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Roberts Space Industries · transcript archive

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629 moments across 332 videos

  1. that now that's one game server instance now we actually have that uh there's eight of those I believe yep 32 core server we're running on and we have eight game server instances on that 132 core server each

    Watch at 00:18:35
  2. know someone's flying someone's in a turret and someone's running around putting out fires for instance so um so you know likelihood is you'll last more than one to two minutes if you are doing that okay next…sphere or space sphere where you sort of see the nebula and all the stuff that like for instance you can see now in Crusader you can see in um the arena Commander modules and have that sort of dynamically built from

    Watch at 00:12:55
  3. right so each item slot will be specific for a specific size or a specific type of item so for instance um instead of having six magazines maybe you want uh six Med pens for instance for like the like the question

    Watch at 00:20:21
  4. explain what kind of behavior would be seen as griefing in Star Citizen you mentioned putting Griefers into instances together but what Behavior would flag you for that and what and would that behavior eventually get you banned well I mean…that don't quite understand how to play yet or the system and taking advantage of them so like for instance if someone was uh hanging you know right on the edge of the green zone and when a new player flies

    Watch at 00:14:29
  5. area as shown in the social module and there was talk some time ago about a thousand players per server instance, how many landing pads will be on Art Corp? Uh how will selecting those pads, landing, and keeping those pads occupied…until there's a clear pad? Don't think there was ever really talk of a thousand players per server instance. I I know we've talked that we were hoping to get somewhere between 50 and 100 players ultimately

    Watch at 00:19:19
  6. have much more ships uh flying around. Uh so there wasn't really ever talk of a thousand per server instance. There was uh talk um you know which is a sort of longer range goal about the possibility of getting multiple…servers to work cooperatively together on one sort of big area instance and split it up. So if that

    Watch at 00:20:07
  7. number of players that can fit within a given map we have some core back-end technology you know multiplayer instances and our corp capped it at 25 players per for instance but we're looking to increase that over the coming

    Watch at 00:24:48
  8. talked a little bit about it and I think it's worth revisiting which is the new instance manager. So, the generic instance manager has been worked on by the Austin network engineer team and it's a very big core feature

    Watch at 00:23:38
  9. Rick's been out here about uh the concept of the you know kind of the mission generator or the instance you know instance action sphere generator uh and some of the mission types we've talked about even have been like

    Watch at 00:19:14
  10. going to be instant so there won't be a fact of other people running around your hanger in another instance it'll be like you'll only be able to fit so many people in your hanger and they can join…working and doing things that will all make this stuff have a lot more players um all in the same instances longer term so we're playing around with some ideas that um we can do back in the cloud infrastructure that

    Watch at 00:04:48
  11. talked a lot about this actually uh with Austin and pu and how we're actually going to instance out uh certain sections of star system so then that way you have like a local uh area that's actually instance

    Watch at 00:06:29
  12. total we don't know so we we haven't ascertained how many actual players we can get in one instance yet also do you own an Idis well yeah no we want to get as many people as possible no just…server side and the characters you're running so we can get as many people as many ships in an instance as possible but uh you know

    Watch at 00:10:55
  13. rest so um but you know definitely our goal would be to allow you to fly from instance to instance with um your group of friends and so therefore um you would have uh a group of them as you went went

    Watch at 00:13:35
  14. doing a blockade then for instance the economic nodes on the planet that needs the stuff would probably hiring a I or other players to help break the blockade and the players performing the blockade could hire other AI or players…maybe skull I don't know however we say are the FPS battle in space battle is going to be instanced separately if the question is is the F like if I'm aboard a space battle and submarines board onto

    Watch at 00:10:08
  15. getting to the planet, um then that will have an effect on the economy. And even though we're instance, of course, when there's, you know, the instances aren't fully full and that's where the say the cargo ships

    Watch at 00:12:09
  16. friends or NPCs on it, it would still operate and be in that instance. If it gets attacked, they would defend it or whatever. And you know, when you're down on the planet with the 85X, you know, you're down…does it, you know, get put away back in the persistent universe database or does it stay out in an instance and is live and is at risk? So you know, my my gut instincts would be stay in orbit. Generally, most

    Watch at 00:12:16
  17. pick up your cargo or someone before it gets shut down comes across that the cargo would persist in that instance until the instance gets uh gets shut down so um but we you know it would we can't really sort

    Watch at 00:05:39
  18. rubber banding then it did take up a lot of our time to kind of it was one of those instances where like the whole company had to kind of work together on that one cuz it was not just…root of it it all got fixed up in the end but it was one of those instances where like no matter what we tried to do it was just hanging around but then I don't know probably

    Watch at 00:07:16
  19. planet um you sort of land in your like landing instance uh and so that sort of that landing instance sort of unique to you but um if it's a bigger planet and you're on a bigger spaceport um there

    Watch at 00:16:12
  20. probably not likely to be more than about 50 to 100 uh in any one uh area instance now in the actual star system itself it's sort of built in a way that it could handle tens of thousands of players…players would all be able to see each other all the same time they'll just be stacked in different instances and then we put you in um like in your local area um that's sort of based on who your

    Watch at 00:15:13
  21. sort of what your game preferences are and it's sort of dynamically putting you in and out of instances as you fly around so um to you it should mostly feel like uh you're in a big universe…flying from one planet to another planet you may move in and out of four or five different instances and so that potentially means that you could be you know outside of the NPCs you could potentially could be seeing

    Watch at 00:16:01
  22. flying around in in space um okay so next question comes from Junu who ask with all the instancing that will be going on what is the expectation around loading times is there a Target amount of time to load instances that

    Watch at 00:13:01
  23. game server that it chooses that the matchmaking service chooses that's available when it talks to an instance manager that tracks all the game server instances running and then your client then redirects its uh cry Network its uh gameplay connection

    Watch at 00:20:49
  24. That that could happen on some ships at some point. Not that you've seen it yet. Um but for instance, we long time ago gave some players the Electra skin, our early backers, the Electra skin, which lets you change…paint job on the fly. So, that would let you change your pirate ship into a military-looking ship, for instance. So, yeah, there were And you can also spoof your ID. Spoofing your ID, that's true. You want to make

    Watch at 00:20:34
  25. speak uh but all those criteria are facted in when um we're we're basically doing the instancing and and so we sort of decide well this group of players is coming from here to here and they may intersect this…sort of run through the matchmaking criteria and if you determine they should see each other um you create an instance you put the group into it and then let it let let the conflict resolve itself and then they go back

    Watch at 00:17:41

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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