Roberts Space Industries · transcript archive
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game is released over time as server and connection technology improves will we potentially see larger but fewer PVP instances so more players per instance so yeah the simple answer on that is yes I mean there isn't any like structural
Watch at 00:08:01 ↗instance if you are more into sort of trying to board a bigger ship take them over a caterpillar is better definitely better for that than than a constellation but also you know all the different ships are going to have sort…different pros and cons. So for instance you know bigger ships are cool because you know you can have multiple people on them you can have turrets walk around but you know bigger ships just like in real life
Watch at 00:08:52 ↗Central server that is basically the general tasking server but the actual servers that would handle the local say um instance information when you're flying in space your dog fighting against someone figuring out when you're on a planet…they're actually most going to be Lo distributed around the world so those are that's where the local instance servers spin up um and what happens is the master serers really sort of the matchmaking server and it's sort
Watch at 00:08:53 ↗deliberately designing things so there is no best ship uh you know so something like the caterpillar for instance if you were more into sort of trying to board a bigger ship take him over caterpillar is better definitely better for that…also you know all the different ships are going to have sort of different pros and cons so for instance you know bigger ships are cool because you know can have multiple people on them you can have turrets walk around
Watch at 00:27:49 ↗ship, that really determines the shape of that ship. So, if a ship has a different number of hardpoints, for instance the 350, which has two thruster hardpoints instead of one, then you cannot change one ship to the other. Same with…these special variants where there is a different body style. You can't add another seat to a Hornet, for instance, same idea. Cool. All right, cool. Then this is from Emo Stomper. Cool name, cool video. I was just noticing that
Watch at 00:23:13 ↗parts work is they they have physical locations in the ship so if you do shoot through the armor for instance and hit a certain location you might damage you know different components right um so it's not a whole point…weak not yeah not necessarily that much detail but certainly there are spots you should aim for like for instance the Aurora says Target here with missiles sitting on top it's like don't you want to shoot there first
Watch at 00:20:31 ↗persistent the planet's persistent any shops that are on a planet that's all persistent uh the only instancing is a temporary thing which is what we're handling in space to basically handle for the fact that you could have…also on the server side uh but all the economy and resources is uh is persistent it's not instance at all um so I guess the answer would be no cool from from Tason based on the economy preview another another
Watch at 00:20:58 ↗that's well underway, because we always enjoy every opportunity we get to meet you and hear your stories. For instance, I'm going to Amsterdam in a couple weeks. Come find me and tell me how your TSG experiences went
Watch at 00:08:56 ↗main differences obviously being uh protection versus mobility in on foot and then in Flight um and what so for instance like you know the hunter say we've got a light Hunter we've got a medium Hunter and two Heavies
Watch at 00:24:06 ↗right now for instance you can put on like a heavy backpack heavy core heavy arms heavy helmet and then absolutely no trousers right just run around with you you know Saturday night feeble little legs somehow holding all that
Watch at 00:53:29 ↗materials so there's not just more to mine but we're also going to specialize so for instance each type of mining will have its own unique materials together gather Gathering specific materials efficiently will require
Watch at 00:02:30 ↗have landing pads garages roads fencing as well as new variants of structures which you've seen today for instance the power generator there'll be solar power Fusion geothermal as well as the XL structure class you remember everything
Watch at 00:50:16 ↗comprise of several instanced levels so how do I get to the municipal works the municipal works is accessible in multiple places in Area 18 some will be available to everyone and some you'll to unlock with Mission progression
Watch at 00:17:11 ↗better idea we really think this other direction is somewhere uh better to go uh there are many instances of that
Watch at 00:17:05 ↗that's where you can buy your Commodities or sell them and then you can return right away into your instance hanger and then go off of your trip from there you can also access the external freay elevators to easily load
Watch at 00:04:05 ↗close out and and you know finish off some of the the bigger bugs which has mainly been hanger instancing related we've also taken the opportunity to work on um the quality of life Improvement that we wanted
Watch at 00:10:34 ↗also adding uh a bunch of hauling missions uh that also utilize the freight elevator and instance hangers we're going to get with the introduction of freight elevators we can now make missions that we were never able to make before
Watch at 00:05:36 ↗providing a a variety of fallback cases in order to help you best understand how to get somewhere so for instance if we ask the AI system and it can't return you a path via it nav links and nav meshes
Watch at 00:05:47 ↗more about the ones you'll start and come back to now hangers whether they're persistent instanced personal or staging make up the next Frontier of cargo gameplay and we went to Chad and his team for an early look
Watch at 00:00:00 ↗start with persistent hangers what are they and what does that mean so a persistent hanger is an instance hanger that is going to be assigned to you whenever you select your home location when logging into the game for the first
Watch at 00:00:58 ↗encounter to another traits in Tech tech-wise are just traits and tags that we can apply to character instance character classes but code canot Supply them automatically based on specific rules for example if you see somebody you know with
Watch at 00:36:41 ↗might come across a cave that no one else has ever set foot on before what will happen in this instance is your radar will incrementally update your map and it will incrementally reveal uh your environment and save that
Watch at 00:17:38 ↗system that's coming out there but we'll continue this work of adding these things like freight elevators Hangar instancing persistent hangers inventory containers all of that and continuing into subsequent releases so I hope you enjoyed hearing about
Watch at 00:12:15 ↗weeks well we learned that freight elevators will allow us to fulfill the dream of fully physicalized cargo the instance hangers will give us the time to load and unload our ships without creating too many traffic jams that persistent hangers will
Watch at 00:13:03 ↗brief cargo career foreign [Music] Apu and the foreseeable future is going to include features such as freight elevators and instance hangers as well as persistent hangers bright elevators are one of the biggest changes to Cargo that we've seen
Watch at 00:02:26 ↗

