Roberts Space Industries · transcript archive
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asks, "Will we be able to rent specific items and ship upgrades in game based on a credit system? For instance, if I am in good standing with the UEE in the banks, I could go down to a special equipment warehouse
Watch at 00:08:48 ↗Planet Side will the map persist for everyone or will it last only for the time we are in the instance no so uh uh when we do procedural generation uh for the planet and of course uh you know
Watch at 00:03:13 ↗pilot you definitely will be a able to uh lend or let other players fly your ship like for instance you can have someone to fly a ship for you like if you got several ships you can have people
Watch at 00:11:24 ↗well. Sometimes you can forget the scale of these things and like the spires in the New Horizon map for instance. They're like the size of a small city effectively, aren't they? Kind of floating in that area, you know
Watch at 00:13:40 ↗stuff there, it's so easy to make like interest within a map. Like you watch something like Bladeunner, for instance. Bladeunner wouldn't be the film it is with that first sequence going down there with all the adverts
Watch at 00:16:53 ↗Andy's very good at this you do you love your your Bonnet squats I you talk about that instance that captur the core when he stood on top of your actual cockpit and was staring down at you yeah deadly eyes
Watch at 00:05:40 ↗closed to a lot of traffic, I don't know. Uh, the bigger planets probably not because we can instance obviously, so a lot of people will be coming and going. and uh, you know, I think there
Watch at 00:17:47 ↗ships that you'll be able to take your smaller uh you know something like an M50 in so for instance you know if you have an 890 jump and you're cruising around in style and universe you could have
Watch at 00:11:16 ↗because you'd be in an instance and as soon as you left it it wouldn't happen so um you know even if we did that it probably wouldn't have the sort of permanency that the racetracks have uh okay
Watch at 00:14:33 ↗that um but it would definitely be sort of the the uh nonpersistent stations the ones that that would be instance um you know you would not be able to uh capture the same would be for like maybe an asteroid base
Watch at 00:07:13 ↗know, disreputable speak easy, once you enter that speak easy, you're sort of in your own private instance and the NPCs and everything there are all sort of there. So, you're not going to have 30 other people stream into
Watch at 00:04:03 ↗question is whether or not it'll be possible to play this game as a pure FPS specialist. For instance, what if my character is a terrible pilot and hates flying? Will it be possible to exist planet side engaging only
Watch at 00:08:51 ↗towards that um okay next question comes from drum uh who asked if a vandal neutral ship um Banu for instance or even a scye was just gliding along and Mining its own business is there a possibility that it would
Watch at 00:09:40 ↗essentially the optimizations I implemented earlier oops so if we have 10 Hornets we'd only use have one destruction instance of a character loaded and we just Swap all the geometry and unfortunately the code I writ for that worked
Watch at 00:01:39 ↗diecast and like high-end ABS uh metal and uh you know all bits of things move so like for instance the the engines move or the cargo bay comes down or the gun turrets move
Watch at 00:01:36 ↗that's there like right now you pretty much get the whole package but the idea would be for instance the Hornet could track multiple targets at once whereas an aurora can only track one target at once uh and you know
Watch at 00:04:06 ↗graphics engineers here in LA uh named Oka. Um from what he found was in this particular um instance of the rendering the log calculations were getting calculated twice. once in one area and then once in another area. And what
Watch at 00:08:11 ↗then that way you have like more things that are that are appearing uh right next to you. So for instance, like let's let's take the example of when you're looking down on Broken Moon, you have
Watch at 00:23:38 ↗write two separate pieces of code for single player multiplayer it's entirely possible I mean there's some instances right now where um with cry engine we have have this thing called the editor where we could
Watch at 00:21:44 ↗think that we know we have we want to balance between all this sort of stuff so like for instance on the missions uh your Mobi glass will probably be your primary um interface to sort of you know what we call
Watch at 00:08:04 ↗playing on a on a big monitor um but I will say that the you know in say for instance the UK one of our designers is a huge um VR fan and so he plays with the AAS Rift
Watch at 00:10:30 ↗conflict would be evolved around. Obviously, we have some stuff that we have to deal in terms of the instancing because we can't have 2,000 people all in the same area at the same time
Watch at 00:06:24 ↗sure how many people want to do the same thing they did in their real life you know for instance I don't know how many cops might be in the the what are the advocacy or whatever or it being advocate
Watch at 00:22:49 ↗think this system is going to generate a lot more unique feel to the different ships because you know for instance I give you an example you can have a ship with exactly the same mass and the same engines with
Watch at 00:08:54 ↗things some of the simpler things like weapon load out changing and stuff like that maybe that's kind of instance or it'll be very short um but we sort of talked about having repairs and modifications like
Watch at 00:30:28 ↗

