like I don't know if either one of these ones that we're talking about seemed totally ideal for racing but maybe that's just me I don't know that's a good point so it actually came up in um so um so um you know um you actually commitment about um basically from one of our play tests you know is what you know what happens to racing because the speeds that we were hitting for well the well um the actual space of combat

  26. 00:20:05

    were probably just not enough to make racing feel exciting so and then it's actually had like a fundamental impact on the choices we've made with the design for master modes is to make sure that racing works so we've got boost now which works outside of the actual combat mode um it might work a little bit differently but we're going to have Boost outside of the combat mode now and that's and that's come specifically from racing and the needs of racing you know because I say you know we're building lots of different you know Wells now where you know race as possible are actually doing you know a lot more support for it and now to build it you know officially within the game because it's come from the community you know they're the ones making all these interesting levels out the wells that we build you know and now we're going right we're going to start making this you know as part of the actual game you know so we have to support this and one you know um part of this

  27. 00:20:54

    big process of Master merge was the rules and we want the racing ships to be well relationships you know you know so they're going to be very you know they're going to go very quickly still it's going to be light it's going to be agile but you're not really going to want to do a combat you need a couple more weapons you're probably not going to really want to take them in combat but they're gonna make me but to balance for it is making sure the quick enough to escape but there's still at risks there in combat right so we might get some of what I'm talking about through components and tunings for racing specific ships yeah so right and then the Boost changes yes okay there's a bit more to it though right um because like one of the things um so the the sem mode is supposed was supposed or is supposed to be the high uh the high performance mode that we're in that you're in but like racing

  28. 00:21:43

    doesn't doesn't work well when the when the velocities are too too too low um and they're actually like uh some sequences uh from from from the squadron's team as well and where they want like racing like like structures right so so we are looking at this very deeply um the thing that might probably change or what we're currently testing if there is whether or not the capacitor systems have a little bit of a different Power output so where you can for example regenerate at your Boost pool in sem within you know maybe 10 seconds or whatever right it will take considerably longer when you are in uh in in the nav um but it just like freeze really like a lot of more potential to do fast racing so you basically you you select you want to go fast and have like you know uh take care of your Boost pool or do you want to like Risk going into into this

  29. 00:22:31

    lower speed but then get rewarded with a higher boost uh boost regeneration it will be along these lines this is currently in testing this is actually the thing we wanted to check last week which uh where the bills were busted so uh well like no definitive answer how that will look but we'll figure it out it will just be part of the normal like testing iteration yeah I imagine that the challenge is still going to be the same though that you know the more speed tools you put in the sem for racing people are going to attempt to use them during dog fighting and stuff so it's that's why that's why I guess in my brain it just it seems like oh there's really a third Master mode for racing and stuff like that but yeah I trust you guys are the engineers and the designers it's like that so so far so far we don't don't see that this is necessary what we're lucky we'll do is just like make race a little bit more flaky compared to like comparable bug Fighters because

  30. 00:23:18

    right now for example the M50 and the Pu is a really really good dockfighter this is not intended right um so there has there has to be some downsides to that you cannot be like you know we always have to balance like the defense of offensive and Agility requirements of every ship and you can't have a ship which is good at everything so um and then we'll we'll see how that goes but I would expect that that like the combat effectiveness of racers in the future will will decrease not saying they're useless but they will I mean these are racist these are not like not Brawlers right like okay um so uh since we revealed Master modes and citizen Khan you mentioned you're watching the YouTube watching the the Spectrum and stuff like that what kind of feedback have you seen so far um we did a lot both good um but also there's like there's a lot

  31. 00:24:07

    of questions you know and I think that's the main thing is there's been a lot of questions about how you know how does it affect this how does it affect this you know and what you're doing to you know combat this problem which you know the community you think is going to happen because of combat modes but we've been doing a lot of testing to make sure that we're not just fulfilled you know we don't just fulfill our own prophecy of going right we'll fix this you know so the testing has also been you know kind of outside of our little rebate a little bit which is we don't just want to reinforce our own ideas we've you know we've played tested this on the basis that what a place feeling um you know when they actually you know player Master modes um so that's been a big focus of ours um and I think it's gonna be difficult to answer a lot of the questions

  32. 00:24:56

    um until we start showing it working and we actually show the results because that's what we're really excited about is we're excited about the results from this and what we've seen internally has been really positive um you know things are much closer and the difference which we want in the systems both in terms of components and the weapons on the ship and the style of ship you have and making much more of a difference in those Mo in like in those key moments um but that's just something that we're just gonna have to prove out um now again I can already see the the response to what you just said is well then put it into the Pu and let us see it and let us you know experiment it's going to stay in Squadron 42 for a while um uh just you know so can you do all the internal testing so that it can be very focused we talked about it in the DCC thing so you can you focus on these

  33. 00:25:45

    specific ships and get these done before you have to expand it to all of the ships of the of the Pu yeah and that's the big thing for us is this is a lot of work um so it's like releasing the to releasing the Pu it's a massive feature for us because it changes almost every single component in the game it changes every single ship in the game as well from both a ship performance perspective so to make sure that ship is within its performance window but also it's Health as well um and just how it behaves in the game it does you know we've got we have 100 ships now you can fly in the game and that takes a lot of testing and a lot of tuning to do so you know and also we've got a lot of what the player testing to do you know we've you know we've got to make sure it looks correct

  34. 00:26:32

    so the players understand the master modes on the UI um so there's a lot of work to bring this feature together but you know we've got the fundamental feature together um in terms of you know s42 now it's in there you can change all the speeds um but that's not a very limited amount of ships and on a very limited amount of components right now so to get the Pu is a lot more work because we don't just want to release this like work in progress and say right this is on like five ships right now you know go try it it's just not something we can do because it's so fundamental to the entire component structure we have in the game and you just confirm that there are only five ships in Squadron 42 no oh come on no no no uh just to just to add to this point right um there are also heavy Downstream dependencies because right now most of the master mode UI for example is

  35. 00:27:19

    beautiful Coda art and uh if you ever so-called so-called saw Code art it's not well it's very simplistic right and it doesn't it's wonderful Yogi it doesn't really that works amazing it does respect the Aesthetics that uh certain other people in the company would like to see um so we if we could like it's functionally working right it's um but it's it's it wouldn't be fun at the moment in the Pu because a we only have tuned a couple of ships for it and B like most of the UI or of the of the nice UI is missing so um and there's a couple of other things in the Pu as well which don't add up yet well because for example um travel distances we likely would need to travel um or tune them slightly different for squadrons versus rpu um because on the Pu you're gonna visit like you're gonna freely jump from

  36. 00:28:06

    planets to planets that's not strictly always given in the uh in the um in the frame that Squadron skips you right um so it will be a while until players can can see it but when we're ready we're not like uh like throwing it probably right in we will try to test uh in like within the evocati groups and so on to um get feedback whether or not it's work on the Pu and then do adjustments before we before we release it to the wider public right so it'll be a while before it comes to the Pu we're just about out of time we're going to let you go and and move on to the next half of the show but before we do any last things you want to leave the Star Citizen Community with any last words you want to say last niblets they can hang on to while they wait um we're really excited for this place to get out you know I do a set of

  37. 00:28:54

    frustration here and that's not going to be immediately you know one of the next releases but it'll be worth it um and I hope we can kind of you know keep you know kind of really more ensure more of the actual real world results of this in the game for us because that's you know because we're really excited about it it's just a fundamental amount of work it's going to be is a lot um but yeah you know and it yeah you know yeah you know and also thanks for support you know we do read a lot of the feedback and we do watch a lot of the videos and you know not just the streamers but we watch a lot of videos that people just share in the game as well you know in a pleasure having a great time you know so yeah we do spend a lot of time watching that uh oh I'm sorry one last question I asked you this during the filming we've been several months on I asked you the

  38. 00:29:43

    simplest question like do we finally have it do we really have it is this really it I'm gonna ask you again as your answer changed is this is this it this is everything all right all right so rich Yogi thank you so much for taking your time to be here on Star Citizen live uh we're gonna take a short break and when we get back uh somebody we haven't seen in a while stay tuned [Music] death Construction

  39. 00:30:49

    [Applause] three two one all right

  40. 00:32:10

    comes world stops foreign one

  41. 00:33:19

    shot right now I just heard a piece of information

  42. 00:34:09

    during the break that I wasn't prepared for ah joining us on the show right now uh is someone who perhaps needs no introduction but we're going to do it anyway one of the original founders of cloud Imperium games uh way back when uh Sandy Roberts Sandy how you doing welcome thank you it's been so long I'll give you an e-hug welcome back to the spaceship yes thank you very much I'm happy that I can actually be on it this time last time you were shoeing me off saying go hey no spoilers so okay so the last time she shows up last time she shows up but we were still under construction listen and and if you if you follow Sandy on on Twitter or social or other social medias she's got a rather prolific uh uh uh presence there and she starts taking pictures and I'm just like I'm just like

  43. 00:34:56

    I know please please no picture not before citizens she was like fine but I have to come back yes so now I'm back you invited me back thank you very much fun so what are you doing here you I mean normally you're based out of the LA Studio that's where we work together for for so many years um uh but you're known to travel a lot in your position I am I travel a lot Chris is here all the time so therefore so what brings you here now what brings me here now well what day is it today it's uh whatever day it is yes uh the other day we were we were at the Frankfurt Christmas party okay and I got to see the new offices which are really nice really nice they did a really good job

  44. 00:35:44

    um I don't know a lot of people so there are all there are a lot of news there are a lot of new faces you know we we talk about this how the company has grown to like 800 plus folks and it's impossible to keep up with all of the new faces I I come in and I'm just like yeah I I did not know yeah of course Inez Brian Chambers uh hanas um who else was there oh Todd moved here but but a few faces uh said hello but wonderful offices Christmas party was great and then we went to a bar citizen yeah my brain is yes we flew to Berlin which was fantastic I I think you sent you think you loaded Tom up with a

  45. 00:36:32

    picture before do we have a picture of the bar citizen in Berlin oh wow that's a big one it was it was a big one we had um we capped it just over a hundred people so that we were able to talk to everybody okay right we took everybody's hand I waved but he shook everyone's hand and then we sat at each table we did a q a um we signed lots of stuff took lots of pictures that's really good fun for those who may not be familiar with bar citizens are a wonderful initiative started by our own Community uh to basically gather and break bread and tell tales with uh with other star citizens and then because we'd like hey that's pretty cool you know we if they're local to an office we would crash over the years uh recently this

  46. 00:37:21

    year we started the bar citizen World Tour where we would send cig staff and developers to all manner of places uh you know cities states provinces different countries around the world on different continents uh you've been to you've been to a few of those how's that been the bar citizens World Tour I have well this was actually the first one I've been to in a while okay the original one I don't know if you went to the original one but it was created by myself and Alexis and Ben and that was in 2013 I believe in Santa Monica and uh that was good fun and that took off we did food citizen you came to that that was a that was a a failure sometimes we try things yeah sometimes we try and they don't work and um but I haven't been to a bar City well

  47. 00:38:10

    actually I went to the one in Los Angeles it was sort of in the summer in the South as I say I knew you this hadn't been the first thing I've ever had in the first one also yes so that was the first one I'd been since the pandemic and I saw a lot of La folks I didn't recognize too but a lot I did recognize that's what happens when the project grows I know I know I know it's not it's not just me and Ben and Chris and haddock and yeah yeah I want to go back to the to the to the to the Christmas to the holiday party a little bit you said you were there with with Brian Chambers I heard that there's there's a photo of Brian actually smiling yeah I didn't know that was a thing but but we were posing and I guess uh well posing for the camera and I guess Brian wasn't

  48. 00:38:58

    smiling smile smile smile so and and you sent that to Tom too Tom do we have that I haven't seen this yet a smiling Brian Chambers wow yes well Aaron was smiling because it was snowing they brought the snow for us and uh Aaron had been outside drinking the glue Vine so he was quite happily smiling but um and then somebody told me that the secret to drinking gluvine is to eat the almonds then you don't get some like a furry throat I don't know that was a pro tip it may or may not work I didn't try it but uh uh anybody who chooses to take that

  49. 00:39:45

    advice and uh whether it works or not uh we endemnify cloud and pyramid games rubber Space Industries exactly we take no responses they can attempt such a thing but maybe it works yeah all right so so on your way here you pass through Frankfurt you pass through Berlin yes now you're here though now I am here so what brings you here what brings me here again is the new offices and also a board meeting I'm on the board um so that's that big quarterly Gathering where I see all the important people come by and they're just like you can't stay in the other room and I'm like okay I'll stay away don't scare the board members yeah of course my daughters joke that it's called bored for a reason but um so if that's why I'm here so that's the big quarterly thing that happens and

  50. 00:40:32

    it's it's here in the Manchester office it's here yeah um now we haven't you talked about the Frankfurt office The Venture service we haven't really shown any of this uh of this yet because you know we want to wait till it's totally dialed in and everything and all the amazing wall art is up and everything but uh because because you've been and I haven't give me your impression of the Frankfurt office what what is it real is it really I've seen photos of these weird pod things that you can sit in they look weird but they're not weird I I sat in one and they're they're like sound proofed little very comfortable meeting rooms and you you sit you can sit with somebody and take a meeting I went into the meditation room uh and took a nap

  51. 00:41:22

    they have these sort of banana boat uh cushions but you can also do other you know it's relaxation room play music do all kinds of things and I saw on uh you again we're in reference for Twitter I saw on your Twitter yesterday uh you took a picture of Benoit in the the new sim pod uh Sim rig that we had that we built here in Manchester that's really impressive that you built it well no Benoit no we uh I stood around and made snide comments while he built it but oh but that was impressive because I feel like I just saw him in Frankfurt yeah he did it in a day he did it in a day yeah oh wow it's Benoit yeah of course of course I saw that I saw the guys having a having a try I wasn't I wasn't too game to have a try there's so much going

  52. 00:42:11

    on I was just always afraid I was going to kick the pieces and lose them so we have you here I know we've been you know catching up and stuff like this but it is our 10th anniversary this year I'm a sucker for the history and stuff when when folks have a question here about something from yay old days they usually come to me and ask because I've been here for as long as I have now you're one of the few people that have more tribal knowledge than I do you know we're back I want to ask you about that first day because this is a conversation we've never had the first the first day the first day you know October 10th 2012 you're at GDC in Texas I don't as in Austin what was that day like because because

  53. 00:42:59

    you know you and Chris and ortwin and and like I said a small handful you know haddock and stuff have been working internally it's all been a secret at this point uh you had the contest thing over but it's all been a secret and this is the day you're finally gonna unveil this to the world what was that like tell me a story yeah I mean you know I was talking to John Erskine in Frankfurt at the Frankfurt Christmas party and and we were saying when you're really doing it when you're really in it it's just so there's you're just on on high alert it's it's like the lead up to the October 10th there was so many balls to catch and plates and spinning in the air that I mean we just didn't know we

  54. 00:43:50

    thought it was going to go well but we weren't sure um I think did I tell you Chris was singing like Chris is not a great singer but he called me from Germany spoiler alert um he called me from Germany and you know that song Big in Japan that he was singing big in Germany badly because all the journalists had brought old Wing Commander boxes and they were raving about the Prototype and he thought well maybe we have something maybe it's going to be good right because Sean Tracy Hannah's they all thought it was good and I'd seen the Prototype I thought this this is something but you never know and uh we set up the website and I was doing everything at the time I mean

  55. 00:44:39

    everything um that was his personal assistant a meeting organizer dealing with publicity the marketing department yeah everything I booked Chris into a broom closet in London we're on a budget um and of course when he got up to give the the speech at GDC in the presentation and then we launched the site it crashes well and in what would become the Hallmark of Star Citizen for a few years yeah I just was like oh my gosh it was in that moment I thought oh my gosh it's over it's so done um you can laugh out laugh at it now but I I imagine in it on day one it was hot it was horrifying it was all that work and then you're thinking oh my gosh and you're thinking people are going to go

  56. 00:45:27

    away and not come back because the world's so fast and fickle but yeah the first one and then it just sort of snowballed from there it kept going so we we have a you say snowballed from there uh I've got a couple I've got a couple of stats here I want to see if I can if I can pull this out from the chat so I mean we we now of course we've talked about how the company we were mentioned the company has blown up to five studios around the world 800 you know employ 800 plus employees uh I know there's I think I had a number here about how many uh star citizens we have but there was over 36 million hours played in 2022 alone not not over our life from 36 million hours played in

  57. 00:46:15

    just this calendar year the one that we're still not done with and it averages to something like between the players and the things that's an average of three hours of play time is it a day we're at 44 million oh okay come on there's there's literally I was reading the old message and they're like no it's changed uh so so three hours a day uh uh at 44 million hours played this year so far so yeah it's it's you know not bad for a game that this vaporware I know I know I've played it with the girls are we not supposed to say that you're trolling yourself yeah yeah but I was telling one specific person on Reddit uh I see I say um yeah I play with the girls I I'm I'm

  58. 00:47:03

    not that great they always they're so good I'm terrible I I yeah I do all the dumb things and they then Mom you don't do that you got to take your helmet off before you eat a hot dog I mean they're just you know of course one of the one of the dirty secrets we don't talk about is that very rarely are the people who make a game really really good at the game that they make I think there's this weird expectation that if you that if you're involved in the creation of a game that you must be this excellent player at it but I've seen more people you know not just I'm not talking about Star City specifically I'm talking about any of the places I work blizzard whatever it's it's you spend all this time making it and then you actually sit down and try to play it and it's like they're different aptitudes they're dramatically different aptitudes so yeah I I was I was hopeful I I when I

  59. 00:47:53

    got into uh that Sim rig that Benoit uh built I I completed my first race at New Horizon Speedway ever look at you not really impressive oh I guess it depends how how you did it too ah so yeah so so so so so so we were we were also so what would you I think you'd be referred to you as what would you call yourself you were you're there you're part of the the OG group uh we were having this conversation is this Original Gangster oh gee what did you call that the Old Guard the Old Guard yeah the original guard yeah I don't know but but yeah those those early days of of setting this place up uh I mean world record you know right off the bat not too shabby not too

  60. 00:48:43

    shabby for a you know for a team of only a handful of people back then yes I mean so busy I used to answer customer service tickets too I remember yeah I was I was talking to Tyler about that in the live stream I gave people my personal email on facts on Thanksgiving and got two and a half thousand tickets definitely the worst leak any of us here in this building have ever been a part of yeah so uh we you know organized the citizen cons the first one we didn't even have our own let's talk about the first season the very first season on 2013 that was in Austin that was in Austin at the Alamo and then the after party again I was on a budget because we really didn't spend marketing

  61. 00:49:32

    it was a lot of community and a lot of just putting it together yeah so there was nobody there like we didn't have our own venue we were sharing it with some Finance guys who were like well what Star Citizen and of course we had some some backers there and so the person is half video game players and yeah half accountants yeah it was a interesting party so yeah the first one and then we had a couple in um why do we have the other ones oh the Manchester one with the Concorde plan yeah yeah the Concord plane that oh my gosh so so that was my that was not my first one but you know first one in when I was inside and I'm I'm there I'm monitoring a chat remember chat roll who

  62. 00:50:20

    remember anybody yeah I remember Cheryl and watching watching people go crazy they built an enormous spaceship Court but it was already there yeah but yeah no it's this isn't going to start as obviously started very small you know it has grown uh commiserate with the project uh all the way till 2019 which was our our biggest one yet here in here in Manchester look at this the um I'm just gonna do I'm just going to do it so that was our last one that we've done live that was 2019. uh obviously we didn't have one in 2020 it was the pandemic we had originally had one scheduled that year for Los Angeles uh that you know but the city shut down uh in 2021 and 2022 we had virtual events

  63. 00:51:10

    uh internally we call it digital system which is why I said DCC twice in the thing in case people were like what is he's talking about DC it was an internal sorry it's an acronym it's not one that you're meant to hear but I said it twice and I figured I'll explain it it's been four years you know since well well it will be next year next year it will have been four years since we had a live event is there anything you can tell us any Sunshine any hope any yeah but you're like setting me up well I figured I figure that they can't get mad at me if you say if I say something you say something if I say something well there is something happening in my hometown not Hometown I mean where do I live really but Los Angeles Los Angeles yes we are going

  64. 00:51:59

    to go back into a physical citizen con you know next year next year 2023 yes uh anything like a date any day eight dates oh you see I'm not Chris but soon TM no um in October but I don't know when in October but we will do a physical citizen Con in Los Angeles in 2023 in October yes all willing and the world doesn't explode or Los Angeles decides to do something really weird yeah no I'm gonna I'm gonna do some space dead here for this just okay so hi everybody uh you just heard that citizen con 2023 has been confirmed for Los Angeles in

  65. 00:52:46

    October of 2023. there are probably going to be some of you who want to rush out and buy plane tickets and book hotels and such like this I'm going to ask that you hold on that you that that you remain calm and stuff like this we don't know if this is going to be the beginning of October the end of October remember the last physical citizen we had was in November these things are not entirely within our control there's the venue and when what what venues are available and when they have schedules and then you know all the different third party vendors that we have to hire in order to put on a big thing so without knowing that we are shooting for October but if it ends up being November 3rd or it ends up being September 30th or something I would just encourage you to please hang tight don't book any plaintiffs

  66. 00:53:33

    unless you want to spend a month and a half in La which I can recommend you go to Disney World you've got a lot you know Universal there's lots of things to do but hang tight this is this is more than I expected to get uh today so so uh so yeah that's that's exciting though I'm yeah what we are doing bar citizens again I'm pretty sure I'm pretty sure that the world tour is kicking off again in January that too is that a spoiler am I just okay so so the bar citizen World Tour 2022 as we've been calling it yeah is going to continue next year I think so I I heard a rumor that uh the one that Chris and I went to was the last one for 2022 but we're kicking off in January the 2023 tour all right so we're kicking off our citizen World Tour 2023 yes um and then Chris and I we're you know

  67. 00:54:23

    we'll try to make it to a couple here and there I'm not sure which ones but all right all right I'm I'm a space dad again uh uh okay yeah don't go booking every single exactly so uh The Wave Bar citizen world tour works uh you guys decide uh where to have them you can go to barcitizen.sc uh you can announce your bar citizen uh you you can coordinate your own and be sure you let us know uh tag us on social media submit uh tickets whatever your communication method of choices uh but remember that while we would love to attend each and everyone that simply is not a logistical a possibility so uh so let us know try to give us as much time and notice as possible uh don't be like hey I'm doing

  68. 00:55:10

    a bar citizen next Thursday and you know in Spain can you make it try to give us as much time as possible and remember to work with your event with your venues remember to let the venues know uh when you're playing them and everything so that everything is nice and copacetic and everything so that when we fly people over everything works and everything is awesome uh but yeah bar citizen World Tour 2023 I hope can I get can I go to well I only went to like one this year can I can I go to more I can go to one oh Jared you're gonna be at some of our citizens be careful what you ask for I want to go to I want to go to oh wait yeah are you really wanting to say this on camera um I've never been to Italy oh okay I'm I'm Italian somewhere my grandmother was a time I've just never been just if anybody's out there doing that go ahead Italian Community

  69. 00:55:59

    uh yeah so that's pretty much all the time we got is there I mean yeah I'm gonna I'm gonna I'm gonna I'm gonna do I'm gonna do a close here but I feel like the last word should come from you so I'm gonna so prep you you think about what you want to say to the community here in a minute uh for folks watching home uh thank you for joining us on this week's uh Star Citizen live uh it was great to have uh uh rich and Yogi on be able to reschedule uh their re their previously canceled show uh because I got plague and when I thought it was great to have them back and then of course Sandy here uh beginning to share memories from from day one of Star Citizen back in 2020 12. uh remember if you haven't check out yesterday's inside Star Citizen it was a continuation of

  70. 00:56:47

    the journey to 4.0 initiative that we began at this year's citizencon these these presentations will continue throughout the next year as the journey to 4.0 is one that's that's uh long and fruitful and is bound to be filled with twist and turns so we'll continue to have presentations and uh showcase uh future developments for the four point x Branch throughout next year in place of some ISE episodes and then uh come on back here and then come on back next week for our annual inside Star Citizen year in review 2022 where we look back at everything that not everything but most of the the big highlights of the star citizens year and a look at what's coming in the upcoming 318. so for Rich and Yogi I'm Jared and I'm gonna I feel we got you here old school

  71. 00:57:38

    Sandy yes take us home uh this year I'm right here right here I do want to thank the community for their support over the past decade it has been awesome and it's been an incredible journey and it still is an incredible journey and the staff every I mean a lot of the our fans are also have become staff like Jared um and going to the bar citizen the the passion and seeing Chris speak to everybody and and I'm I'm terrible I'm going to start crying again it's the worst I'm the worst it's it's I mean it's incredible I I am so proud [Laughter] so thank you so much for the support and

  72. 00:58:30

    we will see you around the verse didn't even have to practice that that was so good that was terrible

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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