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  1. read through the information, you've listened to the information, uh you might find that your journey takes you to Pyro 1. Once you arrive at Pyro 1, there's one thing you'll immediately notice, a huge storm. It is just

    Watch at 00:04:05
  2. back into that a little bit in uh this next in this next Invictus patch. Um what's happening in Pyro with these three factions right now? Where where are we at in their story at the moment? Uh well, I guess…just to fill in in the in the fight for Pyro is we had the introduction of a new group

    Watch at 00:29:09
  3. which finally brought our second star system to life to picking a side in the ongoing fight for pyro in January's 401 then building up the war chest for the continuing battle against the frontier fighters in February's 402 supplier…event it's been one non-stop Adventure in pyro but all of that changes when the story shifts back to the Stanton system in Alpha 4.1 with the introduction of new threats new friends and new opportunities for action adventure

    Watch at 00:00:00
  4. Runners and they're trying to get them out of pyro and they're asking you to go on the offensive now and attack the frontier Fighters which isn't usual for the cfp they're they're trying to be more…data that the CFB have they have reported that they think it's to do with their attack plan on pyro so they're asking their operatives

    Watch at 00:08:05
  5. taking what we've learned and the setups from Squadron 42 to pyro for example NPCs having specific archetypes and having more specific classes using things like defend areas and keeping NPCs in specific areas pyro we're taking that

    Watch at 00:02:30
  6. unfortunately you know we have to do retcons we have to change stuff like pyro has been like the first big example of that of we had I'm totally not answering your question I'm just but like pyro was like

    Watch at 00:39:43
  7. have tenure it's cool uh no I mean with pyro I think there was a lot of that back and forth conversations about like okay yeah we're adding in more places for the player to explore…hold on to that those core elements of what pyro is all about um I guess it's not as drastic it's never as drastic because I pride ourselves on being part of the team well a lot of stuff

    Watch at 00:42:54
  8. loot crates and find certain items that are important for you that you want to use uh to progress through pyro things that you haven't seen before in Stanton you tell us what that…want to spoil it as a baseline we wanted to bring pyro up to par with all the content that we already have in Stanton but also make it unique we believe that with the addition of contested zones and asteroid stations

    Watch at 00:11:29
  9. through which you find on the star map the ones that you would like say transition from Stanton to pyro pyro to Stanton since they're stable and generally larger and easier to travel there are infrastructure built up around them support

    Watch at 00:01:38
  10. player to walk in or to Traverse pyro is always dangerous so any social space can turn into a combat scenario so you need to be able to duck into cover at a moment noticed even when you're doing um nice…complex undertaking it's a challenging one but this is what we want to account for in pyro as much as we can level design metas always important because we think of a very broad scale and try to craft and create

    Watch at 00:11:20
  11. decisions continue to evolve as they learn important lessons from the development of Stanton and of course apply it to pyro and that pyro itself continues to inspire an experience that should be markedly different from the one we have today

    Watch at 00:13:48
  12. talk cig hat back on now you're probably looking at your screen and saying to yourself uh what about pyro in 4.0 well fret the things that we just covered are those that aren't too dependent on continuing foundational Tech…that we just shared for the first 6 months but when it comes to something as enormous as the complete pyro system in Alpha 4.0 well that

    Watch at 00:12:55
  13. need to rush this a little bit because I messed up stuff before and you're going to look at pyro 3 okay Brent switch to na mode and bring us down to that landing spot so pyro 3 is also called

    Watch at 00:41:07
  14. that exists in pyro right now yeah that I mean that that's a little bit more difficult and I think that's something that that James and Dan and um Kristoff and I will need to sit down and you know…good luck yeah and like have you enjoyed your new player experience yeah yeah if you choose to start in Pyro so I turned away what are we doing now um it well basically it teaches you to store your ship

    Watch at 00:36:36
  15. that I see quite often from other from many things we see at the YouTube comments like this everything in pyro done already loriville 2.0 is cool and all but it's not a priority don't you think that's where…five Collective Studios uh not everybody works on everything at every given moment there are teams dedicated to pyro and there are teams dedicated to the underground facilities there are teams dedicated to Louisville there are teams dedicated to this just like

    Watch at 00:12:11
  16. continue to deliver content to uh players at the steady at a steady Pace because if we're all on pyro there would have been no ghost Hollow exactly 600 diet crash site so yeah yeah and even when uh nemania even…obviously we've shown work of other folks already starting on building materials so it's all so talking about pyro I'm also supporting a team if they need uh for the derelict settlements so for example we we're using

    Watch at 00:13:49
  17. sandbox team and their continuing work fleshing out the derelict outposts to be found on the surface of pyro's planets and moons what you're seeing here is a white box traversal test the kind of work often done by level…intended to be canvases to a variety of mission types and emergent opportunities storytelling possibilities and given that it's pyro maybe even some unavoidable pvp firefight eventualities and in addition to working

    Watch at 00:08:15
  18. outposts the eu sandbox 01 team are also exploring new gameplay opportunities out in the farthest reaches of the upcoming pyro system what you're seeing here is some early pre-production work on larger scale points of interest to be explored…debris from capital ships or in this case defunct damaged or destroyed space stations from days gone past the upcoming pyro system is intended to be rich with a history more violent and conflicted than the stanton system you're already familiar

    Watch at 00:09:05
  19. experience and i'm here for it moving higher up and much farther out let's check in with some pyro system let's call it spacebox for lack of a better term development now this potential background for all adventures…pyro is coming along nicely with pipeline improvements yielding stars and subtly different shapes and hues and cloud formations designed to hook in and support those you'll actually be flying through and it all makes for a nice contrast with this

    Watch at 00:04:55
  20. final art but overall these derelict outposts are another opportunity for stories and missions to be told across pyro's planets and moons so what did we learned this week well we learned that the whole a is ready to make…persistent universe that the cloudtech pipeline continues to be refined and updated as we saw on hurston and that pyro continues to shape up to be an experience unlike any currently available in the stanton system now don't forget that stella

    Watch at 00:09:04
  21. that's why your frame rate looks like it does sometimes so uh and also it's called the pyro proposition because we're making a prop for the pyro space stations and yeah i i just like

    Watch at 00:34:12
  22. their specific work building out the various points of interest players can explore on the planets and moons of stanton pyro and beyond it's early days and this simple reclaimer derelict zoo will continue to evolve over the coming weeks…team is also exploring early advanced traversal opportunities for some of the outlaw space stations currently being built for the pyro system if you remember the most recent citizencon demo advanced traversal are ways to get around or through

    Watch at 00:00:52
  23. dynamic and in some cases more recognizable debris for the players to explore yeah we're on the road to pyro this year and you can expect to see lots more as 2022 progresses and before we let you go the teams…outlaw space stations and moving through white box phase designing the variety of them you will encounter scattered throughout the pyro system including some areas that share some assets with the colonialism outposts found planetside and trailing wires throughout while keeping

    Watch at 00:12:07
  24. current thinking is that options 1 and 2 will be moving forward here speaking of the pyro system it wouldn't be a sprint report without a look at the continuing progress of our colonialism outposts being worked on for pyro

    Watch at 00:13:47
  25. follow along with the continued progress of these outposts that'll first be used in npc settlements across stanton and pyro and then eventually be rolled out to player use after that finally before we let you go this week there…possible and recently someone on the vfx team tried revisiting our existing lightning effects ahead of some expected work on pyro

    Watch at 00:12:51

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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