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Roberts Space Industries · transcript archive

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378 moments across 142 videos

  1. that's that's one of those neat instances of a direct correlation between our TV and actually affecting the development process yeah I keep I keep teasing QA a little bit about me finding bugs on reddit before I see them

    Watch at 00:37:51
  2. three two and when we first went to PT you it was in a lot better shape than for instance when three zero first went to PT you and that was partly because you know we're not taking as long between

    Watch at 00:15:45
  3. instance you know there you know quality of life improvements you know like some of the things I've just mentioned like making the UI or the hood better or whatever you know that takes time to do but then it also

    Watch at 00:19:44
  4. early issue with bind culling that missed related items when culling a ship and PC or weapon like for instance you haven't lived until Tyler is flown away from your so far away that the game calls your own head

    Watch at 00:57:42
  5. they can put out you know false signatures if you wanted to say you know just use caramel slag for instance yeah Chris has talked about that gamesmanship for for a long time yeah yeah

    Watch at 00:22:36
  6. where you do the scan and everybody in the turrets and he automatically gets the information sure it sucks instance appearing on their helmet visor the the next question from that from the chat the live chat says will we be able

    Watch at 00:38:59
  7. been working on that recently this year I know you guys have done a lot of work on optimization for instance of audio code and and and when I first heard that I was a little I was a little surprised that

    Watch at 00:05:52
  8. some you know proper real information system there's obviously B's you always can be broken and bent by instance depending on the situation but yeah but that's my general rule is that there should be some other information stream

    Watch at 00:35:43
  9. things like material effects lighting and so on dynamic on our props so say for instance you can we can create a lamp entity and when you shoot that lamp entity it will spawn a particle effect the light will

    Watch at 00:13:48
  10. sort of features you will expect to come online in the future for instance if before we had all the destruction stuff or the entity stuff we still have to kind of think ahead for that functionality and it's also just

    Watch at 00:41:34
  11. very responsibly like adding a lot of polygons and areas where it doesn't need that much like for instance like you would need a lot of Geo right here because a lot of movement right here but then putting

    Watch at 00:38:53
  12. item attachment types do change the things we can do with them so if it's a dot skin for instance we can attach the mannequin and have like animations playing similar to how weapons work but of course it depends

    Watch at 00:53:41
  13. member of this guild that you know you would - but you get benefits for it like for instance you know jobs or missions that maybe you couldn't get somewhere else or you could get help in a way that you wouldn

    Watch at 00:34:27
  14. effect of say for instance I'm running my engines my thrusters hot right I'm over I'm overpowering I'm putting more power to him so I can boost him so I can turn a bit yeah

    Watch at 00:43:21
  15. working on the AI for instance to combat AI or you're saying oh I need you know I need an animation to slide in to cover a certain way oh I wonder some let's let's change it to work

    Watch at 00:14:44
  16. story there was a traitor though you know you have an opportunity for you know a relationship with Angel for instance and and so and that was mostly booze we saw what was really working on wing one and look back

    Watch at 00:24:24
  17. head in while we're waiting to have the head finished or built out but you know like so for instance when the OMC prisoners came out those three guys those were the actual actors yeah that

    Watch at 00:33:21
  18. making a game there so many different aspects that feed into animation and that animation feeds into so for instance from from the art side

    Watch at 00:23:15
  19. much more of a game mechanic. So, uh here's where we would have the various So, like for instance, this is just a simple one, a collection from Yela. Customer requires medical supplies crates to be collected from an outpost

    Watch at 00:04:56
  20. filled out all the shops in Levski and added some stuff uh in other places like Port Olisar. So, for instance, there's shops for ship items and weapons. But let's go and find Miles Eckhart. Uh so, besides besides

    Watch at 00:11:29
  21. that the cameras all situated right and all that exactly we've also been uh working on things like for instance uh usables uh if I'm an AI character and I'm going to be sitting here talking with you guys

    Watch at 00:17:59
  22. ship Arc team to have a lot of flexibility in the the visual look of the ships um but for instance like if I put a a stair here and then on the other ship I put a stair here

    Watch at 00:51:24
  23. just pathfinding like you would in traditionally game we have these different moving ships so like for instance the Idris is moving around in space while people are moving around inside it uh which is a challenge that you don't normally

    Watch at 01:02:32
  24. case there's some pastels like that um I mean but this is kind of an example like for instance you should be able to sort of sit in heavy armor flying a chip maybe you're in your flight suit

    Watch at 01:31:40
  25. animation and and art I mean you guys gave the example of of metrics right so are there other instances where you guys need to be in line yeah uh definitely fact I whenever I talk to students in school and they

    Watch at 00:11:27

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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