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Roberts Space Industries · transcript archive

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629 moments across 332 videos

  1. javelin Bengal or even bigger behave similar to the space stations and exist in all instances at once or will they get matched into a single instances somehow well it sort of depends um but the very biggest ones that…fight over and take over uh potentially will be um sort of persistent uh and therefore will not be instance in multiple Dimensions essentially which is kind of what happens uh when you instance um so like if you own a Bengal

    Watch at 00:09:41
  2. similar to space stations um but like I said space stations don't exist in all instances they space stations just exist in one instance but that in but that that instance can't be sort of copied…know leaving Earth to go out to space uh well we obviously can't have thousands of people in one instance so in that particular case you know say if we had 100 people per instance that we could manage which

    Watch at 00:10:29
  3. between the different clients to the server which will enable us to have a lot more players in any one instance, but you know, even in the best case, you know, we're sort of thinking we could potentially…people in one instance. So that's not the same thing as saying EVE Online that you know, gets a lot more than that because they have a much slower pace cuz we have to simulate it at the sort of fidelity

    Watch at 00:21:06
  4. location increases. And that basically nullifies the benefit of servers at streaming. So how do we solve this? Allow multiple instances of the game server to work together so they can split up the work. Well, it's not quite that simple…have a look at the current architecture. ARCHITECTURE As of today, we have a traditional client server architecture. One instance of a dedicated game server serves up to 50 clients. This is called instance, as the dedicated game server

    Watch at 00:04:51
  5. next question uh comes from uh kerus maxamillion who asks you stated that all parts of the universe will be instanced with Max amounts of players being inside of an instance and many instances of the same space can be generated…same time how will that work so people and their friends always get into the same instance to work as a team all right well so I touched a little bit at the top of the the the um you know this

    Watch at 00:17:46
  6. from one instance to another um exactly which one he's routed to and so one of the you know enhancements that we're going to be making available in version 2.0 is going to be the ability so that when…Ator it will show you your destination but it will also show you the different instances within which you have other party members or friends so that you can select which one you want to go into so when you go into

    Watch at 00:10:46
  7. that it's going to add the ability what we call gym routing. And basically gym the generic instance manager is the service that you know sits in the background and it keeps track of all of the different instances that…know across the entire universe. It also keeps track of, you know, which players are allocated to which in which instance and it controls when a player wants to move from one instance to another um exactly which one he's routed

    Watch at 00:42:04
  8. glass and stuff like that and the next question comes from Silent Ru who asks if I'm in an instance and decide to jentis and my carg go out of sight before I enter combat but nobody survives what happens…cargo well what's going what what will generally happen in the instances is they will persist for a small amount of time but if there's no one in the instance at all like you've you've died and everyone

    Watch at 00:04:52
  9. together in the same instance server and it has a whole set of criteria when it does that matchmaking so uh a large part of it is the friends list so who's your friends is trying to match it with your…case that you're in an area that there are more people than can fit in any one instance because if there's enough people just for one instance everyone would be in the same instance uh uh you know with

    Watch at 00:09:42
  10. which then serves additional 50 players. As we've seen before, when a DGS instance is created, it loads a unique version of the Stanton System into its local server's memory. Therefore, each dedicated game server instance has a unique copy…single object that's part of Stanton. As these entities only exist in the memory of the game server, when instances shut down, these entities are deleted. REPLICATION LAYER The goal of server meshing is to allow multiple DGS instances to work

    Watch at 00:05:37
  11. made all right next question comes from torian who asks as more citizens try to join Port alisar the instance fill up there's no space for additional players will there be more slots in the instances around Crusader in the future…assuming um that whether we're talking about the actual instance itself in terms of the fact that now we have 24 players and whether there's space for the ships or whether we're going to get above 24 players

    Watch at 00:17:02
  12. will ship parking work in the PU? Will there be landing on instance pads? Will our ship be pulled into a parking hanger after we land in order to make more room for other players? So, yes, we will definitely be landing…instance pads in uh the PU. So, you'll get landing permission and then you'll fly down to the planet and there'll be a pad that will be assigned

    Watch at 00:14:33
  13. comment on how Dynamic battle instances will work if a battle instance becomes too full will the instance be split into two adjacent instances in which players can Traverse between invisibly how we are currently planning to build the infrastructure

    Watch at 00:33:42
  14. servers on the web where they Scale based on you know how many people are in the thing or how instance for instance instance for instance H we will then scale it and and that causes issues and so we're struggling

    Watch at 00:00:55
  15. thing they're going to be able to do that themselves so so from rohar the plunderer how will instancing and factories work will there be same Factory for all the sector instances or will there be an equivalent Factory for every…instance uh no so there's so the economy on factories is not instance at all that's that's all persistent all those nodes

    Watch at 00:20:11
  16. exploration repair or even pest control but the main purpose is provide access to the depths and these will be instanced areas so what is an instance area well an instance area works in the same

    Watch at 00:17:59
  17. gameplay there are things the players can do that will sometimes cause the instance again a bad state that we can see that in graphs and we can kind of predict that and fix that before we can make an instance…players aren't affected as much as possible so what would happen is we'd identify an issue so for instance the that first day on the 23rd there were asteroids popping that was actually an environment mission that was spawning

    Watch at 00:50:26
  18. have their own forums that means that you're you now have to support 30,000 different Forum instances and so we went to Chris with the plan to build a new Forum engine that we could replicate…orgs because most Forum engine will allow us to do one instance but we needed it to do 40,000 instances of forums and so uh we came to Chris with this plan we designed a for engine uh to be modern

    Watch at 00:12:15
  19. cores so it's about 16 actual physical CPU cores and each one of our um game Ser DG s instances runs four logical cores so two two physical cores and um if you just decided no we're not going…eight instances on this one physical server we're just going to run one instance right there and then you would be 8 * 24 so that's a you know

    Watch at 00:19:27
  20. that it's going to add the ability what we call gym routing and basically gym the generic instance manager is the service that you know sits in the background and it keeps track of all of the different instances that…know across the entire universe it also keeps track of you know which players are allocated to which in which instance and it controls when a player wants to move

    Watch at 00:09:58
  21. want to uh do the best fit. But you can also see, well, you have three party members on this instance and you have six friends on this instance and you have 14 friends on this instance. Which one would you actually

    Watch at 00:42:51
  22. positional data to another player without them hauling out there only to find that it's gone or that its instance is closed?" So, right now, uh, we're still getting the exact details of our salvaging system worked…somehow, be it uh sending a call out to your friends and have them bring a big ship into your instance while you're still in there. uh making sure those instances have enough

    Watch at 00:16:21
  23. instant separately and I think that's what the question is and the answer is no so inside one instance which would include spaceships flying around or any FPS elements happening inside at whether your EV aying or whether you boarding…ship that will all be in the same instance now we'll probably got some network optimizations that we can have in terms of players aboard ships versus ships in the system and we're still going to be working that

    Watch at 00:10:57
  24. planets are um you know, not uh you know, the space around them isn't uh unique. It's usually instanced. So if there's a planet and you got you know I don't know 50 people in orbit…limit is 50 people in an instance and the 51st the 52nd person comes into orbit they get put into a second instance around

    Watch at 00:11:22
  25. place where the navigation satellite is when you enter it as a player that particular area itself would be instance just for you and there would probably be NPCs that would be there that could say attack you or whatever like pirates…something but you getting to fix that navigation satellite since you took that mission which is an instance mission would be just about you. So we'll sort of have both in the world. It would sort of depend on what they

    Watch at 00:05:35

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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