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Roberts Space Industries · transcript archive

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629 moments across 332 videos

  1. from Kremer who asked in the previous 10 for the chairman you talked about NPCs being useful or not for instance when they have to do maintenance or use a man turret depending on their skill will they have levels or maybe

    Watch at 00:05:34
  2. their technology uh but I uh you know in general the Jean don't fire on site against humans for instance they're actually you know even though there's a bit of a standoff if you want to think

    Watch at 00:11:57
  3. guys have been using a fair amount of the new mechanics. Um Thor guys using the Avenger for instance and EMP taking out a fair amount of of the other ships in that proximity and then traving up and absolutely obliterating them

    Watch at 00:08:07
  4. some forms that people can sort of you know break in or board like out in space for instance if you left your ship there someone may be able to Eva in and like you know break the break the lock

    Watch at 00:04:03
  5. paper because he already just kind of knows what his team is working on in some instances it's not that's not the case you have to actually reach out and get detailed updates for um for things that

    Watch at 00:12:47
  6. actually fix these things rather than them being you know minute instances that one guy gets but no one else gets so it's pretty cool a little frustrating but we're getting there hope you guys enjoyed till next time this

    Watch at 00:10:02
  7. internal concept artist and has done some really great stuff so he did the Vanguard for instance he did the Carrick uh has done uh the um the uh the p72 which we're setting up as a eraser

    Watch at 00:04:05
  8. console you know the has a fixed number of Cycles it needs PC you could run five instances of the game at the same time it still has to work sort of makes it more interesting but I think we are going

    Watch at 00:09:49
  9. this had affect has this affected the speed and quality at which the freelancer has been remodeled for instance that's a very specific I'm wondering why he asked this specific question so to answer you actually use a sound team

    Watch at 00:09:37
  10. announced and these things don't happen overnight um but we are moving quickly on them and so for instance one of the examples is we looked at we have our amazing audio team majority of them if not all of them

    Watch at 00:11:16
  11. yeah exactly uh so I mean the the role in production can can change uh quite dramatically so for this instance citiz and com was coming up and had more of like event planning to do and actually sort of go from

    Watch at 00:15:43
  12. also been making decisions about where we want development to happen and what type of development so for instance we have a we have like a lot of UI guys who work in the manager office but there's also UI guys

    Watch at 00:22:10
  13. whole side being turned into a ramp. And so there's going to be some restrictions. Um, like the for instance, the front module is going to have it set up to where only the front module can be changed out with

    Watch at 00:04:06
  14. There there's some limitations to that because of the way instancing works is that we would either have to have like a bunch of different actors or some people would experiencing it. And I think there would be kind of some

    Watch at 00:16:01
  15. just three four people and you know hundreds of people maybe not all hundreds of people in exactly the same instance at the same time but um you know a bigger scale conflict where you know people are U you know bringing

    Watch at 00:13:42
  16. fleets be able to send out ships to scout the route ahead how do you envision this working with instances and the matchmaking system yeah if you're traveling in a fleet and you uh you know send a friend of yours

    Watch at 00:21:43
  17. from the beginning. So, we we didn't even you know, adjust any like I I cannot recall of an instance of us adjusting the numbers that we came up with the ships or or the mission design

    Watch at 00:35:02
  18. whatever you want to call it that is where we're bringing in all the new game mechanics. So, for instance, when we have uh the Voxil asteroids up and running and we could mine them, we would start spawning

    Watch at 00:08:58
  19. would think at some point maybe we would have those sort of scanners put in there like for instance if you're in the reclaimer and you're looking for debris you probably would have a scanner that would look for sort

    Watch at 00:20:56
  20. make sure that you know where people are building things that like make sense inside the world like so for instance uh you know someone could just build a ship with like you know 500 death guns on the front

    Watch at 00:28:58
  21. Neely will be working on that app now that he's kind of wrapped up his work on the generic instance manager any bugs that come up that you guys kind of run into on the live service will definitely be looked

    Watch at 00:09:16
  22. sort of landing pads um that are for one ship or maybe two ships that are sort of instanced or not. So uh but that's all sort of stuff to play around with. Again, this is one of the really good

    Watch at 00:16:09
  23. final testing phase um looking at a bunch of different bugs um Mo mostly to do with the uh generic instance manager who we affectionately call Jim um you know got to make sure everybody's um you know

    Watch at 00:04:17
  24. ship versus sort of you know an a gus um Retaliator for instance um then right now we don't necessarily have plans for that because that would be sort of more speech synthesis so at the moment uh you know most

    Watch at 00:17:34
  25. worked on the deck crew for a while. Um the EVA suits uh for the general crew. Um, like for instance, like the the Bengal you saw on the trailers before, let's say, uh, the Bengal got attacked or and there

    Watch at 00:18:07

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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