Roberts Space Industries · transcript archive
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should be able to party up outside of game go into game and find yourselves on the same instance together yeah not just get your hat your jet history from game later on like you know open up Chrome and see like
Watch at 00:37:55 ↗lobby service which will replace the current chap implementation currently the game only has a server chat which is per instance and so this lobby service which is attached to group system will be able to provide chat in different settings
Watch at 00:07:48 ↗drake ship now during that broadcast we had designers and artists ponder multiple explorations of several different ship concepts for instance
Watch at 00:19:47 ↗rivets they're currently still in your hangar three answer max the freelancer miss to the freelancer der for instance the freelancer max has a resource footprint equal to the idris so a backstory on those I might said this before
Watch at 00:28:32 ↗consideration of for instance the basic knowledge of zones and also just basic movement in animation I try to think of it but there has been times when I just was like you know what I just want to put this thing
Watch at 00:44:04 ↗question of prerequisites it's we've got content teams that are you know designing you know like for instance let's just use clothing as an example you've got the character art team who can you know they
Watch at 00:15:08 ↗personal hangars and it sits there physically or can we have it delivered to our ship hold for instance you know maybe we don't want to equip it right now but we can deliver it to to the ship hold
Watch at 00:23:17 ↗- 00:08:30Star Citizen: Around the Verse - Vanduul Blade & Shops 'n TradeAround the VerseMay 20188y old
same however there's some key differences that we need to take into account for the shop so in for instance displaying price as factoring stats
Watch at 00:08:30 ↗ elements so for instance a mission objective that comes on would flash on the screen for maybe a second and then that would tuck away in the direction of where you have a persistent note a objective list on your on your
Watch at 00:12:33 ↗with players that will be in the future across several server instances and this is a requirement as we look towards a feature where the game is actually running in a server mesh so not the entire universe or solar system even
Watch at 00:14:58 ↗- 00:50:00Star Citizen: Reverse the Verse LIVE - Hercules Starlifter & Anvil HurricaneReverse the VerseMay 20188y old
that comes into play sometimes you know we live with our own ships it's like when we like for instance when we did the silhouette of we revealed the silhouette of the origin 100 there were there were there were people
Watch at 00:50:00 ↗ design could suggest an object with smaller objects on top of it which in turn specifies smaller volumes for instance a designer could spawn a table which has a volume allowing for something to spawn on top of it the volume could
Watch at 00:04:16 ↗- 00:46:53Star Citizen: Reverse the Verse LIVE - It's Bender and Tracy TimeReverse the VerseApr 20188y old
shoot and we do have on the user stories couple of speeding you know a couple different speeds so for instance the sprint speed so that if you hold down the sprint button and and are executing that I think that gets
Watch at 00:46:53 ↗ - 00:53:30Star Citizen: Reverse the Verse LIVE - It's Bender and Tracy TimeReverse the VerseApr 20188y old
well while people are running I think you could yeah yeah you know we've been looking at for instance signals and things like that right things where you know emotes emotes is one of those things within within an MMO that
Watch at 00:53:30 ↗ pretty obvious thing but everything everything that interacts together is going to have tack-on effects and so for instance we when you made the the scene of the of where you're seeing your character standing
Watch at 00:11:32 ↗- 00:01:48Star Citizen: Calling All Devs - Persistence, Snub Craft and Landing SystemsCalling All DevsApr 20188y old
there's nothing that's gonna stop you there shooting out the door nothing to stop you there in the instance of say a scanning ship that is docked inside capital ship that's probably not going to work as well
Watch at 00:01:48 ↗ - 00:08:17Star Citizen: Calling All Devs - Persistence, Snub Craft and Landing SystemsCalling All DevsApr 20188y old
have some kind of persistent saving that happens at key points turn game plays so that'll be for instance whenever you land somewhere or sell cargo or claim insurance things like that but if you're just flying
Watch at 00:08:17 ↗ design piece that's going up later it's exclusive to the hundred series but it's not the only instance of that technology in the universe other ships have their own version of it like staff errors naturally have the ability
Watch at 00:39:17 ↗because not every ship is meant to be the starting point for your star citizen adventures let's say for instance something like the Idris by Aegis dynamics its enormous and tremendous and something for citizens and their friends to aspire
Watch at 00:01:02 ↗- 00:00:10Star Citizen: Calling All Devs - Tractor Beams & Space StationsCalling All DevsMar 20188y old
with a fun one first question is does bigger mean better when it comes to equipment slots for instance
Watch at 00:00:10 ↗ everything we work on for the games makes it onto the roadmap one aspect that you don't see for instance is audio yes audio is one of those things where if it's done right you almost don't notice
Watch at 00:06:40 ↗- 00:18:11Star Citizen: Reverse the Verse LIVE - Performance and OptimizationReverse the VerseMar 20188y old
migration so for two systems they're always going to work all the planners for them to work like separate instances so the servers for one system and the servers run over the system will be completely disjoint and won't communicate
Watch at 00:18:11 ↗ warned you'll be able to raid the other person where contract completion is not easily determined for instance when does combat systems end we are close to finishing our second sprint on this feature we're still trying
Watch at 00:11:46 ↗these various different scenarios locally taking a look at a data and by analyzing it we to look out for instances like that where we could get some clear gains by not updating things that didn't need
Watch at 00:47:51 ↗- 00:53:56Star Citizen: Reverse the Verse LIVE - Refueling, Repairing & RearmingReverse the VerseFeb 20188y old
game play systems in the persistent universe that come online. I know a lot of This This goes to, for instance, the Carrack. A lot of people, you know, "Where's the Carrack? Where's the Carrack? Where's the Carrack
Watch at 00:53:56 ↗

