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Roberts Space Industries · transcript archive

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139 moments across 83 videos

  1. from one instance to another um exactly which one he's routed to and so one of the you know enhancements that we're going to be making available in version 2.0 is going to be the ability so that when…Ator it will show you your destination but it will also show you the different instances within which you have other party members or friends so that you can select which one you want to go into so when you go into

    Watch at 00:10:46
  2. that it's going to add the ability what we call gym routing. And basically gym the generic instance manager is the service that you know sits in the background and it keeps track of all of the different instances that…know across the entire universe. It also keeps track of, you know, which players are allocated to which in which instance and it controls when a player wants to move from one instance to another um exactly which one he's routed

    Watch at 00:42:04
  3. comment on how Dynamic battle instances will work if a battle instance becomes too full will the instance be split into two adjacent instances in which players can Traverse between invisibly how we are currently planning to build the infrastructure

    Watch at 00:33:42
  4. gameplay there are things the players can do that will sometimes cause the instance again a bad state that we can see that in graphs and we can kind of predict that and fix that before we can make an instance…players aren't affected as much as possible so what would happen is we'd identify an issue so for instance the that first day on the 23rd there were asteroids popping that was actually an environment mission that was spawning

    Watch at 00:50:26
  5. have their own forums that means that you're you now have to support 30,000 different Forum instances and so we went to Chris with the plan to build a new Forum engine that we could replicate…orgs because most Forum engine will allow us to do one instance but we needed it to do 40,000 instances of forums and so uh we came to Chris with this plan we designed a for engine uh to be modern

    Watch at 00:12:15
  6. that it's going to add the ability what we call gym routing and basically gym the generic instance manager is the service that you know sits in the background and it keeps track of all of the different instances that…know across the entire universe it also keeps track of you know which players are allocated to which in which instance and it controls when a player wants to move

    Watch at 00:09:58
  7. want to uh do the best fit. But you can also see, well, you have three party members on this instance and you have six friends on this instance and you have 14 friends on this instance. Which one would you actually

    Watch at 00:42:51
  8. expect to happen as you fly into the coil so that could be things like turbulence on the ship for instance it could be VFX it could be like localized particles that start to ramp up as you get close to this…work that went into these visual targets and that was separating scenes out and then saying okay well for instance the Star Ferry wreck which is something we saw in the live stream we took that as a location and said

    Watch at 00:23:12
  9. ship and for those that you don't know the hierarchy is basically a parent child relationship uh for instance it's like your hand being a child of your forearm your forearm being a child of your upper arm same thing…ship we've got all sorts of hierarchy structures where things can Branch out and do their own thing for instance with the landing gear the foot of the landing gear is going to be attached to the ankle of the landing

    Watch at 00:21:24
  10. instance, the room connector is connecting a room to outer space. So if I open this door, the oxygen levels in the room is going are going to drop. And if I walk into the room, we can get some debug output…connectors. Now, having a system like this is really nice because it allows for more emergent gameplay. I could, for instance, close this door and close this door off and keep the pressure uh or keep the depressurization localized to a certain

    Watch at 00:05:52
  11. door will close again. What's nice about this is it allows us to have self-contained behavior. So, for instance, in this case, a proximity sensor, which then can be hooked up to something else to build up a more complex…into an area and a door opening. But we can hook up the same proximity sensor to anything else. For instance, I could hook up the same proximity sensor to a trap that maybe opens a door and sucks out somebody into

    Watch at 00:09:52
  12. know your request goes to the backend servers and the matchmaker is taking a look at all the game instances that are currently running and tries to do a best-fit match you know for for your group to join a game…there's no game mode obviously then you know the the general instance manager will pull a server from the open pool and assign you to that and then other players will be matched to that over time like a third generation

    Watch at 00:12:15
  13. number of players that can fit within a given map we have some core back-end technology you know multiplayer instances and our corp capped it at 25 players per for instance but we're looking to increase that over the coming

    Watch at 00:24:48
  14. talked a little bit about it and I think it's worth revisiting which is the new instance manager. So, the generic instance manager has been worked on by the Austin network engineer team and it's a very big core feature

    Watch at 00:23:38
  15. rubber banding then it did take up a lot of our time to kind of it was one of those instances where like the whole company had to kind of work together on that one cuz it was not just…root of it it all got fixed up in the end but it was one of those instances where like no matter what we tried to do it was just hanging around but then I don't know probably

    Watch at 00:07:16
  16. first have to see that the project has actually don't need all the flexibility that entities provide and for instance the projectile it's a very simple logic they have very simple physics and a very simple rendering so to optimize

    Watch at 00:06:39
  17. system so for instance I can see on larger capital ships where we have a large gun and that we probably need a more complex projector at least put some geometry on it so all in all the projector monitor shouldn

    Watch at 00:08:18
  18. share things that will give away the story so for instance other chapters we don't have chapter descriptions because it would definitely give the story away so sorry if they're a bit generic I mean we've we've actually

    Watch at 00:09:51
  19. something I feel really strongly about but of course is it ongoing business we have some other needs like for instance marketing yeah well squadron 42 we're now sort of on the downhill ramp we're now 18 months away looking

    Watch at 00:15:36
  20. finishing touches previously when we show there was some work and progress stuff the statue for instance that I've been looking a lot better and they've been doing the final materials as well as that they've been working

    Watch at 00:05:02
  21. takes us an estimate trajectories and make decisions and soon enough time to you know not have everything like for instance miss getting out of three four at the end of the year so is there any silver lining

    Watch at 00:09:52
  22. lobby service which will replace the current chap implementation currently the game only has a server chat which is per instance and so this lobby service which is attached to group system will be able to provide chat in different settings

    Watch at 00:07:48
  23. drake ship now during that broadcast we had designers and artists ponder multiple explorations of several different ship concepts for instance

    Watch at 00:19:47
  24. same however there's some key differences that we need to take into account for the shop so in for instance displaying price as factoring stats

    Watch at 00:08:30
  25. elements so for instance a mission objective that comes on would flash on the screen for maybe a second and then that would tuck away in the direction of where you have a persistent note a objective list on your on your

    Watch at 00:12:33

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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