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this there will be permissions available and you can assign roles and tasks ultimately Base building can be your main gameplay Loop or a supplementary one depending on what it is that you value on that final note I would like…thank you on behalf of the crafting and Base building teams we've been very excited to share with you some of the work so far and the vision we have for these systems but before we go we have
Watch at 00:51:59 ↗their resources that they need carry on their day that's the really important thing here is that all these Base building vehicles have enough storage on board to supply your drones obviously if you're going to build a million things…going to be doing endless cargo runs initially to build your foundation your base you'll be able to build your base and have storage on that eventually but these all get you going in the short term so let's have
Watch at 00:08:23 ↗this is obviously the original concept for the Pioneer now some time has passed and whilst The Core Concepts of Base building have remained the same at a high level how you physically build your bases has changed slightly so back then…would fly your Pioneer you this is the area I want to build in I'm going to build my base on board the ship and I'm going to drop it down as you've seen bases are a lot more
Watch at 00:19:24 ↗understanding of how Base building Works let's dive into some of the specifics of what we just saw the construction graph card is one of four devices used for Base building the graph card is a mobile device that lets
Watch at 00:30:23 ↗systemic feature the technology allows us also to take further steps into the crafting profession as well as in the base building where both are related to each other bases built by player will also form resource networks and come with
Watch at 00:22:55 ↗build there's different sizes of them that support buildings from decorations armor weapons components and even ships so like Base building mode you need blueprints resources to craft what you want everything fabricated is produced from a it produces a physicalized
Watch at 00:34:24 ↗buildings and let's add a drag one to the mix over here so that's going to be the base building that everything is dressed around that's going to be the the center point of this location the cool thing
Watch at 00:03:16 ↗ocean mesh and just displacing it up to the river and instead building specific river mesh sections around the river. This means that we can have far more control over the shape of water, and we can use our own specific river…Morgan. I'm tools programmer from Planet Tech Team, and now I'm going to talk about Rastar. RASTAR: A BASE BUILDING TOOL
Watch at 00:07:26 ↗designated area in the ship, which should hopefully be near the cargo supply. Uh, and it's similar to how base building will work in that you'll be taking your resources, in this case, boxes of ammo, feeding it into
Watch at 00:10:43 ↗this year while we stabil stabilize that. So again, something on the list, but is it more important than getting base building and crafting in or engineering finally in and stuff like that? So it'll be farther down the line, stuff
Watch at 00:03:23 ↗long um we we did we did we we released a preview on social media about the upcoming Base building and all the and the suit lockers and and these gorgeous you know lockers where where you can just display your full
Watch at 00:12:01 ↗variety of gameplay and as we add more game systems more guide types are going to get added too and Base building is a great example of that which is a little teaser there for tomorrow no teaser your tease
Watch at 00:29:23 ↗have lots of plans for the future you know you've seen things with all the the base building updates and also we've talked in the past about things like um persistent Habs Etc so there's more
Watch at 00:03:18 ↗right so Base building all right
Watch at 00:27:32 ↗going to show us river demo as well. Then Marc and Morgan are going to talk about Rastar, our new base building tool. So let's get started with Anis. - [Anis] Hi, my name is Anis and I am the senior engine
Watch at 00:00:03 ↗- 00:22:55Squadron 42: Around the Verse - Scanners Aglow, Torpedoes in TowAround the VerseMay 20188y old
heavy ship could do every type of you know combat and can mine and you know who could do everything build bases then suddenly end up with a lot of ships which basically just exactly the same with with no head
Watch at 00:22:55 ↗ - 00:04:41Star Citizen: Citizens of the Stars - Mark Abent and TirentCitizens of the StarsApr 20179y old
work in progress, but the whole infrastructure is there and ready to be used. Will base building be possible? I don't know. I think I I have no idea. Haha. Uh that's a question for uh the German folks
Watch at 00:04:41 ↗ functionality required by design the planks with service outposts are just finishing their initial art sprint and the base building set is complete the team have all the elements needed to create small outposts in multiple configurations which are being
Watch at 00:06:06 ↗- 00:30:49Star Citizen: June Subscriber's Town Hall feat. Engineering TeamSubscriber ContentJun 201610y old
right you guys can see Aus that's where everything is being built current build system is based on a build system called buildbot uh it's highly modified uh and customized to our own needs
Watch at 00:30:49 ↗ - 00:13:10Star Citizen: Around the Verse - Usables: The Universe at Your CommandAround the VerseSept 20179y old
publishing process these will be held almost daily going forward this week our issue count fluctuated up and down based on build stability when we hit 0 issues yesterday we held our first go/no-go sync and we discovered a few new issues
Watch at 00:13:10 ↗ - 00:15:37Star Citizen: ATV Anniversary Special - Consolidated Outland & UEE Land Claim LicensesShip CommercialNov 20179y old
player would go out and essentially scout for where they want to settle and where they want to put their base and they they basically discover it fly around you know it's all game play you do it in game…that we had a system in place because you know where the concern would be okay well I go build my base and I log off and you know some comes and blows up my base when I'm logged
Watch at 00:15:37 ↗ - 00:17:13Star Citizen: ATV Anniversary Special - Consolidated Outland & UEE Land Claim LicensesShip CommercialNov 20179y old
someone attacks your base or tries to take it from you essentially they'll be you know become an outlaw or a criminal or wanted so you have the protection of you a when it has a land claim mechanic…someone's not going to troll it and then you go you know claim it file it and then build your base and that's where and that's where it came from right and so in terms of the mechanics
Watch at 00:17:13 ↗ palpable for this feature as our first base line of character customization the feature team is working on the base implementation building on the great work that was done last year and putting the final touches on this first implementation it will
Watch at 00:10:26 ↗- 00:27:32Star Citizen: Around the Verse - CitizenCon 2947 RetrospectiveAround the VerseNov 20179y old
talking about just transporting people no I'm talking about an all-in-one solution designed to build modular structures based on your needs capable of building a farm or a habitat a trading post or a mining operation I mean
Watch at 00:27:32 ↗ - 00:17:45Star Citizen: Subscriber's Town Hall w/ Sean Tracy, Josh Herman and Chad McKinneySubscriber ContentSept 20179y old
know the full breadth of everything that has to go in there we're sure we're still building the base matrix and then and then we have a spreadsheet that we have a tool it'll basically put everything
Watch at 00:17:45 ↗

