Subliminal
arrow_backBack to results

Inside Star Citizen: Hull of a Show | Winter 2022

10 March 202200:10:19239 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:05

    with the game as it is right now loading cargo is a very simplistic mechanic you go to a terminal you click buy bam it pops up on your ship but that is changing in the near future where it is going to become an actual physical loading process so having externally mounted cargo with the whole series will be a big benefit for players the myth cull series is a lineup of ships purely designed to carry cargo from point a to b and the lineup consists of five ships the helle being the smallest and the hullee being the largest as you progress up the sizes you move into larger quantities going longer distances

  2. 00:00:53

    and then you use the smaller ships in the series to do the short range of long distance cargo hauling the hell a is the entry into both the whole series and the sort of dedicated cargo hauling profession it is designed for getting cargo on and off the ship as quick as possible so all the cargo is external it is the best size to amount of cargo ship in the game for new players wanting to get into it and it is really a one person you and your cargo ship it has flexibility that some of the larger hull series ships don't have such as the fact it can be fully loaded

  3. 00:01:42

    and land planetside or in hangars or in pads with all that cargo we've got everything on board for you to live out in the verse and deliver your cargo you have a very traditional misc cockpit layout you have a big dashboard surrounding you with all your buttons switches and controls not quite as restrictive view as the freelancer but it is very much styled in the same influence as a lot of the misc ships moving back you then have the hybrid component airlock room where the bulk of the components are as well as the entrance to the ship which is a side ladder when that door opens for access from the ground of both eva that room is sealed so it doesn't vent through anyone in the

  4. 00:02:31

    bridge or anyone in the living quarters which is the room immediately behind that there you have your bed you have your basic food making facilities and then at the very rear of the ship you have a small bathroom area which has the classic toilet shower combo and sink the heli is releasing before the cargo effect comes out so it's still going to function as a cargo ship but a lot of its benefits will be unlocked over time as the cargo refactor comes in and is iterated upon and it will just get a much stronger and stronger choice of cargo ship people have been wanting the whole series in-game for a long time and with the release of the a that's a reality now it's been great to get this out there and it's helped us prove out some of the issues that have prevented

  5. 00:03:18

    the whole sea from coming out looking forward to seeing everyone playing with the helle and getting ready for the whole scene [Music] the hallway is making its small but impactful debut in the upcoming alpha 317 and will continue to grow into its intended role in the persistent universe as the cargo refactor comes online and continues to iterate in subsequent patches and up next it's time for a special locations base sprint report so let's get to it let's start things off this week with a look at current progress on cloudscaping for planet hurston what you're seeing here are the results of recent explorations in taking the pipeline you've seen demonstrated before completely out of substance designer and into houdini entirely potentially allowing for an increase in simulation

  6. 00:04:07

    data and better shaping than we had previously now at this point it's still too early to say if these will make it into alpha 317 or require another quarter to bake as it were but as with all things star citizen this refinement of existing process will yield better and faster results once it's all properly dialed in and approved and while we're on hurston let's take a quick look around maria pure of heart the hospital coming to lauraville in the upcoming alpha 317 of all the hospitals we've seen so far this one may be my favorite combining

  7. 00:04:55

    the severe architecture and attitudes of hurston with the benevolent purpose and ideology of a hospital is yielding a truly unique visual experience and i'm here for it moving higher up and much farther out let's check in with some pyro system let's call it spacebox for lack of a better term development now this potential background for all adventures in pyro is coming along nicely with pipeline improvements yielding stars and subtly different shapes and hues and cloud formations designed to hook in and support those you'll actually be flying through and it all makes for a nice contrast with this planet and its blue atmosphere you can see here and then down on the planets when the

  8. 00:05:42

    exposure changes at night or at sunset or whatnot you can see the hues and forms change appropriately which is super cool beyond that the team is also creating some large-scale space points of interest in the pyro system things that can act like checkpoints as it were before you enter certain gas pockets approaching outlaw stations now like white box phase this is early days just blocking out shapes and and before anybody freaks out the bengal you see here is just to show the proper scale read as these continue to develop they'll get things like final geometry and lights to flesh out the experience further but it's already shaping up to be a dramatically different experience than traveling through the stanton system

  9. 00:06:34

    while we're in pyro let's take a look at the yucca brevifolia our outer space version of the joshua tree now you might be saying to yourself it's just a tree well yeah but i thought it looked really cool so you have to look at it for a bit it's my show and i really like the dry bark on the trunk there and back up in space the props team is continuing their work building a whole new array of run-down beat up customized and unique items for the pyro system to help sell a very different experience for life and outlaw space just really cool stuff and i want to shout out joseph lewis thomas dan stefan

  10. 00:07:24

    sophie and the rest of the team for some exceptional work making things not look good that doesn't sound right but you know what i mean look at these trash piles disgusting and awesome and disgusting of course some of these outlaw stations will have run down space clinks aboard so the team at montreal have been beating those up a bit and i'm going to take this opportunity to remind some folks that not all outlaws are filthy disgusting slops just the ones that hang around in pyro

  11. 00:08:14

    you fancy outlaws out there with your pinkies out while drinking rat of gas from a teacup may want to make your homes in another system finally let's take another look at the continuing development of colonialism outposts including these new liquid storage tanks some new light fixtures wells and new garden modules you know it's the future because of hexagons then from one outpost type to another another look at white box explorations

  12. 00:09:04

    of derelict outposts now like all white box phases it's an important step in identifying which areas are likely to become traversal nightmares and may want to be adjusted for gameplay reasons before we move on to final art but overall these derelict outposts are another opportunity for stories and missions to be told across pyro's planets and moons so what did we learned this week well we learned that the whole a is ready to make its mark on the persistent universe that the cloudtech pipeline continues to be refined and updated as we saw on hurston and that pyro continues to shape up to be an experience unlike any currently available in the stanton system now don't forget that stella fortuna is just around the corner keep an eye out on the

  13. 00:09:51

    robertsspaceindustries.com website for details for inside star citizen i'm jared huckaby we'll see you all next week you

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

Squadron 42

LiveSQ42 Launch Subathon

$2,100of $3,000

Getting Sub to Manchester for the Squadron 42 launch

Next giveawaySubscriber Store pick
$50to go