Roberts Space Industries · transcript archive
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- 00:07:35Star Citizen: Around the Verse - Choice & Consequences, the Mission SystemAround the VerseSept 20179y old
less connected to and so if you accept then you know the matchmaker will immediately put you in that instance and at that point you know the the network objects between the server and the client should out of a sync
Watch at 00:07:35 ↗ - 00:16:14Star Citizen: Around the Verse - Choice & Consequences, the Mission SystemAround the VerseSept 20179y old
building say if we're going back to this mission where we picking up a box on a planet for instance in an outpost we would make
Watch at 00:16:14 ↗ - 00:25:14Star Citizen: Around the Verse - Outposts and Environmental StorytellingAround the VerseAug 20179y old
only ever dealing with pieces but you fix one of those pieces you fix all the pieces in every instance of that outpost that is around so it may be complex now in terms of initial setup but once the pipeline tools
Watch at 00:25:14 ↗ contextually relevant to his or her common tasks that another player might not actually care so much about so for instance on the home screen you have all these different widgets that you eventually be able to customize as we start adding
Watch at 00:15:32 ↗which displays the particular contracts which have been sent to you directly via the game or in conversation say for instance when you're in a meeting with a mission giver like Mars Eckhart players can then accept or reject these contracts
Watch at 00:27:32 ↗billboard once and then reuse that texture over 12 different Billboards um the original system the UI system for instance uh wouldn't do that it would render the UI or that billboard 12 times because the uh rendered texture system
Watch at 00:08:17 ↗allows us to have the combination of persistent data and persistent changes um to be utilized across the server instances and um have these Services enable U more kind of higher level um behavior and higher level modifications to in-game actions
Watch at 00:35:56 ↗going to have to start engaging with some of the other gameplay systems that we have so for instance you could have it repaired at a repair station or if it's beyond repair or you don't want to go through
Watch at 00:37:32 ↗multiple players accepting the same Mission and they had the ability for Mission instances to share information which means players accepting the same collection mission for example will be sent after the same item rather than having their own distinct item
Watch at 00:05:03 ↗- 00:05:11Star Citizen: Citizens of the Stars - Ricky Jutley and SteveCCCitizens of the StarsJun 20179y old
able to actually do a lot more multiplayer with uh all the different uh people that have, you know, key instances, and really exciting times
Watch at 00:05:11 ↗ - 00:29:15Star Citizen: Around the Verse - Building Solar Systems & Nox PreviewAround the VerseJun 20179y old
instance for 2.0 what we'd have to do is we'd bring in Crusader and we'd set that down at the origin which is 0000 0 in the XY Z and then we'd bring in a moon and that
Watch at 00:29:15 ↗ well as space stations in near orbit are all in the correct planetary Grid at all times so for instance grimhex is now located inside the grid of the Moon yella for the time being and then speaking of the all powerful
Watch at 00:03:30 ↗tool for Linux uh called memory play this was to help us find out and fix memory leaks on server instances much
Watch at 00:06:46 ↗idea is to make all interactions that you can have in the game uh extremely consistent so so uh for instance if you want to walk up and interact with a terminal screen that's the interaction system
Watch at 00:17:29 ↗where have we used other Solutions in the game that may maybe can be replaced by this one thing for instance is the item Port system in the hangers that's kind of its own thing right now but it shouldn
Watch at 00:35:27 ↗manually defined by the designer for instance a particular seat always controlled a specific set of items but now the control manager will be able to connect to any entity for example a designer would add a control manager to a turret
Watch at 00:03:25 ↗pipelines to increase performance reduce Dev time and help deliver every aspect of Star Citizen and Squadron 42 for instance with multiple asset pipelines one of our biggest challenges is maintaining consistency across every asset this means that the tech art team
Watch at 00:06:26 ↗- 00:39:17Star Citizen: Around the Verse - Ship Pipeline Pt. 2: Greybox to Flight ReadyAround the VerseMar 20179y old
fighting against each other when it comes to finding problems with imbalance like with weapon Loadout for instance it's up to me to to point that out to the designer in charge of the ship see if there's any leeway
Watch at 00:39:17 ↗ complete the next step is to start using the Light Group in our vehicles and environments and replace all instances of old layer switching method of light management this new light group entity has allowed us to reduce the number of Lights
Watch at 00:05:00 ↗every pipeline within Star Citizen and Squadron 42 one of the main focuses for this team is performance improvements for instance we changed our mesh vertex and position formats which massively improve streaming of these meshes as well as reduces build build
Watch at 00:09:03 ↗- 00:38:47Star Citizen: 10 for the Chairman - Professions in Alpha 3.010 for the ChairmanMar 20179y old
equipment you have and then also there will be some level of access uh for missions like for instance no one's going to trust you to take a whole bunch of valuable cargo until you've done enough missions that have
Watch at 00:38:47 ↗ - 00:05:53Star Citizen: Around the Verse - Spectrum and LA Studio UpdateAround the VerseFeb 20179y old
each of our ships going forward now over on the engineering side uh the team has been working on instance properties which allow designers to modify any part of an entity component in editor or in game with this feature designers
Watch at 00:05:53 ↗ - 00:27:34Star Citizen: Around the Verse - Super Hornet & Multi-Region ServersAround the VerseFeb 20179y old
would load it with DJs innocences according to the uh amount of load that we decided on how many uh instances would run on how many CPU how many how much memory how much Network and they all get connected
Watch at 00:27:34 ↗ Caribbean franchise. I I wrote a lot of music with Hans. So nowadays I have my independent career. For instance, recently I just scored the latest Pirates of the Caribbean movie which is coming out. So that was sort
Watch at 00:08:28 ↗made some breakthroughs in the gameplay music. There will be three um sort of main states. Like for instance, there's a whole engine for space flight. And this is music that's now um capable of playing uh you know calm
Watch at 00:19:48 ↗

