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Roberts Space Industries · transcript archive

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76 moments across 29 videos

  1. game for instance well the hangers that we pledged for generate cost ie at a game package can the hangers be expanded are the hangers persistent somewhere on somehow so this is something that we're gonna have a meeting about next…think it also applies to hangers as well so the discussion is going to be our haves instanced or our right or hangers instance just because you know if somebody's trying to take off if 500 people are trying to take

    Watch at 00:10:39
  2. Tony, for you - What is the current status of instancing? How do you plan to keep playable areas expanding without feeling empty? Or risking crashing the server if everyone tries to gather in one spot? TZ: Well, we’re actually very close…wanted to, to do instancing now. We’re already effectively shunting players into instances every time they join an Arena Commander game, that’s what’s happening. We’ve already got persistence so we can already save player state and restore

    Watch at 00:19:58
  3. answer really is that we’re trying to discard that whole ‘players in little isolated instances’ and put everybody into the same universe effectively simultaneously. EKD: That’s one of the things that stood out to me even back in the Gamescom…planet and I haven’t seen a single loading screen.’ CR: Definitely. But even on the instancing side you’ll still have that seamless transition. EKD: It’s great. It’s great. CR: So it’s really more just about the fact

    Watch at 00:21:30
  4. intention I don't know if it's in there is you will be able to see the specific instances and if and if your friends are in an instance those will be highlighted you'll be able to choose instances

    Watch at 00:26:02
  5. actually already some that we've recorded and shot they're just not in the game yeah like for instance on top I believe there's a blackjack security rep that will give you sort of more lawful you know missions…know longer-term you'll be getting you'll be able to get missions from like say for instance the advocacy or perhaps the you know you II military will reach

    Watch at 00:49:16
  6. will it or will it only work in making a larger verse viable while maybe allowing more players per instance? Um, so yeah, I just kind of answered that, didn't I? Is there anything else we want to add to that…carried away. I went ahead and answered. Uh, they said they talk about the allowing more players per instance. That's is that linked to OCS in any way? No, that's that's that's not um so the performance benefits

    Watch at 00:42:14
  7. boys and the easy thing to forget is also it's not just like just using the power plant for instance it's not just the size of the power plant but it is the consumption of the ship how the ship…itself is designed to consume power so if the ship is is a more efficient design for instance you know where he uses primarily ballistics instead of energy weapons when it's not gonna need that that big a drain

    Watch at 00:07:26
  8. well hey when I'm happy and I believe in something I feel burning in my pocket you know for instance for instance you know I also like this really cool wedge Antilles I was wondering when it was going to come

    Watch at 00:31:22
  9. doing a big game like this what you have to do is you have to allocate a certain number of instances to a certain number of cores that's just it's a cost thing um so you pay per number…live development live development we don't even know how many servers sorry we don't know yet how many instances per cor we want to run right so we started

    Watch at 00:52:41
  10. pretty much all day pretty much today uh no you will not be able to create a private instance of 2.0 not in the first J to although one of the functionalities they're pushing for is you should be able…which instance your friends are in yeah and join them uh so if that doesn't make launch it should be pretty soon afterwards I would we're not going to tell you when

    Watch at 00:54:45
  11. ways that you guys work is through a shared documentation like Google like like Google Docs for instance I can already see if JD if we can bring that up on the screen for just a minute I can already see that

    Watch at 00:07:15
  12. area down and go okay here's a cool mission to do so again we've got the really early instances of that with like pachucos missions and some drop-off areas but going forward you know we want

    Watch at 00:46:07
  13. same idea behind haps you know when we play around HAP's and we're getting the very early first instance of persistent HAP's now so you can take an object and put in your app and it will stay

    Watch at 00:52:43
  14. players right now because we made a bunch of performance in so like if you had a like for instance we could do if we were doing a sort of game mode like arena commander star marine we could probably have

    Watch at 00:44:19
  15. team pull it out from all the detritus of other conversation going on and send them on to me for instance let's just start with one from the live chat right now right off the bat it says Todd what

    Watch at 00:02:33
  16. massively multiplayer online games and I know many of our players who are less combat oriented for instance are anxiously awaiting more economy for lack of a better term to be added to the game more economy gameplay or game systems that

    Watch at 00:46:53
  17. pipeline angle why don't we just make them in the order in which we introduce them for instance in fact let's take a couple of moments to talk to talk about that just as a as a topic

    Watch at 00:56:15
  18. instance and so that so those get moved up because he is gonna be free because his work is cleared up quicker I'm like like I said earlier about the players having the Bengal and the colonies to pull from

    Watch at 00:57:53
  19. peripheral issues around OCS. Um sort of probably the main biggest one was the likes of the mission markers for instance. So making them work with OCS tracking tracking a mission when you're out of range of such like um yeah

    Watch at 00:02:29
  20. star system provides us in most any other MMO the idea of not instancing something like this many hangers it would be absurd because you just don't have the real estate for star citizen with the size and scale

    Watch at 00:13:06
  21. that were discovered through the the playtesting of our players the the the wings being the landing gear for instance if you've got a wing blown off during during combat I it was very difficult to bring your Wounded Bird

    Watch at 00:12:19
  22. sort of showing the realities of it and would and also give you an idea of why for instance you would want to keep your velocity low when you're doing like radical maneuvering in a in a dogfight because you know

    Watch at 00:12:27
  23. suits and helmets be sort of appropriate in the same way they will be in the real world so for instance you know wandering around in the medium or heavy marine armor you should not be able to sit into the pilot

    Watch at 00:53:45
  24. that's that's one of those neat instances of a direct correlation between our TV and actually affecting the development process yeah I keep I keep teasing QA a little bit about me finding bugs on reddit before I see them

    Watch at 00:37:51
  25. tier 0 implementation of group well yeah yes for what we had the time to do I mean so for instance there's there's quite a bit more stuff that we want to do have more variety some more nuance

    Watch at 00:13:21

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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