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Roberts Space Industries · transcript archive

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15 moments across 6 videos

  1. game servers into the database and um you know that sort of thing uh we also have uh the general instance manager which is um essentially in charge of spooling up and shutting down game instances and managing game sessions okay

    Watch at 00:05:49
  2. service that that that this the service is always available no matter no matter what so we'll have multiple instances of a particular service up at any given time and if one goes down there's another one available…load balancing aspect would be um just to distribute Pro nope across multiple instances of a particular service definitely want to apply the uh the the mega server um you know methodologies you know where you have a single login and just

    Watch at 00:25:13
  3. hole through something that's significant asset and geo changes also performance issues yes so like for the ships for instance release is called damage maps which is allows us to use shader tap to get really cool procedural kind of damage

    Watch at 00:34:47
  4. auto pilot of your ship will be sort of taken over and they'll land it but you know for instance so there certainly would be a level in AR cor that you're above like you can fly over Los Angeles

    Watch at 00:07:26
  5. things you know being destroyed or stolen by other players and there will be a black market so for instance like a ship's a good example of you know you kind of need to transfer title to sell it pretty much

    Watch at 00:17:07
  6. implemented into into the yeah it's it's inextricably linked to the uh the players movements for instance you've got um footsteps and Foley sounds that are that absolutely tied to the velocity of of the movement of the player

    Watch at 00:00:50
  7. also uh we've been talking about ways to link that directly to the ship a bit better uh for instance currently our health is just assigned uh open the The Hornet and I say that it has this much health

    Watch at 00:51:08
  8. star map was Final that we were discovering things in the right order because I think there was a couple instances where a system that was really far away had originally been discovered much sooner than was humanly possible so yeah

    Watch at 00:42:41
  9. pure information whereas we've already kind of established uh more flavor text based information like the galactic guides for instance definitely have their own tone to them when they're describing these planets and systems versus what you would expect from

    Watch at 00:47:34

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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