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Roberts Space Industries · transcript archive

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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

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629 moments across 332 videos

  1. should be able to party up outside of game go into game and find yourselves on the same instance together yeah not just get your hat your jet history from game later on like you know open up Chrome and see like

    Watch at 00:37:55
  2. lobby service which will replace the current chap implementation currently the game only has a server chat which is per instance and so this lobby service which is attached to group system will be able to provide chat in different settings

    Watch at 00:07:48
  3. drake ship now during that broadcast we had designers and artists ponder multiple explorations of several different ship concepts for instance

    Watch at 00:19:47
  4. rivets they're currently still in your hangar three answer max the freelancer miss to the freelancer der for instance the freelancer max has a resource footprint equal to the idris so a backstory on those I might said this before

    Watch at 00:28:32
  5. consideration of for instance the basic knowledge of zones and also just basic movement in animation I try to think of it but there has been times when I just was like you know what I just want to put this thing

    Watch at 00:44:04
  6. question of prerequisites it's we've got content teams that are you know designing you know like for instance let's just use clothing as an example you've got the character art team who can you know they

    Watch at 00:15:08
  7. personal hangars and it sits there physically or can we have it delivered to our ship hold for instance you know maybe we don't want to equip it right now but we can deliver it to to the ship hold

    Watch at 00:23:17
  8. same however there's some key differences that we need to take into account for the shop so in for instance displaying price as factoring stats

    Watch at 00:08:30
  9. elements so for instance a mission objective that comes on would flash on the screen for maybe a second and then that would tuck away in the direction of where you have a persistent note a objective list on your on your

    Watch at 00:12:33
  10. with players that will be in the future across several server instances and this is a requirement as we look towards a feature where the game is actually running in a server mesh so not the entire universe or solar system even

    Watch at 00:14:58
  11. that comes into play sometimes you know we live with our own ships it's like when we like for instance when we did the silhouette of we revealed the silhouette of the origin 100 there were there were there were people

    Watch at 00:50:00
  12. design could suggest an object with smaller objects on top of it which in turn specifies smaller volumes for instance a designer could spawn a table which has a volume allowing for something to spawn on top of it the volume could

    Watch at 00:04:16
  13. shoot and we do have on the user stories couple of speeding you know a couple different speeds so for instance the sprint speed so that if you hold down the sprint button and and are executing that I think that gets

    Watch at 00:46:53
  14. well while people are running I think you could yeah yeah you know we've been looking at for instance signals and things like that right things where you know emotes emotes is one of those things within within an MMO that

    Watch at 00:53:30
  15. pretty obvious thing but everything everything that interacts together is going to have tack-on effects and so for instance we when you made the the scene of the of where you're seeing your character standing

    Watch at 00:11:32
  16. there's nothing that's gonna stop you there shooting out the door nothing to stop you there in the instance of say a scanning ship that is docked inside capital ship that's probably not going to work as well

    Watch at 00:01:48
  17. have some kind of persistent saving that happens at key points turn game plays so that'll be for instance whenever you land somewhere or sell cargo or claim insurance things like that but if you're just flying

    Watch at 00:08:17
  18. design piece that's going up later it's exclusive to the hundred series but it's not the only instance of that technology in the universe other ships have their own version of it like staff errors naturally have the ability

    Watch at 00:39:17
  19. because not every ship is meant to be the starting point for your star citizen adventures let's say for instance something like the Idris by Aegis dynamics its enormous and tremendous and something for citizens and their friends to aspire

    Watch at 00:01:02
  20. with a fun one first question is does bigger mean better when it comes to equipment slots for instance

    Watch at 00:00:10
  21. everything we work on for the games makes it onto the roadmap one aspect that you don't see for instance is audio yes audio is one of those things where if it's done right you almost don't notice

    Watch at 00:06:40
  22. migration so for two systems they're always going to work all the planners for them to work like separate instances so the servers for one system and the servers run over the system will be completely disjoint and won't communicate

    Watch at 00:18:11
  23. warned you'll be able to raid the other person where contract completion is not easily determined for instance when does combat systems end we are close to finishing our second sprint on this feature we're still trying

    Watch at 00:11:46
  24. these various different scenarios locally taking a look at a data and by analyzing it we to look out for instances like that where we could get some clear gains by not updating things that didn't need

    Watch at 00:47:51
  25. game play systems in the persistent universe that come online. I know a lot of This This goes to, for instance, the Carrack. A lot of people, you know, "Where's the Carrack? Where's the Carrack? Where's the Carrack

    Watch at 00:53:56

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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