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188 moments across 73 videos

  1. javelin Bengal or even bigger behave similar to the space stations and exist in all instances at once or will they get matched into a single instances somehow well it sort of depends um but the very biggest ones that…fight over and take over uh potentially will be um sort of persistent uh and therefore will not be instance in multiple Dimensions essentially which is kind of what happens uh when you instance um so like if you own a Bengal

    Watch at 00:09:41
  2. similar to space stations um but like I said space stations don't exist in all instances they space stations just exist in one instance but that in but that that instance can't be sort of copied…know leaving Earth to go out to space uh well we obviously can't have thousands of people in one instance so in that particular case you know say if we had 100 people per instance that we could manage which

    Watch at 00:10:29
  3. between the different clients to the server which will enable us to have a lot more players in any one instance, but you know, even in the best case, you know, we're sort of thinking we could potentially…people in one instance. So that's not the same thing as saying EVE Online that you know, gets a lot more than that because they have a much slower pace cuz we have to simulate it at the sort of fidelity

    Watch at 00:21:06
  4. next question uh comes from uh kerus maxamillion who asks you stated that all parts of the universe will be instanced with Max amounts of players being inside of an instance and many instances of the same space can be generated…same time how will that work so people and their friends always get into the same instance to work as a team all right well so I touched a little bit at the top of the the the um you know this

    Watch at 00:17:46
  5. glass and stuff like that and the next question comes from Silent Ru who asks if I'm in an instance and decide to jentis and my carg go out of sight before I enter combat but nobody survives what happens…cargo well what's going what what will generally happen in the instances is they will persist for a small amount of time but if there's no one in the instance at all like you've you've died and everyone

    Watch at 00:04:52
  6. together in the same instance server and it has a whole set of criteria when it does that matchmaking so uh a large part of it is the friends list so who's your friends is trying to match it with your…case that you're in an area that there are more people than can fit in any one instance because if there's enough people just for one instance everyone would be in the same instance uh uh you know with

    Watch at 00:09:42
  7. made all right next question comes from torian who asks as more citizens try to join Port alisar the instance fill up there's no space for additional players will there be more slots in the instances around Crusader in the future…assuming um that whether we're talking about the actual instance itself in terms of the fact that now we have 24 players and whether there's space for the ships or whether we're going to get above 24 players

    Watch at 00:17:02
  8. will ship parking work in the PU? Will there be landing on instance pads? Will our ship be pulled into a parking hanger after we land in order to make more room for other players? So, yes, we will definitely be landing…instance pads in uh the PU. So, you'll get landing permission and then you'll fly down to the planet and there'll be a pad that will be assigned

    Watch at 00:14:33
  9. cores so it's about 16 actual physical CPU cores and each one of our um game Ser DG s instances runs four logical cores so two two physical cores and um if you just decided no we're not going…eight instances on this one physical server we're just going to run one instance right there and then you would be 8 * 24 so that's a you know

    Watch at 00:19:27
  10. instant separately and I think that's what the question is and the answer is no so inside one instance which would include spaceships flying around or any FPS elements happening inside at whether your EV aying or whether you boarding…ship that will all be in the same instance now we'll probably got some network optimizations that we can have in terms of players aboard ships versus ships in the system and we're still going to be working that

    Watch at 00:10:57
  11. planets are um you know, not uh you know, the space around them isn't uh unique. It's usually instanced. So if there's a planet and you got you know I don't know 50 people in orbit…limit is 50 people in an instance and the 51st the 52nd person comes into orbit they get put into a second instance around

    Watch at 00:11:22
  12. place where the navigation satellite is when you enter it as a player that particular area itself would be instance just for you and there would probably be NPCs that would be there that could say attack you or whatever like pirates…something but you getting to fix that navigation satellite since you took that mission which is an instance mission would be just about you. So we'll sort of have both in the world. It would sort of depend on what they

    Watch at 00:05:35
  13. damaged during combat. You know what's cool is because you know each one of these items needs power for instance to operate and sometimes needs other things like I was saying it needs um say you know CPU um cycles…perhaps it needs uh you know like for instance if you have a you know life support like you're on a ship well you know we have like an oxygen pipe and that would come from the life support unit

    Watch at 00:04:56
  14. know like for instance you guys connect to Crusade right now and results from that will be pushed back up to the universe server and then that will sort of affect things like pirate counts and stuff like that so if there…Pirates on the universe simulator when you go back and fly that area back on the local game server instance um no longer will Pirates be a potential um you know

    Watch at 00:08:06
  15. performance things to figure out like how many NPCs we can have running in the same sort of area or instance as well as how many players can run in the same area instance so we wouldn't want to have sort

    Watch at 00:14:35
  16. ultimately have you know hundreds if not thousands of people all simulating essentially in the same instance um and then your real limitation is more about the client and what the client can render and see on its side…think uh ultimately better solution than what we talked before which was sort of much more uh sort of instance on top of each other and you can only see you can only ever see you know 30 other people

    Watch at 00:21:51
  17. know someone's flying someone's in a turret and someone's running around putting out fires for instance so um so you know likelihood is you'll last more than one to two minutes if you are doing that okay next…sphere or space sphere where you sort of see the nebula and all the stuff that like for instance you can see now in Crusader you can see in um the arena Commander modules and have that sort of dynamically built from

    Watch at 00:12:55
  18. explain what kind of behavior would be seen as griefing in Star Citizen you mentioned putting Griefers into instances together but what Behavior would flag you for that and what and would that behavior eventually get you banned well I mean…that don't quite understand how to play yet or the system and taking advantage of them so like for instance if someone was uh hanging you know right on the edge of the green zone and when a new player flies

    Watch at 00:14:29
  19. area as shown in the social module and there was talk some time ago about a thousand players per server instance, how many landing pads will be on Art Corp? Uh how will selecting those pads, landing, and keeping those pads occupied…until there's a clear pad? Don't think there was ever really talk of a thousand players per server instance. I I know we've talked that we were hoping to get somewhere between 50 and 100 players ultimately

    Watch at 00:19:19
  20. have much more ships uh flying around. Uh so there wasn't really ever talk of a thousand per server instance. There was uh talk um you know which is a sort of longer range goal about the possibility of getting multiple…servers to work cooperatively together on one sort of big area instance and split it up. So if that

    Watch at 00:20:07
  21. going to be instant so there won't be a fact of other people running around your hanger in another instance it'll be like you'll only be able to fit so many people in your hanger and they can join…working and doing things that will all make this stuff have a lot more players um all in the same instances longer term so we're playing around with some ideas that um we can do back in the cloud infrastructure that

    Watch at 00:04:48
  22. rest so um but you know definitely our goal would be to allow you to fly from instance to instance with um your group of friends and so therefore um you would have uh a group of them as you went went

    Watch at 00:13:35
  23. your ship and then that sort of drives what displays you see so currently in arena commander for instance everyone's got the same HUD not sure if it's for 1.0 we're working towards it hopefully we get some…more basic simple HUD and targeting system than you know more sophisticated like combat ships so like a Hornet for instance would be able to track say four targets at once whereas Roura can only track one target at once and that

    Watch at 00:12:34
  24. another instance, you still would be sort of decreasing the amount of uh goods coming to the planet because what we do is when a cargo ship for instance that was going to planet A gets destroyed then you go into

    Watch at 00:12:57
  25. friends or NPCs on it, it would still operate and be in that instance. If it gets attacked, they would defend it or whatever. And you know, when you're down on the planet with the 85X, you know, you're down…does it, you know, get put away back in the persistent universe database or does it stay out in an instance and is live and is at risk? So you know, my my gut instincts would be stay in orbit. Generally, most

    Watch at 00:12:16

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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