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Roberts Space Industries · transcript archive

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28 moments across 14 videos

  1. that the the tech behind the way the hangers function is actually an an it's it's an instance Interior right which that this is the first use we have of the instance interior system but you can imagine what

    Watch at 00:08:52
  2. about it it's a bit weird and then when you request your ATC Gateway that's when your actual instances is moved into place so you can exit and enter and so that Tech will be will be able…that with uh throughout the Universe you know for a lot more more things for for instancing interiors which is super key for a lot of the gameplay we're trying to do all right so we are 10 minutes

    Watch at 00:09:43
  3. just going to actually work on one face and i'm going to copy it around in instances so i'll sort of explain that that's a very common thing when you talk to artists as much as i have they…able to make changes oh you know what speaking of uh working smart i've not actually set them as instances so just to demonstrate for that

    Watch at 00:03:17
  4. long-lost existence everything is that the common word that we use in our field is a thermal so these instances are just instances they come and go all the time no one touches them they decide to question their own they

    Watch at 00:49:11
  5. main differences obviously being uh protection versus mobility in on foot and then in Flight um and what so for instance like you know the hunter say we've got a light Hunter we've got a medium Hunter and two Heavies

    Watch at 00:24:06
  6. bits of armor get you exactly what you want you know for a very specific situation but um like for instance we we're going to have you know these full suit um kind of features um so like there

    Watch at 00:52:40
  7. better idea we really think this other direction is somewhere uh better to go uh there are many instances of that

    Watch at 00:17:05
  8. gunny thing that was instance it was it was essentially Arena Commander you could say it was a simulation kind of thing this is obviously not this is in the Pu was there a consideration of of making the new player experience

    Watch at 00:43:04
  9. guys for instance uh you guys and gals are focused uh primarily on locations uh the new upcoming Louisville 2.0 the the derelicts uh that have been uh vastly improved and making their way throughout the Stat system uh to that

    Watch at 00:32:51
  10. going to have to use this system and say okay what does everybody want out of it like for instance in this case the research network uh all the future search containers you know the fuel power and stuff like that

    Watch at 00:44:41
  11. more for for for tony but we'll try it here uh will there be any additional quanta instances uh for more commodities in 317.2 uh not right now um i mean the the main goal for us was just to kind

    Watch at 00:17:57
  12. that um i want to remedy you know soon just because we are moving towards a lot of these um instances where we want to dynamically spawn the you know the the fresh derelicts that or the old derelicts that we talked

    Watch at 00:29:19
  13. cool little way of like uh kind of addressing you know how you want something to be and then instancing the meshes so that you can make changes on a larger scale so for example if we've got all these placed

    Watch at 00:42:28
  14. back end that we need to address is it something that i've done wrong right in this instance i'm almost certain it's something i've done wrong um that's actually a good thing that's an easy

    Watch at 00:47:27
  15. these guys weren't sitting down here being lazy might give us a demo but they're not in this instance yeah adding in a lot more of that

    Watch at 00:49:00
  16. planets to see what resources are on it like life forms percent of oxygen water weapons uh or weather for instance and collect that kind of data before we land on it uh so can we start with this can we star

    Watch at 00:43:22
  17. details um through pom uh this this is one of the sort of few instances that everyone on the prop team uh jumps with joy to get to do where we get to make something completely unique with a high

    Watch at 00:12:03
  18. guarantee them it's not related to the hardware uh how how much storage space is needed for one game instance it's the same way that like when

    Watch at 00:24:15
  19. providing feedback you know so it's a critical part of our process in developing features we're actually two instances where there's really helped as was with the edge working in to look ahead work where we write pretty early

    Watch at 00:16:10
  20. important for this. You guys, you know, you got keep reporting them, keep giving us the specific details of your instance

    Watch at 00:19:24

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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