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Roberts Space Industries · transcript archive

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30 moments across 20 videos

  1. passing people to each other when they when they go through zones that will get loads more into an instance and then the next and that with the first one we play and then at that point I think people start having…talking 50 people you'll be talking like hundreds of people playing together in areas then or in one instance and it's all systems you know passing back and forth and then the dynamic side will then be built

    Watch at 00:30:30
  2. something like that so perforce is a revision control system that it's a document repository in it in instance where if you think of it like a library you check out a file to edit and then you check that back

    Watch at 00:43:40
  3. they power up and try and try to take off out of all things being equal probably not but for instance if this came and tractor beamed a dragon fire and x1 or an ox that's going to be significantly harder

    Watch at 00:34:16
  4. Josh we talk about this all the time with zing yeah that it will handle pretty much every kind of instance where a ship or even the player will come into contact with like any kind of particles or whether that kind

    Watch at 00:08:12
  5. server machine is going to give us basically a nutshell so he was ability to put everybody one instance and what happens is is is rather than have one server could right now we have a server which basically controls

    Watch at 00:27:18
  6. help our backers who are watching understand what types of questions you guys can actually speak to for instance opt in on the show we get a lot of design questions how will this work how will we being able

    Watch at 00:02:31
  7. even just outside of a singular location if if I had a two to three hour play experience with instances and I've gone to this location I've gone to this location I've gone to this location it's very

    Watch at 00:36:54
  8. like I guess I don't understand the question it doesn't do they mean in World of Warcraft for instance you can't identify her yet if you strip that your orc at his orc and his organ

    Watch at 00:21:10
  9. know something like the scythe is very clearly and like this well something like the star runner for instance you know is immaterial asymmetrical you know to a lesser extent yeah the the star runner is is almost symmetrical with very minor

    Watch at 00:42:07
  10. easily it broke this is a massive improvement and you can kind of tell that from for instance making the the white module versus the red module like that was added relatively painlessly I think

    Watch at 00:45:46
  11. real soon I've KX I think I figured it out yeah so I do need to have like for instance trigger to read and that needs to be in double and linkable and trick to white Thunderball in like a moment

    Watch at 00:49:03
  12. able to add components like this after the fact to other ships probably not unless it's in the instance where you're swapping we provide multiple room options for a ship something like the retaliate yeah internal rooms yeah much

    Watch at 00:33:34
  13. things that this comes up quite frequently any time we introduce a new ship to star citizen for instance subscribers always have access to what we call the subscriber vault where they can see a selection of the concepts that weren

    Watch at 00:34:02
  14. instance I to be able to travel you know in sync to places when when with our in 2018 we kind of restructure things into feature teams you know and then this team works on this and then these teams are together

    Watch at 00:08:33
  15. friends like from the main menu is handled by our back-end guys in Austin are writing it the general instance managers like this big piece of code which gets people into servers the Jim yes if this has been talked about

    Watch at 00:26:29
  16. rivets they're currently still in your hangar three answer max the freelancer miss to the freelancer der for instance the freelancer max has a resource footprint equal to the idris so a backstory on those I might said this before

    Watch at 00:28:32
  17. consideration of for instance the basic knowledge of zones and also just basic movement in animation I try to think of it but there has been times when I just was like you know what I just want to put this thing

    Watch at 00:44:04
  18. question of prerequisites it's we've got content teams that are you know designing you know like for instance let's just use clothing as an example you've got the character art team who can you know they

    Watch at 00:15:08
  19. really want to let's say you're in a hurry you you don't or for instance you don't like to roleplay you don't like to go into the item you can go to the item kiosk

    Watch at 00:18:22
  20. that comes into play sometimes you know we live with our own ships it's like when we like for instance when we did the silhouette of we revealed the silhouette of the origin 100 there were there were there were people

    Watch at 00:50:00
  21. shoot and we do have on the user stories couple of speeding you know a couple different speeds so for instance the sprint speed so that if you hold down the sprint button and and are executing that I think that gets

    Watch at 00:46:53
  22. well while people are running I think you could yeah yeah you know we've been looking at for instance signals and things like that right things where you know emotes emotes is one of those things within within an MMO that

    Watch at 00:53:30
  23. design piece that's going up later it's exclusive to the hundred series but it's not the only instance of that technology in the universe other ships have their own version of it like staff errors naturally have the ability

    Watch at 00:39:17
  24. migration so for two systems they're always going to work all the planners for them to work like separate instances so the servers for one system and the servers run over the system will be completely disjoint and won't communicate

    Watch at 00:18:11
  25. game play systems in the persistent universe that come online. I know a lot of This This goes to, for instance, the Carrack. A lot of people, you know, "Where's the Carrack? Where's the Carrack? Where's the Carrack

    Watch at 00:53:56

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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