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Roberts Space Industries · transcript archive

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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

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378 moments across 142 videos

  1. players getting stuck in an area that they aren't meant to for this area for instance say your props were able to spawn and we're able to get up on those props and then jump over the railing

    Watch at 00:19:04
  2. gender doesn't really play a factor in concept unless it's been specifically called out like this like for instance which Pacheco okay looks very Tillet Aryan right combat focus so she didn't look it she wasn't sexualized

    Watch at 00:39:10
  3. conclusion that it would be easy for most of them some of them do need some work like for instance like in the example is like race missions so you can share this mission with everyone else only the mission only owner

    Watch at 00:06:44
  4. patch yeah there is a danger that we couldn't make like too many missions to actually maintain like for instance

    Watch at 00:09:10
  5. each node will have an input and an output basically right it's the easiest way so say for instance I grab this flattened or map value here you'll see that generates a mask out of that value

    Watch at 00:23:06
  6. there something we can do beyond just frightening well so I can come like like just taking the HUD for instance it's like a combination of tinting that that physical glass plane a little bit but also brightening the UI that

    Watch at 00:40:07
  7. tech in the UI rendering tech to like like things like like the health widget for instance like maybe maybe maybe it's not just the stuff in your visor having like a backdrop that's that's not just a black

    Watch at 00:40:55
  8. team since they have that opening they keep them going yet so it works the opposite way as well for instance on the 890 jump there's you know certain artists that needed ramp up time to get used to that

    Watch at 00:21:20
  9. around so it speeds up our production it's more efficient in memory you're just loading one asset and instancing it you're not having to load duplicate geo but for for gameplay reasons we tend to stick to big wholesale

    Watch at 00:50:51
  10. question from the subscriber chat right now. Any updates on roads making it into the PU? For instance, we recently revealed the Tumbril Ranger bikes and people are asking about roads. We've heard Chris talk in the past about the roads

    Watch at 00:10:29
  11. ways that you guys work is through a shared documentation like Google like like Google Docs for instance I can already see if JD if we can bring that up on the screen for just a minute I can already see that

    Watch at 00:07:15
  12. area down and go okay here's a cool mission to do so again we've got the really early instances of that with like pachucos missions and some drop-off areas but going forward you know we want

    Watch at 00:46:07
  13. same idea behind haps you know when we play around HAP's and we're getting the very early first instance of persistent HAP's now so you can take an object and put in your app and it will stay

    Watch at 00:52:43
  14. moment right but the concept is to add procedural content you know so not too dissimilar to for instance the underground facility that you have in her stove here in our cops early places delivery missions or maybe even some combo missions

    Watch at 00:18:32
  15. team pull it out from all the detritus of other conversation going on and send them on to me for instance let's just start with one from the live chat right now right off the bat it says Todd what

    Watch at 00:02:33
  16. step towards getting more people in is reducing like the amount of draw calls on the player characters for instance like right now our player characters are anywhere from eight to fifteen draw calls because of all the different armor patches

    Watch at 00:50:53
  17. pipeline angle why don't we just make them in the order in which we introduce them for instance in fact let's take a couple of moments to talk to talk about that just as a as a topic

    Watch at 00:56:15
  18. instance and so that so those get moved up because he is gonna be free because his work is cleared up quicker I'm like like I said earlier about the players having the Bengal and the colonies to pull from

    Watch at 00:57:53
  19. boom and bust cycles. And this happens in the real world all the time. If you think about copper for instance, if worldwide demand for copper were to jump dramatically tomorrow then mining companies would add an extra shift in order

    Watch at 00:06:24
  20. another medium. Uh some forms of data can only be copied if the original is destroyed enabling only a single instance of that data. Some data may require decryption before it's accessible. Uh some tamper-proof systems may limit how many

    Watch at 00:38:27
  21. peripheral issues around OCS. Um sort of probably the main biggest one was the likes of the mission markers for instance. So making them work with OCS tracking tracking a mission when you're out of range of such like um yeah

    Watch at 00:02:29
  22. star system provides us in most any other MMO the idea of not instancing something like this many hangers it would be absurd because you just don't have the real estate for star citizen with the size and scale

    Watch at 00:13:06
  23. that were discovered through the the playtesting of our players the the the wings being the landing gear for instance if you've got a wing blown off during during combat I it was very difficult to bring your Wounded Bird

    Watch at 00:12:19
  24. sort of showing the realities of it and would and also give you an idea of why for instance you would want to keep your velocity low when you're doing like radical maneuvering in a in a dogfight because you know

    Watch at 00:12:27
  25. server meshing will allow us to go quite a bit beyond that in terms of people in areas or instances in the closest place and then then then then

    Watch at 00:44:03

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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