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Roberts Space Industries · transcript archive

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629 moments across 332 videos

  1. course the anvil Terrapin for the ship animation team each vehicle presents its own variety of unique challenges for instance the aegis reclaimer has a very sophisticated landing and VTOL system requiring unique rigging and technical setup some of which

    Watch at 00:13:54
  2. really go to as a player it wouldn't be where you'd choose to build your station for instance so we we had to change it and we had to make it look more in line with the lore

    Watch at 00:24:47
  3. deadlock was being caused by that cyclical reference. And then we also did a hot fix to the general instance manager because I discovered that it was trying to match make people into matches that weren't supposed to let people

    Watch at 00:07:25
  4. being missing and stuff. So now we have a dedicated process for that. That because it's not shared with instances that players are playing on, we don't have to worry about it crashing in in the middle of someone getting

    Watch at 00:08:14
  5. like for instance the coil is a location so to speak its geographical so there's a sound for that and I'd be probably not really getting a full dose of it in the vertical slice but there's there

    Watch at 00:42:26
  6. know that these things sort of cover it's twofold one side is the design requirements so like for instance we go okay well we need a ship that you can fight with or we need a ship that you combine with

    Watch at 00:20:35
  7. need these here this is mostly for other features that people use in this particular instance we need to get the vehicle so from this entity ID you need to get the vehicle so now I'm gonna send ZD we look

    Watch at 00:03:26
  8. that we want and then art gets the chance to make it not green and ugly and so like for instance this box will be a little image to indicate that when you select

    Watch at 00:10:46
  9. tool chain that you know that makes it easier or well you know to get a you know for instance a character the game has to go from this person to this person this person this person and go well that

    Watch at 00:16:29
  10. affecting the gameplay experience players getting through the day to the law the mana VI in the instance and we had to make changes in they get in the matchmaker and the way it matches players into innocence

    Watch at 00:36:45
  11. know yes you could you could probably you know buy a few of these in the game like for instance some people may concern about building their outpost but some people like if you're just a minor like

    Watch at 00:20:27
  12. game claim it register it and then build your base and then but if you remain up for instance you may just be ok I want to get a bunch of different plots and then I look around I'm scouting

    Watch at 00:21:14
  13. gear for instance which we had only vague notions of when the Terrapin went into concept requires a lot more clearance underneath the ship than the original concept gave then the original concept afforded it the other ships that transform for their

    Watch at 00:21:37
  14. been doing lots of intestine increasing player count so externally we got up to 60 players in an instance so that was really really cool to see we've got a lots of cool images of port olisar and all the ships

    Watch at 00:24:40
  15. states and how to fix it without ever seeing the crash and so this requires a lot of collaboration for instance with QA to get certain kinds of information working with avocadoes so that we can try a fix that

    Watch at 00:26:16
  16. deal with a number of bugs related to how we do occlusion in the cargo grids. For instance, if you were to store a ship in your cargo bay, how do we fill up boxes around that ship

    Watch at 00:04:17
  17. leaving till last. For instance, we've added automated turrets to some of our space stations um that'll better defend against um people kind of hanging around and griefing uh shooting ships on landing pads. and we've also managed

    Watch at 00:06:46
  18. start off with the planet geometry which is what you see in here put in all of our instance objects which here is walks and some asteroids in the distance then it's all of our static objects and then our dynamic

    Watch at 00:06:10
  19. have internal bridge of a starship like in Star Trek though you might be say for the polar ice for instance or a secretary bridge for the interest is it possible let the current tech depends on you to find possible tectal

    Watch at 00:40:02
  20. seat that allows you to do other actions that you could do standing up so for instance you it instantly allows you to do upper body animations that are set up anywhere else you don't have

    Watch at 00:26:11
  21. asset that allows us to have any number of animations blend between them according to different input so for instance if I pass out and I want to give the player like different impulses according to the g-forces we cannot just

    Watch at 00:32:45
  22. more you'll be having pressures every minute to go because you're gonna fill up these instances pretty quickly I would guess every ever County would be like this is the very first time they get to play

    Watch at 00:11:34
  23. hole through something that's significant asset and geo changes also performance issues yes so like for the ships for instance release is called damage maps which is allows us to use shader tap to get really cool procedural kind of damage

    Watch at 00:34:47
  24. animation director at Cloud Imperium. Who is your daddy and what does he do? My daddy? How many players per instance are expected for 3.0? Uh well, we're going to find that out through the testing with the Evocati

    Watch at 00:04:29
  25. have some nice specific characters that are placed in locations and give a good flavor to certain things like for instance let's key we have it we have a general ATC but we also have this flight ops dude in unless

    Watch at 00:20:35

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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