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CitizenCon 2953: Fix It And Fly It

31 October 202300:25:15510 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:18

    [Music] hello I'm toon Lyman uh lead systems designer for the EOP team and uh uh welcome to this little presentation of our most ambitious feature uh that we are working on for quite a while already we already talked about it several times but this time it will be a little bit different so before we start jumping into the presentation here's a little disclaimer everything that you are about to see in this presentation was done by the euu team so well mostly we got help from the vehicle content team and the vgpu team so what you will see here is mainly placeholder art that was either done by guo Bas or me so members of our

  2. 00:01:09

    team and it's gameplay that we focus on in this presentation so what you will notice here is also that the UI is still work in progress so uh visual changes even throughout this uh entire presentation so we are still iterating but let's start with the actual presentation those that follow us for quite some time probably know that about the Resource Network already but let's do a brief recap we will be talking here about our technology that is Resource Network and the engineering gameplay that can be called a child of the Resource Network the engineering task will allow you to manage your ships outposts and possibly other things let's have G uh talk about the

  3. 00:01:58

    technology first uh so welcome on stage [Applause] G thank you hi everyone I'm Ge mobile B gameplay programmer for this team and I'm going to talk about the reson network so what is the reson network uh the main drive for the resour network was replacing the previous p system you might have heard about with a new system that was uh more generalized easier to expand and that will support all the gameplay we actually want to do and yeah so it is a network as you can see on that picture uh so in the connections between different items even

  4. 00:02:48

    those inside of your containers and it enables a specifically the relay gameplay we're going to S right after so it will have a global impact you're going to see it in sips you're going to see it in Outpost it's bu a to work with the cargo system in some ways and as for interacting with it uh the engineering gameplay where I show today is going to be the biggest example but you will also see it in other places especially in missions and let's have Thorston talk about it a bit more so hello again so as a crew member of a ship or as a person managing an outpost you have

  5. 00:03:36

    several responsibilities um where the engineering topic can be split in three activities and you can decide to share those responsibilities or take them all by yourself it's really up to you every task requires their own skills and their own tool sets there is tuning here you are responsible for preparing your ship your journey did not start yet so so you adjust your ship items based on your goals for the travels exchange sub items adjust the default settings of your power plant basically operations that require you to turn off the items or even remove them from it their sockets the next activity is maintaining and this is all about damage control and keeping the items in pristine or pristine enough

  6. 00:04:26

    State you are the mechanic uh that makes sure that everything is and stays operatable maybe even go further in the sense of caring for the items and what carrying means is here reducing the wear and tear rate by regularly removing dust or oiling the items just as as some quick examples so let's actually show you some of the maintenance you can already do and will be able to do so here we start with two gameplay mechanics that are already in the game so technically nothing new but the entire engineering Loop ties them nicely together uh here you saw me collecting uh RC or still collecting and uh now I

  7. 00:05:15

    will take the shield generator of the recently destroyed Gladius uh to use them as a spare part for myself so all of this is of course optional so you can p purchase those items already and in the future even assemble them for yourself so crafting um while the fury approaches uh you might get the glimpse of a debug UI so the there is the fury now coming uh I activated uh the debug UI to show you the health state of each item and uh what you should have seen is that the shield generator is fully

  8. 00:06:02

    destroyed and the power plant that I'm about to take out now is uh in low Health low Health means you can still repair it so which you will will be happening now with guo and Pete uh repairing the power plant after I removed it from the fury so it's making it fully functional again and here you see the Deb Qi the health is now fully up again and that means that it runs at at full uh yeah full efficiency again and here you also see that the shield generator is at zero health so the destroyed Shield generator cannot be repaired because it's destroyed so I have to exchange it with the spare one that I collected from the Gladius so with all those repairs being

  9. 00:07:01

    done uh the fur is operatable again and it can go its way so getting back to the responsibilities uh a big one is managing your ship which includes resources but also more General aspects uh you have to manage the power distribution and come up with informed decisions like reacting to hazards like malfunctions fire low energy but also calling out items that need repair and maintenance you will delegate the rest of your crew to keep your ships intact like giving clear priorities of what

  10. 00:07:49

    needs to be done first let's take a look at another video here so this is the first glimpse of the engineering UI in action it is still being worked on so it's heavy work in progress uh let's start with looking at the item view so you can see the full setup of the network with the relays the green dots connecting to each other and the relays connecting to the items color and shape uh below the icons should help you identify the different item types like power PLS weapons also helping differentiate between consumer producer and converters you can tell the current

  11. 00:08:37

    state of the item that means the amount of energy it produces consumes or has stoed the health state it is in the current wear and tear on the item and the current state it runs in like charging or being in an idle State you can directly interact with these items turn them on and off and in the future even switch their states if you H hover over a relay that I will be hopefully doing soon you will also see that the amount of fuses that are still active and uh yeah because a relay consists of several fuses basically they their own uh set of lives and here you see all the the details like you can click on the items

  12. 00:09:27

    to see a 3D render of the the power plant here uh the Quantum Drive sorry and here's the the relay overlay uh here Pete shoots a relay to show the UI updates on the screen so once this relay got shot at you will see the update here on the UI that suddenly the entire right hand side of your ship lost a power connection and what you might have not picked up on the screen is that actually the power plant here that I'm now focusing on is on low health so I'm commanding Simon to repeal the power plant to get it fully operational again so something to highlight here

  13. 00:10:16

    take a closer look at the doors since we also track the door States you see that uh you can watch movement inside your ships now nicely so you can track players moving around in your ship and even Clos doors for them or like compartments in this case where Simon just forgot to close the compartment um yeah so Pete destroyed the relay we need the ship in fully functional state so um yeah I'm running now with a fuse and place it on the in the relay so make the relay work again um what you can also do with the doors is that you can create safe Pathways because you sitting at this engineering screen have more information in regards to your ship than the others so you open doors to create a path that the players

  14. 00:11:06

    on your ship has to have to take um now to the room view that is mainly the life support controls plus controlling all doors uh again we show the details of each room like the temperature pressure atmosphere composition so everything that is relevant for like you living on a ship we also show the door states where you can now have precise control control over each door in your ship as you see here uh this will also allow you to have a more control over which door or compartments to open so here the again showing the opening the power plant that also helps very much in in already telling players hey you should repair this item so I open that door for you and they directly know which item you mean um it also allows us to control

  15. 00:11:56

    like the outside facing doors much better so you can directly open if you just want to open the left side ramp or the front side facing ramp or the back facing ramp so we did it last year already but uh

  16. 00:12:48

    let's make our true suffocate again so the moment that you basically pull off their helmets and now me pressing the cycle button you see that the entire atmosphere in this room is vented and yeah well uh the consequence is uh death so as you can tell engineering gameplay will bring a lot of changes uh some of those changes are adding batteries to ships that will allow you to get a little bit of extra power for a short amount of time allowing you to control items directly where it's not

  17. 00:13:36

    only their onoff state but also their resource consumption and where the biggest change that will come in this update is to the resource is basically to the resource consumption and generation so let's talk about energy balance currently ships are balanced such that they consume less energy than they produce what I mean with that is that the sum of all items or requires less energy than the power plant will provide and this has to change the energy rebalance that I will explain to you now will affect mainly bigger ships single cers will be will still behave like they do now for Big Ships we will focus on item groups those require energy but your ships will not

  18. 00:14:24

    provide enough energy to have all components run at 100% all all the time instead you have to decide what you want to have permanently powered by your power plant so managing decisions will have an impact now you could decide as in this example to shut down your thrusters to turn on the weapons isn't the best choice since you will not be able to maneuver so might not help when you are attacked you would be able to shoot though and here comes in the batteries in scenarios where you need to react you can activate the batteries and use the additional power batteries won't last forever but you at least can power additional systems you will be able to recharge the batteries again but you need to free up

  19. 00:15:12

    energy from the power plant to direct into the batteries I think that was a little bit more than just a recap but uh now GMO will talk about malfunctions so I will talk about my functions real quick and get you guys to the next video since we're a bit behind schedle uh what are more functions you've seen misfires in the persistent Universe for seals and for thrusters you've seen a very basic version of it we're making them more complex we're making them more lethal in some ways and more fun to interact with uh also some theal functions will include fire spreading misfires that represent electrical surges going through the ship or signature burst which increases your signature and makes

  20. 00:16:02

    you show up on enemy sensors more easily as for how you will counter them you've SE you've seen suffocating people with life support you will also be able to suffocate the fire with life support which is probably more useful you will be repairing them not necessarily only with a repair beam but also replacing parts or some bespoke Behavior per misfire and if all else fails yes turn it off and on and here's a video of the fire in action uh you've seen in other videos the fire this is a small fire you can just put it out with a fire extinguisher pretty simple it just works uh here's a bit of a bigger fire it might be that you Cann only put it out on your own so here we have one crew member

  21. 00:16:56

    that's going to try to put it out with a fire extinguisher uh to mix results and here we have the option of using the Live support system th and S up uh uh before and yes Bend in the area and now you can see that the fire once we get to that compartment has been successfully put out okay so let's get thst and back on

  22. 00:17:50

    stage and you see you saw a lot of the systems in action but let's get a video of one of our PlayStations which is going to probably show it a bit better so yeah um I have to excuse myself already because I I was leading this group of players being attacked by by the Gladius and I did a poor job but more to that uh in that video um yeah we wanted to talk about so for this demo we have modifi the damage system slightly to uh represent impact penetration on a very basic level so you are going to see that the the Quantum Drive is going to be hit by the Gladius attacking the ship so yeah being attack by Gladius for A2 isn't like a big challenge but in this

  23. 00:18:40

    setup we were not like fully stared that means we had our Engineers running around and uh yeah no one being seated in the in the in the turrets uh so yeah our our goal was basically to flee the Gladius and uh yeah with the Gladius actually shooting the the the Quantum Drive and damaging it I thought hey it's a good idea to to tell uh Pete and Simon to to repair the Quantum Drive as a priority as you can see uh I somehow missed that uh the habitation room caught fire um I tried to yeah well um prevent further damage to it but uh yeah I I I failed um yeah so uh that that was causing a bit to the Panic so I even got

  24. 00:19:30

    distracted in this moment so uh we we managed to have the Quantum Drive survive but here I notice oh actually the the power plant also starts to take damage and at this moment I'm also telling uh Pete and and Simon to to switch their attention to the power plant because if we use lose the power plant it's also like almost impossible to flee so here I I realize oh my God we are going down fast and I think at this point now yeah I opened the uh compartment to make it excess faster but that was already too late so the power plant died and yeah so uh the backup is to activate the batteries which I did here so the yeah um Simon Pete still tried their very best to to fix it but um yeah didn't manage to

  25. 00:20:20

    um yeah uh the attack moved to the forward side uh targeting the the batteries because the player who was attacking us actually knew the ship layout and uh yeah here I I noticed that the second power plant is also got attacked so have to redirect the our our mechanics to it and at this point we wanted to flee and then I realized why does why doesn't the Quantum Drive work and uh as you saw that there is a relay that also got destroyed so here you see it very clearly that yeah with a relay being destroyed at the at the Quantum Drive position that means that the Quantum Drive cannot be accessed from the from the pilot seat that means that uh yeah I I also had to get that repaired so it

  26. 00:21:09

    was uh A bit chaotic um everything was also happening a bit too fast here trying to save the second power plant because we are we already running out of a battery life uh so yeah if we would have lost uh the the second power plant that would have been our certain death and I think at the in the next part of the video um yeah we yeah basically asked someone to to fix the the relay at the back so that we still be able to jump away yeah so we at least managed to to save one of the power plants

  27. 00:22:06

    yeah that's that's now uh I think it was Pete running there and fixing the fuse and the next step was uh the pilot trying to push uh the yeah the the Quantum Drive but it was too late uh we died and the end of the show yeah thanks so what you just saw gives a good idea of idea of how busy ships will be and how what meaningful uh multic crew gameplay will look like but what about the future since we worked on technology that will be used throughout the entire game you will see more and more coming utilizing this Tech it will introduce

  28. 00:22:55

    system systemic gameplay uh with allowing players to come up with creative ways of uh manipulating their environments sabotaging a power plant or destroying a vital relay that connects it all to shut down an entire enemy base that can include its life support or security systems it would also tie in nicely with melstrom that you just saw um and anything that will break off will lose its connection the network to the network and therefore have an impact on its functionality so a real systemic feature the technology allows us also to take further steps into the crafting profession as well as in the base building where both are related to each other bases built by player will also form resource networks and come with a

  29. 00:23:43

    unique challenges similar to ships we are already we are all really excited about the future of this Tech and all the associated features so there's a huge thanks for for all people involved so thanks to the entire euu team the vehicle teams Jared active feature team and the arena Commander team they all were super supportive to get this uh Behemoth into a state that you could see here and it's something that has been a long time coming and we are really proud of it so thank you for sticking with us on this journey wait there's one more

  30. 00:24:35

    thing so we really want to get your hands uh we really want you to get your hands on this because we already had a lot of fun with it uh I hope all of you have heard of the experimental mode in the arena Commander so we want to bring you what you saw here as an experimental mode before we put everything into the Pu and uh this will be soon so thank you

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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