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CitizenCon 2954: Crafting Your Home

23 October 202400:54:361,109 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:04

    [Music] thank you citizen con it is an honor to be here yesterday we presented the verse that we're creating for you we shared new tech locations creatures giant worm social features things we're doing with orgs we even played the first chapter of Squadron 42 live how great was that yeah ah few minor glitches but nothing we can't sort out so today we got something just exciting to talk about but instead of focusing on what we're creating for you we want to show you the world that you can build with crafting we're going to give you the tools to create your own loot to build your own home crafting will fundamentally change not only how

  2. 00:00:54

    you play the game but why you play the game so what is crafting why does it matter why should you be as excited as I am about this well first off crafting is a profession it requires its own set of tools the knowledge of how to use them crafting offers progression you become a better crafter by learning new Blueprints and upgrading them crafting Builds on the existing Gathering professions when you would go out and you collect your materials for crafting you we are adding new depth and meaning to those activities crafting provides customization there isn't just one way to craft something like I said we have upgrades how you make and upgrade the things you craft is sometimes just as important as what

  3. 00:01:41

    you're crafting in addition you can earn cosmetic upgrades craft unique items even subscriber flare but nowhere is this versatility more obvious than Base building we're going to have nearly Limitless options for how you construct your home how to customize your base to meet your own goals most importantly crafting gives you new a lot of new choices the choices will impact your goals in the game your interactions with other players and eventually how you see the game itself so where do we get started with crafting well you can't craft materials luckily we've got a lot of ways to gather resources N es in the

  4. 00:02:30

    game and crafting is designed to complement andand expand on all of the existing Gathering professions as well as future additions let's take a closer look at mining as an example we've got hand Mining and vehicle Mining and ship Min that's a lot of mining but with crafting we're going to introduce a lot of materials so there's not just more to mine but we're also going to specialize so for instance each type of mining will have its own unique materials together gather Gathering specific materials efficiently will require you to use the the right Gathering profession let's talk about refining currently only mining resources can be refined but doing so allows you to turn them into more valuable processed

  5. 00:03:17

    Resources with crafting we're going to expand refining to include options for all raw materials in addition to expanding the variety of materials you can gather refining let you create process materials that you're going to need to craft your upgraded blueprints so now that you gathered all these materials what you do with them currently your only options in the game really are to like sell them to a shop or maybe complete a contract adding crafted into the game radically changes your options you can still mine refine and sell your resources but now you have the option to make valuable and unique items weapons armor even vehicles and ships [Applause] right and by valuable I mean that the

  6. 00:04:12

    crafted gear that you create has the potential to be better than anything you can buy in a shop but crafting just isn't end with shining New Gear think much bigger crafting enables you to build your own home Among the Stars choose to make a farm a hunting lodge an industrial complex your own trading Hub a military Outpost even a sprawling town with your friends and orgmates got a lot here but it's all optional you can choose to focus on Gathering

  7. 00:04:59

    resources and sell them to Crafters that need them you can skip Gathering and refining and just focus on being the best crafter you can be or you can leave all that Gathering and crafting nonsense to other people and just focus on trade and make some money but that brings me to my last Point player choice matters when a player makes a choice they assign value players choices about crafting and Base building will drive player trade the community's choices will determine the value of the materials and the crafted Goods you can all make the game will still have its own shops and economy alongside players but now you'll have more options about where you invest and how you prosper now I've given you a nice overview of what we're working on

  8. 00:05:47

    here and we have a lot more planned for the future but now that you're familiar with the big picture I want to introduce some of my fellow developers to come up on stage they've got exciting details to share with you about the specifics of our new crafting systems important gameplay improvements and most exciting I think anyway an update to Base building to start thing off please welcome Jacob Taylor to the stage thank you Rick and hello citizen con hi I'm Jacob senior gameplay

  9. 00:06:39

    programmer on Crafting Rick has showed us how crafting will link into a lot of existing and new gameplay but I think it's time we get into some of the details I'm going to tell you about the new game mechanics we're introducing starting with blueprints before you can craft anything you'll need a blueprint blueprints provide the recipe to perform all kinds of crafting processes including refining you can acquire blueprints through various activities some you can buy some you can find and some can be unlocked or earned in other ways you can also upgrade your blueprints through

  10. 00:07:28

    research we'll go into more detail about what this means a bit later so blueprints are the recipe and Rick already told us the materials you gather and refine will be the ingredients but there's a bit more to it than that we have a New Concept for materials material Quality quality is a property we're adding to all resources you can gather that's an abstract measurement of how good it is at being whatever it is you can think of this as the purity of a metal or the ripeness of a fruit or something along those lines this quality will be carried forward from raw resources through the refining process to influence what that batch of materials is best used for in

  11. 00:08:19

    crafting high quality is more desirable overall but is more rare and there are still important uses for lowquality materials more on that later all raw materials you find in the verse will have a quality rating that's generated based on some rules the same kind of rules you heard about from the planet Tech Team yesterday you'll find the same material in many places but with varying qualities so you might want to explore to find the best some materials that are already rare will be even more valuable if you can find them with high quality but what's quality for it's for item stats alongside quality we're

  12. 00:09:10

    introducing a new item stats system to the game this will allow relevant properties of craftable items to be affected by the quality of materials used to craft them for resources just a single quality rating is sufficient to provide variation but craftable items have such diverse purposes that we need a more detailed system to provide both progression and customization options we aim to have meaningful item stats for all craftable items but some examples would be the damage and fire rate of a gun the wear resistance of a ship component or even the satiation provided by eating a hot dog

  13. 00:10:06

    so as I said the quality of materials will directly affect the item stats such that higher quality results in better stats most items require multiple different materials to make which may each influence different stats and in many cases you'll have a choice of materials to use which lets you decide which stats to focus on to tailor your items to your play style here we see I'm making a gun with highquality aluminium giving me a nice bonus to integrity and weight but someone sold me lowquality copper so I don't get as much fire rate bonus as I could have to go even further researching your fabrication blueprints allows you to build higher tiers of an item with

  14. 00:10:56

    improved base stats so a higher tier item will be better than a lower tier item that was made with materials of the same quality making high tier items requires more Advanced Materials but is also how you access greater Choice as to which stats to improve this means that your high tier items can not only be better overall but also more specialized in the areas that are important to you most items will have tiers one to three with tier one being the most basic version of the item and tier three being a highly Advanced version made with appropriately impressive materials but you can also craft vehicles and vehicles are so important

  15. 00:11:52

    that they will go up to tier five providing a way for you to really invest in making your favorite Vehicles Excel of course many of you have already bought your favorite Vehicles so you don't really need to make them from scratch right or maybe you've pirated salvaged or otherwise commandeered a vehicle not to worry you can still benefit from crafting by using an upgrade blueprint to increase the tier of an existing vehicle including including the usual stat improvements and customization upgrading vehicle can save a lot of time over crafting it from scratch so is's a convenient way for established vehicle owners to bring the

  16. 00:12:41

    benefits of item stats to their Fleet let's take a look in game at the difference it makes to have high tier equipment made from high quality materials see how the recoil is reduced on our high tier gun the spooling is faster on a high tier Quantum Drive and a high tier scraper beam is much more effective so that's an overview of craftings key

  17. 00:13:32

    game mechanics I'll now hand over to toron to walk you through the full crafting process thank you and have a good day thank you Jacob hi I'm toron lead system designer of the cgp system design team we now saw all elements of craft crafting looked at individually let's bring them in order how you as the player will experience the crafting profession you will start with acquiring the correct blueprints as

  18. 00:14:21

    the first step in the crafting process as Jacob already mentioned blueprints can be acquired in multiple ways let me give you some examples here you can purchase commonly available blueprints earn them from reputation and Mission Rewards or even find them in loot crates all content in our game could reward you with a blueprint some blueprints will be challenging to find so players working together may find them easier to acquire while you may find a blueprint on a data pad or other portable device the blueprint itself is not a physical item you don't collect them in a box or stack them on a bookshelf blueprints are digital once you claim one it is

  19. 00:15:09

    permanently added to your personal Library this Library this library is persistent to your character and every blueprint you claim is yours forever they cannot be stolen or traded once claimed but it does not just end with acquiring blueprints those tiers of quality that Jacob mentioned are unlocked through blueprint research research requires a research data bank which can upgrade your blueprints upgrading here means that you unlock a blueprint that allows you to create a better higher tier version of the same item using more advanced

  20. 00:16:00

    note you will still have access to the lower tier versions if you want to craft the cheaper version in order to upgrade a blueprint you may need to perform certain actions in this example we need to craft 100 volt pistols and have one with a higher fire rate other example would be collect resources complete missions or acquire research data from the science Guild research is time intensive in addition to the action requirements it will take time for the research data Bank to process your research data and unlock the upgrade you are also Limited in how many research projects you can pursue at once now that you have your blueprint and you decided what to craft you also

  21. 00:16:49

    know what resources to look for every blueprint you find will have unique requirements in their resource needs it will not just be unique iron we want to make use of the professions we have to meaningfully involve them in the crafting process especially for the more advanced blueprints you can expect that it will require materials for multiple sources and as already mentioned by Jacob pay attention to the Quality if you want to have the perfect item you also need the best quality here the best way to find the best resources is to get out and explore the worse if you want to find the best hidden materials then you get yourself a top quality

  22. 00:17:37

    radar once you collected the raw materials the next step is refining them refining like crafting requires blueprints refining blueprints take primary secondary and Catalyst materials and produce refined materials the rule is very simple the quality of the primary raw material defines the quality of the refined material the secondary material you put in has an impact on the quantity and the time the refining process will take an optional Catalyst can speed up the process further let me give you a simple example if you want high quality steel you need to put in the best iron you have in the

  23. 00:18:25

    primary slot you will can put in you can put any quality coal in the secondary slot without affecting the quality of the steel but the quality of the coal will influence how much of it you need to produce steel as an example if you put in lowquality Coal you might require four seu of coal versus high quality coal that only requires two seu this is one of the important use cases for lowquality materials that Jacob mentioned you can use refining stations in the world as they will be converted to this new process you can build your own refineries for yourself you can get your orc to help you out or you can simply trade for the materials that you need on the open

  24. 00:19:14

    market now we are reaching the final step you got the blueprints you gathered resources and refined materials now you can create the item you want and this item can be anything you will be able to craft anything from FPS equipment to vehicle components even entire vehicles and buildings you just need access to the relevant crafting machine talking about crafting machines we will have a variety for you that differ in what process they can support like a Refinery or a dedic vehicle crafting machine we will also find them

  25. 00:20:01

    in various places there will be communal ones like the station refineries you already know player owned that can be in your personal hanger a vehicle or your base as all that we have talked about just now these crafting machines also come in tears here the tiers will affect how well those machines do their job you will not only progress in the products you produce but also in the infrastructure to produce your wares just to give you an idea what you will encounter here are some examples of the crafting machines there's there is the nutrition fabricator the chemical fabricator an item fabricator and even fabricators of a much larger scale we will talk about later talking about

  26. 00:20:59

    scale I would like to talk about the future of crafting and the scale it will have in the game that you all know and how it will change the game moving forward as you all know we had a we have a lot of items in the game and they all require their own unique blueprints that means our aim is to have more than 1,000 blueprints that include the creation and the refining Blueprints and each of those can be researched to unlock tier upgrades up to tier three or tier five that's a lot of blueprints and it will surely take a lot of time to unlock everything so I personally recommend that you as the crafter you are focus on a specific field first and extend your knowledge from there collaborate and

  27. 00:21:48

    coordinate with your friends and fellow players if you're part of a group we invite you to share responsibilities with your ormes maybe you will be the FPS crafter while your friend is a ship crafter but they know a ship component crafter specialist there's a lot of content and it will continue to grow over time you are free to be a generalist crafter a specialist or something in between pick the blueprints you care about and be the best have an exotic Shield generator that no one else has the blueprint for but you help others and earn CR credits while doing so it is a real profession in the game that will benefit from your dedication and attention as you can tell crafting will

  28. 00:22:39

    have a huge impact on everything in the game even if you do not want to get actively involved at some point you will stumble over a weapon that got crafted by someone else and you will be using it people will start selling their crafting Goods or the refined materials or even the raw materials for the sole purpose of fulfilling the demand created by crafting players like you can become well-known Specialists that are sought out to get certain things crafted from with the ever expanding game we all love we will continuously expand our crafting to offer you long-term progression that involves the entirety of our game and you might have guessed it already but there's one more thing that crafting is the Foundation of and that

  29. 00:23:30

    is Base building I will now hand over to look enjoy the second part of this presentation thank you very much then good morning morning citizens who is excited to start talking about this next topic let's get into it my name is Luke

  30. 00:24:24

    kisber I'm the lead environment artist on Base building structures now that we have an understanding of the fundamentals of crafting thanks to Jacob Thorston we can explore how crafting is the foundation of Base building up until now everything in the game we made for you from here on we will give you the tools to build your own stories your own homes and truly make the universe yours join me on a journey on building our own habitable home on pyro keep in mind that the following

  31. 00:25:12

    footage is work in progress including its UI design and visuals and we're super excited to share this with you we found a beautiful location by a lake this is is where we build ourselves a home to do so we need some resources and the construction graph card the construction graph card allows us to survey the lens claim the L in a lawful system and it allows us to build structures as we've already found the location and don't need to claim land in Lawless pyro we can straight dive into building our base keep in mind the following UI is work in progress us a survey drone that deploys from the

  32. 00:26:10

    top of the cart gives us an controllable augmented view of the land in the new structure mode we'll pick a small basic structure and hit construct for this demo the construction will be instantaneous but in the final product this will take you quite some time we've done it we've built our first structure let's have a look on the inside as we walk into the small basic structure we see an empty interior that is dimly lit it's up to us to Define what we will use this space for in our case we will want to make it into a home

  33. 00:26:59

    we can see that the lights are still off and that is a problem because no lights means no atmosphere no breedable atmosphere so it's not our deal to live in so how do we solve this issue we can improve this by providing the building with power let's see if we can build something that helps us out but before we dive into more building let's take a quick moment to enjoy the freedom that the survey drone provides us with and admire the Aesthetics of our first structure and I wonder what Dean was up doing there keep in mind that Base building is still work in progress but what you're seeing right now has been recorded directly in the client and works seamlessly between first person and the building

  34. 00:27:45

    mode okay enough back to base building in the list of new structures we see a small fuel generator that is something that could solve our problem I think power providing structures need to be hooked up to other buildings inside construction ER mode but we'll explain this later the fuel generator is one of several structures that provides power each with their own benefit and drawbacks fuel power is quick and easy to build but it requires a constant supply of fuel besides its regular maintenance if a structure is not maintained it will halt its activity players will need to maintain fuses to keep the B the building operational the better crafted fuse the longer it lasts this is where the fuse

  35. 00:28:36

    goes on this building next up we have a terminal that gives us access to the status of our building and more importantly we get to activate it here that should do it let's see if we got power in the building now as you notice some of the crates in the background have disappeared as that content has been consumed during the construction process of the buildings and it looks like Dean is now hooking up the power to the build uh the power to the building I wonder what he was up to

  36. 00:29:23

    earlier though wow Dean has been busy decorating the place as we can see the lights are now properly working we got atmosphere and uh we can start to use the item fabricator now that there is power always handy in case we need a fuse let's have a quick look at what we've done so far we've decorated the place we made it our own little home we hooked it up with power I would say we have a place that we can live in it might not be much but I think it's just enough to call it a home thank you now that we have a rough

  37. 00:30:23

    understanding of how Base building Works let's dive into some of the specifics of what we just saw the construction graph card is one of four devices used for Base building the graph card is a mobile device that lets you construct a variety of small structures and has been designed specifically to fit into the smallest ships like the Drake cutter the graph card allows us to survey the L to find a good location to claim the L with credits when we're all in a lawful system like Stanton and most importantly it lets us build structures to use the graph cart we will first need to deploy it once deployed we see two small construction dones inside

  38. 00:31:13

    the cart and the interactive screen gets revealed to us from here we can deploy the survey drone from the extended top part of the cart this survey drone gives us a bird eye view of the surrounding area using augmented reality mode ER mode for short let's have a look at some UI concepts of how this augmented reality mode will look like here's a concept of construction ER from here we get a more detailed view of the land where can and can't I settle for an example inside a nature reserve construction will be prohibited a nearby are nearby areas flatten enough to place my structures on are there any underground extraction

  39. 00:32:02

    deposits nearby and if so what are their quality and quantity let's say we found a good place to start building our base then next up we need to find a good place for our first structure on the left hand side we can see that we're now in structure creation mode underneath that there is a list of structures that we can build once you have chosen a structure you'll drag it onto the terrain shown uh that will be shown then as a physicalized hologram from here you can move and rotate to find the perfect position for your structure now that we have chosen a position for our structure we will need to supply it with crafting materials just like the crafting interface that we

  40. 00:32:51

    saw earlier this is where you choose the materials and the better materials you choose will result in a better structure once you're ready we'll hit the craft button on the right bottom to send the construction dones printing to the buildings the automated construction drones will take off from the construction graph card and fly to nearby resources to fill their internal storage and then fly over to the construction site to print the building until their internal storage has been depleted the construction D then repeats the loop by filling its internal storage again by nearby resources printing buildings will take some time keep the construction supplied so that you don't delay the process any further let's say our building did just

  41. 00:33:40

    finish printing then what then we need power uh we need to power the building all structures will have a unpowered and a powered state that we can manage inside the resource manager to provide uh structures with power we can easily link generators to structures that need power in the resource management menu within construction ER we can also link multiple buildings together and we can assess the power consumption and shortage of uh inside this research management screen keep in mind that operational structures like power generators require maintenance of their fuses and sometimes

  42. 00:34:30

    need to be Supply and sometimes need supplies coming in and going out to be managed now that we have a structure and power what can we do next then we can actually upgrade our structure structures can be upgrade from tier one till tier three the better material you provide the better the Improvement will be just like Jacob and Thorston explained in the crafting presentation tier upgrades can for an example improve the structural Integrity of the building or make its resource consumption more efficient to really make your base feel like home you will want to decorate your base with a wide variety of furniture pieces that can be bought crafted and found in the

  43. 00:35:21

    universe it's up to you to Define what you want this space to be do you want to decorate it as a hospital do you want to make it into a workshop do you want to make it into a luxurious bedroom it's up to you Furniture can easily be placed and moved using decorative ER mode as an hologram this is so your furniture can easily fit through doors this feature is accessible through nearby construction devices allowing you to place down Furniture pieces or even crafting machines that otherwise wouldn't fit through the door and you get to place them directly from your local inventory the less trusted among you or anyone settling in pyro for that matter may want to Mac lock their Furniture

  44. 00:36:08

    into place so that only you and your friends get to re uh rearrange your decorations and best of all decorative ER is not exclusive to Base building and can also be used for personal hangers and ships to recap what are the essentials for any base one come prepared bring the right resources and a construction device with you two use the resource manager power generators to make your uh your base habital and functional and maintain your base with resources and by replacing out worn

  45. 00:36:56

    fuses and three personalize your base personal hanger and ship with decorative ER and there we have it our home in parro now that we have a understanding of the basics of Base building we'll explore how you can go uh and make more than just a home but before I hand you over to Dean the designer behind Base building i' like to say a quick thank you for those who made this presentation possible so quick thank you to Eddie Brandon Jack Dan Mark sha Stephan C Dom Stephan T call Joel and Rob for your efforts and dedication Now give me a warm welcome

  46. 00:37:44

    for Dean nice one CH all right thank you Luke good morning morning everyone morning my name is deck I am the system designer behind crafting and Base building and we've just seen a nice little base right that's good for Cabin in the Woods maybe you want to place it down to next big redwoods go and explore or a place to stash some loot you perhaps shouldn't have but do you want to see a big base good cuz we're going to industrialize so we're going to set ourselves a goal before we do a video and we're going to

  47. 00:38:32

    create a base that's capable of crafting something that's bigger than the item fabricator can handle it's been a bit of a spoiler already as to what it's going be so to kick us off cing the help of a friend who has a specialized not yet revealed Base building vehicle and he's built as this it is the construction Hub this has four automated drones compared to the grav cards 2 they can build small medium and large buildings so far we've only seen small automated drones are capable of building one structure each simultaneously so four is quite a big Advantage we'll pop into our

  48. 00:39:21

    construction AR and we'll get down a generator we'll connect some buildings together just so we have a place toal home before we begin all right there we go so we've settled on one of the brand new underground resource deposits and we're about to exploit it using this it is our extractors this particular one is a large solid extractor will'll also have liquid and gas depending on which type of deposit that You' settled on we have our output grid here where we're getting all the brand new new resources up out the ground and it is important to note that once these things are set up it's not a

  49. 00:40:08

    case of just free resources Forever on key structures like this there are fuses which will occasionally replaced as well as environmental wear which can be fixed using crafting materials all right now we want to turn those raw

  50. 00:40:59

    resources into the more valuable refined materials we saw the process talked about earlier with Thorston of course we want this it is our Refinery once again there are multiple types here this one is the large solid matter Refinery we have liquid and gas again as well as biological depending on the type of materials that you're using and want to produce refiner input and output grids for input as you might expect it's for the resources which you're going to consume and then the output is for the resulting refined Goods this is determined where you'd select which blueprint you want to use and therefore which type of refining method you want a lot of crates here with our

  51. 00:41:47

    extractor and our Refinery so we're going to put down our elevator storage B is really starting to build up now but it's worth me mentioning again here that whilst we're putting these buildings down instantly in this video large structures like this they will take some time with the automated construction drones but the smaller scale base we saw in the previous video that can be done in a single play session we'll just keep on putting down more

  52. 00:42:34

    extractors because we want as much as that valuable resource out the ground as quick as possible and with Base building we're introducing the concept of a freight elevator Network what this will allow you to do is it allow you to link multiple freight elevators together and in turn they will share the same storage so as we're doing here we'll deposit an item on freight elevator a and then we're retrieving it on freight to elevator B There is a distance limit but you can daisy chain the elevators together to extend that and it has to all be contained within the same base now as we expand we might want to

  53. 00:43:23

    invite more people to join us this is easy to there'll be permission that we can set up granting people access to our base and they can even build their own structures if they wish we can also give them access to existing structures which is how you can form your org storage using those freight elevators now we always want a safe place to store our ships so the trusty hanger will do you see it has this large we call it

  54. 00:44:17

    a foundation tile it's quite special and it can actually deform the Terin around it making it easy to place such a huge structure like this you can also place other buildings on it so it's easy for making large sprawling bases however there is one final piece of the puzzle that we need to achieve our goal and it is this our very own fabrication hanger does anyone want to guess what we're going to build in a fabrication hanger an Idis Maybe not maybe not an Idris if I'm honest we'll have a drive around we'll go to the entrance and we'll see what's in store for us looks like whatever it is it's just

  55. 00:45:26

    about finish crafting of course we were going to build ourselves a ship so quick Recaps of the gains from industrializing we've tapped into the brand new resources and we've made use of them by turning into the mob valuable refined materials we've introduced freight elevator networks which are great for Logistics and Hauling and then we've created our fabrication hanger which allows us to craft big valuable items such as ships now ships are valuable because you can of course you can fly them you can play content with them but because they are a

  56. 00:46:14

    crafted item they can also be sold to other players so with Base building you're going to be able to set up your own shops and there's two main ways you can do this the first is using a dedicated trading terminal you can link these to your freight elevators and in turn any items within can be listed for sale at a price you deem reasonable this includes resources refine materials and so on using the terminal visiting players can browse what's an offer purchase and then collect from that same freight elevator the second method is to set up a physical shop in the world by using the decor AR we saw earlier with Luke you can maglock items and then list them for sale once again browsing players

  57. 00:47:03

    they can see the price of the mag locked item purchase it which then removes the maglock of course the nice thing with physical shops is you can genuinely make it feel like a store you can buy items on shelving you can even go as far as make your own ship showroom you can advertise your wees on a Mobi glap house for UE however it is important to note that the point of purchase will always occur at the base itself now that we know how to set up shop I just want to take moment to talk about why it's so impactful for crafting and Base building the game as a whole understandably throughout this presentation we've been telling you why you want to craft all these things or why you want to build this big base but maybe you don't have the time to build a big base and maintain it maybe you want to spend your time doing the missions

  58. 00:47:49

    you want to do your beacons that's how you want to make your credit instead shops mean that you can benefit from the players who do want to spend the time making those bases or crafting those specialist items and then you can purchase them from them which is very important because crafted items using high quality materials will be the most powerful in the game on the flip side if you do specialize maybe you end up cornering the markets for a particular isore resource and your shop will then turn into a hot spot of activity making you loads of credits some of you will become infamous because of it but bear in mind a successful shop also depends on location do you want your customers on edge in pyro which tends to have the higher quality materials or do you want to spend time hauling them all the way over to Safe

  59. 00:48:39

    safer systems where your customers can be more at peace we've talked about selling items let's s the look over your base we have Foundation tiles which can help you divide up the foundation Foundation decal sorry which help you divide up the foundation tile you can place them freely wherever you want and they just help you mark a pair like I want to use this place for cargo I want this for housing vehicles and so on you'll be able to earn Paints in game and apply them to buildings as well as had your own custom text so if you're part of an org the blue base the blue buildings that have your name are definitely yours we have some forms of Base building

  60. 00:49:28

    which are either still in the design phase or early white box but we want to share some details first up we have farming and ranching farming it comes in two general types we have our lowtech farming and then high-tech low Tech consists of you acquiring the seeds planting them in the appropriate environment if you remember back to yesterday the brave new worlds we had soil types and such now that will play A Part as well as supplying them with nutrients and then just harvesting them when they're grown high-tech it's a bit more involved cuz You' got to make the hydroponic buildings we see here but in return you'll be able to grow exclusive strains of plants ranching will allow you to keep herds of animals you'll have to provide them with feed water and shelter but in return they will provide you with produce not every animal can be ranched

  61. 00:50:16

    I don't really see a sandworm ranch anytime soon but the Quasi Grazer will of course will not yet maybe no we have a few more additional archetypes we have landing pads garages roads fencing as well as new variants of structures which you've seen today for instance the power generator there'll be solar power Fusion geothermal as well as the XL structure class you remember everything we've seen today the biggest we've seen today rather is large XL is larger than large and and then you have your defense so in lawful areas you have

  62. 00:51:09

    varying levels of security provided for you with Max security you are protected by planetary Shield Tech however in Lawless pyro and the likes you'll have to provide your own defenses these come in the form of perimeter walls shielding which prevents aerial bombardments and then a range of automated turrets such as PDT to shoot down missiles anti-air anti- vehicle and anti-personnel to round up whilst we spent this entire time talking about how you can expand a single base you can of course have multiple these can be across a single planet moons across multiple systems there advantages and disadvantages of locations and base types for example in lawful areas you'll need to buy your land for U pay a tax to be able to build and then you'll gain protection return in Lawless no cost

  63. 00:51:59

    High chance of better quality materials but no security to fall back on a small cabin in the woods can be great to set up in a single play session with short build times however the large base we just saw will take days weeks or even months depending on how big you want to go you might want to embark on this endeavor as a team or an org you can set up a base as an org and own it as the org for this there will be permissions available and you can assign roles and tasks ultimately Base building can be your main gameplay Loop or a supplementary one depending on what it is that you value on that final note I would like to say thank you on behalf of the crafting and Base building teams we've been very excited to share with you some of the work so far and the vision we have for these systems but before we go we have uh one

  64. 00:52:47

    final video w

  65. 00:54:16

    thank you I'd just like to say thank you especially to Ken and jenway they work very hard on this and you might see that base again later today so stick around thank you than

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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