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Roberts Space Industries · transcript archive

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629 moments across 332 videos

  1. know activities that are actually templates that can be reused between a lot of characters without creating like instance everywhere you know or you know having the mission system that as well reuse as much as possible from the subsumption architecture

    Watch at 00:09:25
  2. most massive main sequence star that we know of. It burns blue white or you know, neon blue in this instance with like crazy lines. And it is the star at the center of Helios. So this system here, it is four

    Watch at 00:01:24
  3. things you know being destroyed or stolen by other players and there will be a black market so for instance like a ship's a good example of you know you kind of need to transfer title to sell it pretty much

    Watch at 00:17:07
  4. with my stuff kind of thing yeah that never happens anyway uh next question is how will the Pu handle instancing

    Watch at 00:18:43
  5. rotate at all because we'd be putting bases on there these you know these kind of things so for instance in yellow there are these um these locations here that are full of pirates you know there's gameplay involved

    Watch at 00:05:05
  6. this star citizen universe come alive recording voice face and body all at the same time gives us a new instance from the actors that we couldn't get any other way even if the head cam gets a little uncomfortable yeah

    Watch at 00:15:27
  7. size and the shape of the satellites themselves will be influenced by where they are in the universe for instance a satellite very close to a sun will need a lot of shielding it'll need some kind of liquid cooling

    Watch at 00:04:14
  8. your friend standing next to you sees is the same thing so we do a lot of things like for instance if we um you know where our gun is pointing is exactly where we're going to shoot as opposed

    Watch at 00:21:13
  9. been working with them for quite a while they've also in the past you know they did rise for instance back for krych which is in the cry engine and uh you know our head rig of the head rigs

    Watch at 00:07:18
  10. twos is a tier zero just has uh more facial uh density in the the the mesh so like for instance we use about 40,000 polygons when you're up close to a tier zero uh whereas a tier one tier

    Watch at 00:17:50
  11. implemented into into the yeah it's it's inextricably linked to the uh the players movements for instance you've got um footsteps and Foley sounds that are that absolutely tied to the velocity of of the movement of the player

    Watch at 00:00:50
  12. very important markets including several others there in Europe but if you see things like uh for instance this Edge magazine cover you may have remembered that one The Edge from the UK and also a more recent cover this one with

    Watch at 00:01:50
  13. approaching The Landing Pad um the other thing that we also had to take into account was say for instance if landing pads are embedded

    Watch at 00:05:53
  14. really stoked is the server transition technology which is going to Break Down The Walls between the isolated server instances and start to finally push all the players within the game together uh that's a bit farther out because we have

    Watch at 00:27:00
  15. order to more efficiently prepare and submit items to be drawn well beyond the scope of the recent massively instanced rendering optimization done by us think of a departure from a monolithic render thread to more lightweight jobs that prepare individual render

    Watch at 00:22:48
  16. also uh we've been talking about ways to link that directly to the ship a bit better uh for instance currently our health is just assigned uh open the The Hornet and I say that it has this much health

    Watch at 00:51:08
  17. kind of a mixed bag and can't really answer it because this is a case by case for instance this release um we're working on you know persistence we're working on shopping working on item 2.0 here specifically

    Watch at 00:16:15
  18. internally and are in use uh for instance a tool to balance ship and weapons if it doesn't exist yet are you planning to do it and with what approach oh so actually this is a good one like we talked

    Watch at 00:20:18
  19. interesting curved shape um the interior was cramped which affected the exterior so to get the interior metrics for instance there's a console in the middle of the ship where someone can sit but if the pilot wanted to get behind

    Watch at 00:04:21
  20. that go into it I mean if we're looking for a specific thing so like if we talk for instance about the associate Tech animator role we just opened up that role which we just closed we just found a candidate

    Watch at 00:06:21
  21. interesting curved shape um the interior was cramped which affected the exterior so to get the interior metrics for instance there's a console in the middle of the ship where someone can sit but if the pilot wanted to get behind

    Watch at 00:22:16
  22. which is sort of for okay let's do a stress test and we need 24 people in 10 instances all right now at this particular period of time and of course not everyone out there in our community is ready

    Watch at 00:19:20
  23. want to cap your individual player velocity so it doesn't become too big to control or arrest for instance your Eva pack doesn't have nearly uh the amount of fuel or thrust power that

    Watch at 00:07:25
  24. help that would show up so uh you know but we will make it so that you know for instance uh you know perhaps there could

    Watch at 00:24:27
  25. level and how many instances so we have a couple ammo crates a couple pistols and a couple repair beams um this is a fresh map um I'm the only player inside and these are the items that just so happen

    Watch at 00:01:46

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