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CitizenCon 2954: Captains of Industry

23 October 202400:37:56714 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:08

    hi everybody it's good to see you all again uh love you too uh excited to be here uh in case you don't know me and you weren't listening to Jared there which I do quite a lot uh my name's John crew I'm the vehicle director uh my name is Ben Curtis I'm the vehicle art director [Applause] uh and the clicker is not working oh so if you got technical difficulties you have to do a dance John there we go there we go we go good right so today we're going to be talking

  2. 00:00:56

    about the vehicles to build your Universe And for those those of you that watch the previous presentation which is awesome about Base building and crafting you should be familiar with the construction gra cart and you seen how this works you might be wondering well if I've got this why do I need some vehicles to do things and I know there's going to be some of you that will be perfectly prepared to go push this thing hundreds of kilometers out of the garages at new babage but realistically you're going to need a ship to put it in it can't carry supplies by itself so you're going to need to put supplies in the ship move them and it has small drones and that's the key aspect there it has two small drones on

  3. 00:01:46

    board uh and drones will have sizes okay so yeah basically everything you're going to be building in Star Citizen has it it size class you know a lot of you are familiar with how we class our ships and and lot of other things in our game so we ranges from you know small all the way up to large and extra large and our drones kind of fall into those classes as well but you know what does it really mean the difference between you what's a small drone what's a large drone what's a larger than large and extra large and so on and basically you know a a medium drone for example can build any structure up to a medium size so it can build Smalls mediums and it will be able to build small structures faster than what a small drone would so the size makes difference depending on how big you want to go but the drones also scale in um they scale

  4. 00:02:36

    in numbers in the you know one drone can only make one structure at a time so the grab cart's got two drones on it so that'll be able to create two small structures but a medium or you know if you've got a vehicle that carries multiple drones you can craft a lot more structures a lot bigger sizes and that's kind of really the key to kind of like the upgrade path through the kind of drone sizes so we've had a look at the the small so what what what's next what you want to build a medium so I know some of you have already seen it but you this is the CSV from Argo so lodging today is the very first ground vehicle from Argo the construction support vehicle CSV uh so

  5. 00:03:25

    this specialized chassis is developed to take on all the conditions on all plants it's little rugged Beast that really does just go everywhere uh and if you're constructing a new sessment there's two things you need you need drones to build it you need supplies to supply the drones to build it and that's why the CSV comes in two variants so we have the CSV FM which stands for fabrication module so this has two medium drones on board uh and we built it to fit in as many vehicles as we could practically get it to fit in so it fits in vehicles from a cutless black up W it's approximately and everyone always asks me what ship fits in what and I lose track of it all the time is about the size of a tumbral cyclone so if you can put a cyclone in a vehicle could put one of these in it

  6. 00:04:15

    um obviously two medium drones on board and then it has a internal storage tank for resources so it has a very small uh version of a freight elevator built into the back of it so you feed it one seu crates it absorbs them into the hold tank on board and then the drones will come back to the vehicle to refill and it also has a size zero serial generator on board for a bit of added protection what happens when you run out of resources this is where the CSV SM for supply model comes in so the second CSV based vehicle in the game uh and this has a traditional 4 suu cargo grid on the back so 4 One suu boxes 22 suu boxes one foru box depending on what you buy you can use this to bring it and move it around so this is the perfect effect companion vehicle to the CSV FM said that Shield generator as well

  7. 00:05:05

    moves about 28 m a second I cannot my brain is fried I can't remember what that is in miles per hour or kilm per hour and it is available right now to drive in SC Alpha 3242 uh available at player c. CSV so now let's take a little closer look at the vehicle and Ben's going to go through it okay so what we're seeing here is the in-game version of the CSV it's complete with its 4 seu of cargo up on the [Music] rear and I think the CSV kind of really

  8. 00:05:53

    Builds on what Argo is known for as a manufacturer it's got those kind of like really kind of hard indust industrial Lear works and I think it helps it kind of feel at home on any build side all of its components are you know easily accessible and I think the exterior is like real dominating Factory those kind of large all Trin wheels and then that's kind of backed up by you know just simple smooth sleep lines you've got the front loading cab that puts all the controls kind of right in the kind of you know where the player needs them and I think that's one of the keys to the ship as a whole or the vehicle as a whole sorry is it's you know simple it's purposeful it's functional and I think that just kind of you know just helps it to kind of feel part of that Argo family

  9. 00:06:44

    but what if you want to go bigger bigger bigger okay so introducing the star Lancer family so yeah the star ler is basically a whole new family of vehicles um you know from from MK and and these are covering a range of different roles today we're going to be talking about the first three which are the build which kind of makes sense and that basically is for all your large structural construction needs we have the TAC which is going to be for people that want a little bit more um defensive or defensive excursions in our universe and then we have the max which is a

  10. 00:07:33

    dedicated hauler but it can still pack a bit of a punch so we're going to take a bit of a closer look at all of them today we're going to start off with the build so this is the St build from the outside uh the key thing to take away here is you'll see it has the Drone Bays on each side and then it has the Drone resupply arms for allowing the drones to come back and resupply inside that room you have the Drone control center so you have a single station inside and this is where you control all your drones from much like luk showed you in the uh previous presentation so there are two large drones held on each side of the room so four large drones in total and then there are two filler stations right at the front here and these each hold 16 seu of capacity which can then go and

  11. 00:08:23

    load the internal resource tank to feed the drones drones will then be deployed out their little secret garages uh and they go off and do what you've asked them to do when they need to resupply they'll come back sit on these arms suck up their resources that they need carry on their day that's the really important thing here is that all these Base building vehicles have enough storage on board to supply your drones obviously if you're going to build a million things on your base you're going to run out but we want you to be able to have these vehicles and have knowledge that you're not going to be doing endless cargo runs initially to build your foundation your base you'll be able to build your base and have storage on that eventually but these all get you going in the short term so let's have a quick go over the

  12. 00:09:12

    stats it holds four large construction drones it's 83 M long 52 M wide 15 tall I saw lots of rumors and Chatters that people thought this was freelancer size it is not it is significant larger than the constellation in Corsair it's almost 600i in size so it is a a big ship two S4 guns for the pilots 16 missiles remote turrets and then 128 Su of cargo capacity in the build specifically but what if you don't want to build stuff what if like me you just want to burn stuff and Destroy stuff introducing the St attack so like I say this this is designed to be a bit bit more aggression into the verse so I think the first thing you're going to

  13. 00:09:58

    notice um is the kind of the duel man size five turrets now these give much much better kind of broadside coverage from any of the other variants and then on top we also have like a dedicated hanger that has been specifically designed to fit airai Fury inside and I'm sure we will see plenty of other ships tried to be fitted inside um successful not we'll see and uh I think John's going to run you through the interior now yeah let's have a look over the TAC from uh outside to in so this is the tack in its default paint so sort of military drab gray then internally uh obviously Ben talked about the size five turrets uh

  14. 00:10:46

    then we have some drop seats behind and these are on a Deployable ramp so you can do some ground assault they will drop out down if you're doing a bit of ground assault chances are someone's probably going to get injured so there is an onboard medical facility directly behind there with two tier three medical beds uh up upstairs obviously there's the fury hanger uh behind that is engineering and then forward of the hanger is the refactored habitation metal area which is specific to the TAC just because there's so much other stuff crammed in there we had to redo the upstairs of it basically to fit that in and we'll go over the the more normal layout shortly okay so yeah to sum up I think you know the t's obviously going to bring a lot more Firepower from the other variants it Shields been boosted

  15. 00:11:34

    up to uh two two size three Shield generators um it's got the med Bay with the tier three Med beds uh drop seats it's got a hanger and it's still able to carry up to 96 SCU of cargo and you can secure yours today by going to play. se/ staran attack build for life

  16. 00:13:39

    okay so I think you kind of hopefully agree that was a pretty great kind of Trader for the staran Max and as you can kind of see we we're just putting the finishing touches on that now um so you we're just getting it all done all ready for its launch at IE um we will take a little bit of a closer look at it now I think the star Lancer kind of really fully encapsulates mk's kind of ability to create beautiful ships it's got this bulous design that really helps to kind of convey its underlying underlying structure and its underlying strength I think when the engineers were trying to kind of put this together um they thinking about what what's what's useful what's great and one of the

  17. 00:14:26

    things that we thought about was this Deployable grid that just brings the cargo down to the ground makes it much easier for loading and unloading and they also want to put the kind of the crew you know they wanted to put what was important for them so they've added a lot of Windows out so the CW can see out into the verse and it's one of the things that we know people like is being able to have these kind of little windows out into space and then above the kind of main habitation area we've got these big skylights and they just allow kind of like more natural light to cast down into the the cruise area for a bit more protection you've got uh eight size three missiles at front and then a further eight on top and these are backed up by a set of size four remote turrets both front and

  18. 00:15:15

    rear that give good top side coverage and then finally when we get to the front you'll see we have a further set of size four gimbal weapons and again these just kind of help to fill in those blind spots I think as a whole I think you know the engineers or misk have done an exceptional job in creating a vehicle that kind of fully encapsulates um the functionality needed while still ensuring that the crew's kind of well-being and livelihood is protected it's all in a package that kind of really dominates the sky and I think it really shows off M's ability to deliver kind of quite beautiful ships right so don't worry This Is Not An

  19. 00:16:06

    Origin 404 moment happening here so let's have a look inside the style answer Max now so love it or hate it we love it the MK traditional letter box view is back uh at the front of the ship you have the pilot co-pilot seat with two support stations at the rear these are the ones that control the remote turrets by default then behind that we have the Escape pod room four Escape pods for crew and then behind that we have the traversal it's sort of a traversal room it has a lift goes between the two floors of this ship and goes to the exterior of the ship and then a ladder for emergency backup behind that is the mes hle area so nice shared communal space for you to

  20. 00:16:54

    relax with your crew and then we move into the four individual crew rooms each with uh double beds so very luxurious for a spaceship on Suites for all at the rear of this section we have a further two lifts these are just internal to go between the two decks of the ship then at the rear we have the main engineering so there are some components dotted around throughout the rest of the ship but the bulk of your components and the engineering terminal are here at the rear of the ship so that's upstairs let's go downstairs a little bit we have the main vehicle entrance and cargo entrance uh for the rear section uh this could be used as a garage but is also a cargo hold can fit Vehicles up to a Ura Rover in size in

  21. 00:17:44

    here and then on the max we have as you saw in the trailer uh the two it's sort of one cargo lift that drops down but it retains a walkway throughout the center of the ship so regardless of whether your cargo is up down being loaded you still have traversal front to back of the ship then we have the downstairs of the traversal room which also features the air loock onto onto the ship and then lastly we have the Armory at the front of the ship so if you're coming on board leaving via Eva leaving via that front entrance to the ground you can stop off here suit up get your weapons do the reverse coming back and that is the styan max so we'll quickly recap the stats 224 Su

  22. 00:18:35

    of cargo uh 128 on that ventral drop platform 96 in the rear cargo area it has six extra VTO thrusters uh for all that extra mass that it's hauling and it is available to pre-order now and will be flyable this IE uh at play. play. science or Max and if you uh pre-order now before IE you will get this exclusive Sapphire paint which is in the C on colors and looks super Cor in my opinion so we have talked small drones medium drones large drones what about bigger things so who can guess what that

  23. 00:19:24

    is so uh I talked to you all quite some time ago about this in Germany uh and this is obviously the original concept for the Pioneer now some time has passed and whilst The Core Concepts of Base building have remained the same at a high level how you physically build your bases has changed slightly so back then you were building everything on board the ship here you would fly your Pioneer you this is the area I want to build in I'm going to build my base on board the ship and I'm going to drop it down as you've seen bases are a lot more expansive now this doesn't work anymore so we need to do a little bit of some reconing okay so one of the first things we really wanted to kind of solve was

  24. 00:20:14

    was the arm um you know we know a lot more about how we're going to be constructing these structures now and kind of the arm didn't really make a lot of sense anymore all all it really did was um it made the space you need to land the ship almost twice as big as what it it's kind of needed and youo we're not real spaceship Engineers we don't we don't make real spaceships um but what what we do try and do a lot of the time is we try and take as much reference from kind of real life manufacturing as we possibly can and I think that's really um it's really key to what I think Star Citizen is as as a whole across like all the different departments in that you know we're trying to make a a believable universe and if you think about the arm and whilst I can't deny it's a cool idea

  25. 00:21:04

    um I think really from from a a manufacturing point of view all it really does is it adds a lot of complication and a lot of manufacturing costs onto what is already a very Advanced very large very costly ship to make um so that was kind of like one of the the kind of real first things we wanted to do the second thing we wanted to look at was kind of um have a little bit of a shift around of kind of lot the egress points on the ship um we we the cargo position has moved so we needed to kind of update that um we wanted to make sure that the The Landing Pad made sense and had space to kind of come into the ship and then we also needed a way of getting things out of the ship that we will be crafting um on top of that we had a few other

  26. 00:21:53

    goals um like I say needs to support the all the updated kind of building mechanics it needs to support all our current metrics and I don't mean just character metrics I mean all metrics because we're going to be cre creating a lot of things inside this ship uh we wanted it to kind of become a a true um self- sustained mobile base we wanted it to kind of you know be um be kind of like the Cornerstone of your crafting and Construction Construction Ventures and to do that we need to add a few extra kind of onboard facilities so you know a med Bay um like I say the crafting area the ability to refine and or extract and refine materials so let's have a quick look over the updated interior of the

  27. 00:22:43

    pioneer so at the back of the ship we have the classic Bridge looks out over the expans of the ship uh and then top and bottom of that in this image we have the Escape pod rooms and then leading off those is the access to the man turrets that remain then going downstairs we have the cargo area at the top doesn't look like a lot that's a thousand seu of cargo now in that space next to that is the fabrication uh control room uh this is where you'll be controlling fabricating larger vehicles and ships as well as smaller fabrication machines next door for you don't want to use this to build a small FPS Weapon

  28. 00:23:31

    It's be Overkill so we have that on board as well in the center of the ship we have a small fabrication hanger with roof and ramp erress so if you're building a small ship on board so things like a nomad you can build on board here you'll be able to fly out the roof of the fabrication hanger and then we have the existing small landing pad that transitions from outside the ship to inside the ship so cargo you can load VI a new entrance that Ben's going to talk about in a second but you can still retain the ability to land a ship on top of this ship move it inside your ship all those things uh engineering at the rear this is now Capital components all the way around it was a weird mix of size 3es before it's now just all capital everything then we have the habitation uh mesle medical area between the hanger and engineering and then at the front we have four extra large

  29. 00:24:19

    drones in the Drone room um but we don't just have some pictures like this to show you Ben's going to go through this in a bit more detail now okay yeah so we're going to have a little look at kind of like the concept and where it's at on the interior we start out on the you know the interior Bridge it's very spacious or Command Deck Bridge whatever you want to call it it gives kind of really nice views out over the front of the ship and up right up front you've got all the uh consoles required that you need to kind of control the ship as well as the kind of additional remote T access consoles and then at the rear we have the main kind of navigation components and some small um engineering consoles and kind of flanking either side we've got these two corridors and they lead out to uh the man turrets that

  30. 00:25:08

    kind of sit above the bridge and they also have all the Escape pods needed um for all the bridge crew like I say we want this to kind of be a home away from home so we have a very large uh comfortable habitation area each of the crew members they get their own individual crew pod and one of the nice things about this is these actually open up and they allow kind of each crew member to kind of decide like how much privacy they actually want this is the crafting area we got the four kind of crafting machines and these are right next to the the cargo bay the internal cargo bay and as John says this holds up to you know 1,000 SE of cargo so it's pretty sizable

  31. 00:25:57

    to make it a little bit EAS iier it's got his own dedicated cargo lift at the back but again just kind of just simplifies that kind of getting Cargo in and out of the vehicle down at the front we have the Drone room now these will be four extra large drones so they'll be able to craft our you know our largest structures in game they exit the ship out through the roof and they're all controlled by the construction console in this area and finally we're just going to take a quick look at the crafting area on the ship so you can see here we've got these blast Shields down that kind of protect

  32. 00:26:45

    the crew in this area from what's going on in inside and then as he's open up we just we just finished making a storm and as you as we see there's a ramp that leads out so you can drive any ground vehicle straight out the front you between all the landing gear and you get this really nice kind of like sense of scales you're driving underneath out the front of the ship and we've also got the the top exit for any flight vehicles and then finally we have the the landing pads and this just you know allows us for any ships that land up on Deck we can just bring them down into the belly of the ship so that's the Pioneer it's had quite the glow up over the years holds four extra-

  33. 00:27:33

    large drones uh and if you're interested in finding out what extra large drones can build I highly recommend sticking around for the next presentation uh it's about 20% bigger I know the jokes we always make ships bigger but to fit all that in it needed it it can craft small ships and vehicles and one thing we didn't show in that video is the landing gear actually have integrated ground resource extractors in so when you find your plot you land your ship and you can start extracting the resources from it capital components all around and now it has 1,000 Su of car capacity uh now the bad news when Base building comes out this will not be their day one of it but we are starting this in the next week or two so it is in production very

  34. 00:28:23

    soon so to finish up we'll do the classic one last thing s and con is usually about looking forward but we'll do some housekeeping and look at the now and a bit before so oh sorry this is beny yeah so you remember last year we kind of we we teased these 10 vehicle Silhouettes um now these were vehicles that we were you planning on working on this year and we've not quite delivered all of them yet this year um but uh yeah we we did come quite close um so so far we've delivered six we've delivered the pulse the X1 the medac the Argon puv 1T the RSI Zeus and the rework on the

  35. 00:29:14

    Retaliator oh but what about the rest sorry so all but one of these will be will be released before the end of the year so the legionaire is the one that's going to miss out and that's because we want to align it with hacking gameplay um but the rest will be here before the the end of the year so Crusader Intrepid Mariah guardian and the Polaris so we have a few patches between where I am today standing on stage and the end of the year but let's start with some things that you're going to see at ie e Dan

  36. 00:31:56

    no oh everything

  37. 00:34:48

    w okay so on top of those those ships we we've talked about um we also worked on a number of other ships this year so we're just going to quickly go through them before we get on to what we're doing next so we delivered the sulen the storm the cutter Rambler the f7a and f7c Mark 2s so I always get tongue Ted with these and the f7a mark 1es there was the Santo gii the saber Firebird the peragine and then most recently the Argo Atlas so like last year where we did a

  38. 00:35:38

    little tease can't can't just leave without teasing a little bit more so let's have a quick look at just some emphasis on some of the vehicles that we're working on in the next 12 months sh we

  39. 00:37:19

    so I just want to say a big thank you to all of you and a big thank you to all the vehicle team in all the studios around the globe they give us all this really cool stuff that we can get to stand on stage and talk to you guys about some of them are probably hiding at the back but I just want to say big thank you to you all especially for all the hard work on these recent ships yeah massive massive thank you to everyone involved in putting these vehicles together right thank you thank you

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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